Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
So the boring answer is that we don't know just yet and that time will have to tell.
In this economy? Thats commitment,
Anyway, I play mostly on both: my PC and on the Switch, but I play more often on the Switch due to obvious reasons. I also own an Xbox One, but that's mostly to be able to play Midnight Club L.A. and Skate series, which are not available anywhere else, so in general I don't care about that console too much, cause it's stuck to my TV just as my PC is stuck to my desk. Simply not too convenient. The Switch is the only console that meets all my expectations, JUST THAT IT LACKS THE FREAKING GOOD GAMES!
For instance Nintendo Switch still lacks any good RTS games like Age of Empires, some good open world arcade racing like the NFSU2 and ESPECIALLY the HoMM-like games, so people would go mad for this one, for sure.
It's surprising how many genres or types of games are actually missing from the Switch, that used to be available on the older Nintendo systems, I don't even. It's simply free money for you guys. You already have the game. Porting it shouldn't be problematic, should it?
May I ask for any updates on that matter?
Thank you a lot in advance and in general for the game. It's brilliant.
There's not way, to adjust graphics or power settings on a Switch (unless it's hacked) but on a Deck you easely can, because it's just a handheld PC. You can go full send with the graphics and play for like an hour and a half or optimize them for 3-4 hours.
But even between Switches, battery life can vary greatly, depending on wether you have the TegraX1/"Erista" version from 2017-2019 or the much more efficient TegraX1+ /"Mariko" revision of the chip that powers the little guy. In Breath of the Wild, you'd typically see around 1.5-2 hours longer battery life on a Switch that from the outside doesn't look any different, than the earlier models (unless it's the OLED one, they all have the Mariko-revision).
Until a dev chimes in and gives a clear answer, i can at least keep your hopes up in the meantime. Since this thread's been made, Songs of Conquest has added a power-saving mode (dynamic FPS based on how much is going on on-screen) designed for mobile/handheld devices specifically to prolong battery life as well as adding proper controller support (apparently even with native PS-controller support). I might just give it a go on my Deck, just to see how the controls feel.
I wouldn't be surprised to see a Switch port at this rate, sometime after this game properly launched. Lavapotion's publisher has some experience with Switch launches as well.
However, sometimes I feel lazy, you see. I want something seemless, grab the Nintendo Switch, lie down on the couch, simply turn it on and start playing in no-time, not thinking about everything around it, and knowing that it gives me a minimum play time of 5 hours, so that I don't even have to worry about anything, just start playing and that's it. And then pause it, turn it off, take a break, then turn it back on and get back there in no time.
And this is exactly what Steam Deck is not. I realize it's a brilliant piece of hardware, allowing me to play all the PC games, or even use some software or emulators, everything that the limited NS does not allow. It offers much more. And I realize that it allows you to set the game up the way that you somehow pump it up to 5 hours play time. But this is not the experience I have in my mind when thinking about the handheld console.
So, yeah, fully agreed, but also not agreed :).
And thank you for the good news, I wasn't aware of those milestones.
Time consuming? It's not 1993 anymore bro.
All they have to do is run "build --apk" instead of "build --exe" and Unity does all the job for them. So honestly I have no idea why they don't want my money for little to no effort.
Gamepad support? How complicated could it be to translate keyboard arrow up to gamepad arrow up? Honestly. I'm really surprised that game devs ♥♥♥♥ on us so much.
Especially as there is no such game on the Switch and the demand is mad.
Even Xbox lacks any HoMM-like games...
Myopic much?
Right now, SquareEnix is wondering why their exclusive ps5 part 2 of 3 game that is kinda niche (because is a RPG) is not selling well.