Songs of Conquest

Songs of Conquest

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Arthy22 28 FEB 2024 a las 18:15
Need elites
One thing I love about the Heroes series is looking forward to getting the dragons, or the angels. We need units in the game that are "awesome", so we look forward to recruiting them.
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Mostrando 1-9 de 9 comentarios
JellyPuff 28 FEB 2024 a las 19:12 
Each faction already has "ultimate units", which come with pretty strong abilities. Rana straight up has dragons which even have more than 1 upgraded form for them. It's just, that the stack limit balances the big bad units more and won't allow to just sit at your town and let the numbers go real big. But that also means, that you don't need them to win, even if your opponent has some, depending on what kind of strat you're going for.
Though, i wouldn't mind, if they'd get presented a little better. Especially Faey Queens and Hellroars could look a little more like the "big deal" they are.

I'm fine with this game having more of it's own identity and strong things to look forward to in a game, like troop research building upgrades (again, some slight visual change on troops, after research upgrades would still be cool, like fancier looking weapons if you upgrade offense) or when you play Arleon and invest mostly into Knights/Fist of Order and order-magic and turn your knight stacks into big mean choo-choo paintrains by spamming Quicken on them during combat.
Naruto0408 29 FEB 2024 a las 8:33 
Publicado originalmente por JellyPuff:
Though, i wouldn't mind, if they'd get presented a little better. Especially Faey Queens and Hellroars could look a little more like the "big deal" they are.

I think funny thing here is that while maybe they don't look it I feel like they're the strongest of the large building units.

Dragons don't totally seem worth the effort even tho you get a Loth 4 situation where the enemy AI having lots of them feels impossible to beat without leveling up Order/Destruction for higher leveled Justice

Faey Queens are cool but I don't really go the Faey route too often

Then Legions are pretty good but yeah I guess that's the whole thing is due to the mentioned stack limits your average playing Loth is more likely to have be those magic stall builds featuring OathSingers and Necromancers with maybe some Legionaires to block the weaker units
Critical 29 FEB 2024 a las 20:35 
Guys we all know the hellbreaths are the most OP large building troop. High damage, huge AOE and insane range combined with initiative is disgustingly OP. You can literally wipe out armies before they can blink.
Quillithe 1 MAR 2024 a las 15:08 
Yeah I don't think hellroars need more help, hitting them with the spell to shoot twice just ends battles.

I'd say legions feel the worst because you need to win a magic battle to even get them in range. All the others are much harder to neutralize with spells
LexGeneralis 1 MAR 2024 a las 23:44 
Mh actually I've seen legions crossing the entire battlefield in one round only. Upgrade them a bit, tier three quicken on top and good night. Also they are maxed out not as easy killable with magic as dragons. You would need four justice or maybe three and another hit, whereas dragons need two at max.
heffay1122 9 MAR 2024 a las 7:29 
I don't know about elites, exclusively, though I don't wholly disagree. My gripe comes with only having a few unit selections entirely. Maybe having multiple upgrade paths or something. Obviously, I am open to suggestion here and this is not my 'end all be all' choice. Just.. something. Something more. lol
Última edición por heffay1122; 9 MAR 2024 a las 7:29
Defmonkey 17 MAR 2024 a las 22:02 
We want to avoid the same issue that alot of games get with doom stacking.... i dont think an issue with having strong unique units to strive for or find. I liked fallen enchantress legendary heroes and Age of Wonders Planetfall for this specifically, on flipside i hated the tier 4 doomstacks for Age of wonders 3 as it made every other unit in your roster entirely useless.
Quillithe 17 MAR 2024 a las 22:07 
Publicado originalmente por Defmonkey:
We want to avoid the same issue that alot of games get with doom stacking.... i dont think an issue with having strong unique units to strive for or find. I liked fallen enchantress legendary heroes and Age of Wonders Planetfall for this specifically, on flipside i hated the tier 4 doomstacks for Age of wonders 3 as it made every other unit in your roster entirely useless.
It's kinda a delicate balance

End game units need to be better somehow since they usually take research or expensive production buildings

But if they're better in the wrong way, then they invalidate early game units, like you say.

Definitely agree on loving how Planetfall did it, by making most of the high tier units have strong support or specialized abilities that encourage you to mix them with lower tier units instead of spamming them
Última edición por Quillithe; 17 MAR 2024 a las 22:10
Defmonkey 17 MAR 2024 a las 22:25 
Publicado originalmente por Quillithe:
Publicado originalmente por Defmonkey:
We want to avoid the same issue that alot of games get with doom stacking.... i dont think an issue with having strong unique units to strive for or find. I liked fallen enchantress legendary heroes and Age of Wonders Planetfall for this specifically, on flipside i hated the tier 4 doomstacks for Age of wonders 3 as it made every other unit in your roster entirely useless.
It's kinda a delicate balance

End game units need to be better somehow since they usually take research or expensive production buildings

But if they're better in the wrong way, then they invalidate early game units, like you say.

Definitely agree on loving how Planetfall did it, by making most of the high tier units have strong support or specialized abilities that encourage you to mix them with lower tier units instead of spamming them

Absolutely, loved the AoW: PF tier 4 units and how they were used. People complained they were weak because they didnt appreciate their nuances... they just thought higher tier = better arithmetic and they are... if you know how to use them.

The other aspects is keeping low tier units relevant thoughout the game. AoW:PF did this with the mod system, Fallen Enchantress did it with upgrades.

What i really liked with fallen enchantress were the little side stories and potential chance of picking up unique units and characters through the playthough and the rare unique superunits to kill for some good goodies if one is man enough, similar to the high tier areas in AoW:PF.
Última edición por Defmonkey; 17 MAR 2024 a las 22:55
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Publicado el: 28 FEB 2024 a las 18:15
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