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It's a shame such old games does campaigns so much better.
Yeah, also keep in mind your Wielder often carries over whatever EXP/Skills you had too so you do have something that persists throughout the "levels".
That said, having "everything" carry over between missions/levels is not always a good thing. As you said, the game is balanced around the idea your Wielder is being carried over. So if you made poor choices or are underleveled, it's going to make the next mission even harder.
The Homeworld Series is a great example of this problem. If you do really bad or are spending your resources willy nilly while losing some of your Veteran units on a mission ... you basically cannot recover no matter what. Then it tends to create a downward spiral where everything is getting exponentially harder. (The reverse is true as well, you can easily snowball and breeze through later missions)
Though, I will agree on the Narrative aspect being rather jarring in between missions. IMO, Heroes of Might and Magic usually did it better because you had a post mission recap of what just happened and the description/details for the next mission covered how/why you are there now. Granted, Songs of Conquest has a literal bard song that plays trying to do the same thing but I don't think it is as good.
Yes, and those are not all problems. Other common campaign problems are
1) reaching XP cap too early in scenario so player feels like wasting XP
2) punishing player for winning scenario before reaching XP cap
3) researching every corner of the map before finally killing enemy to make sure all items are found (applies in case heroes transfer items to next scenario)
4) turn limit (or functional turn limit where enemy starts with much more cities and player is expected to rush using their heroes and starting units)
5) personally I like to play on equal terms with AI (and giving AI some bonus if I become good at the game) as then I can see how good I am at the game
Well, yeah. I was just rattling off the most prominent ones but there is a lot more and it's easy to go back and forth with the pros and cons of them.
Personally, I don't mind it too much. Campaign wise my only complaint is that it doesn't feel long enough nor does it have enough variety for me. There's really only one way to play them and that's it.
Overall game wise, my only gripes are the AI (which is being improved) and some balance here and there. (Like Towers being, IMO, pointless)
I tried campaign here while waiting for devs to make AI better on skirmish maps and ran into yet another issue: I didn't know level cap for scenarios so I selected some good in long term skills (no, not tutor) which resulted in rather weak leader being unable to win second scenario and I have no desire to replay the whole scenario.