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Not really a fan of pixel art in games, but in this one it doesn't bother me at all.
There is no magic slider that increases overall resolution and changes sprites to fit that. They will stay in old one.
Pixel-art is good. But need increase pixels resolution twice.
because it's so blurry and fuzzy.
I'm telling about hand drawn pictures, that usually drawn at higher resolution in order to pay attention to small details, and only then decreased in size
The artist doing the pixel art is Kordian Rönnberg
https://twitter.com/KordianRonnberg/status/1534175622972456961/photo/1
so there's not way to decrease the size.
https://www.facebook.com/songsofconquest/photos/we-got-a-lot-of-praise-for-the-lavaborn-concept-art-here-is-our-pixel-version-re/428093984738372/
https://twitter.com/KordianRonnberg/status/1534175622972456961/photo/1 already have much higher resolution than in the game! https://pbs.twimg.com/media/FUp8l8aXEAEhJz6?format=png&name=large
https://www.facebook.com/songsofconquest/photos/we-got-a-lot-of-praise-for-the-lavaborn-concept-art-here-is-our-pixel-version-re/428093984738372/ here U can see the high-res sketch on the left side while on the right side the sketch was colored then decreased in resolution
Now considering that they are rough sketch draft. It will require a line rework , coloring and also animating everything all again.
https://scontent-ssn1-1.xx.fbcdn.net/v/t1.6435-9/69584027_349944069220031_6400809900330450944_n.jpg?_nc_cat=101&ccb=1-7&_nc_sid=a26aad&_nc_ohc=zmPJ3Ai-EQ8AX9QcMOG&_nc_ht=scontent-ssn1-1.xx&oh=00_AT-oHbUVbzIbPnAQwhXKZB_d7rmbnw1dcGTmVrxPbWelvA&oe=62CA2912
https://scontent-ssn1-1.xx.fbcdn.net/v/t1.6435-9/69969353_349944032553368_4729693096743272448_n.jpg?_nc_cat=104&ccb=1-7&_nc_sid=a26aad&_nc_ohc=HpSbVPzOmYQAX_rycad&_nc_oc=AQmzK37qBXeNouIUlln0xFlX695gjPg361i9eO16HVFRCG0n0VaISn_WMNUUNkwVOG4&_nc_ht=scontent-ssn1-1.xx&oh=00_AT99TEZdQbb8a69x1p-wWmP7vCLv72VhCJ1nfuWsYU0ddA&oe=62C895DC
the artist has made the in-game graphics pixel by pixel.
it is based on a canvas size, probably 64 x 64.
think of the canvas like a piece of paper, so if it is 64 x 64 you have 64 pixels along the x-axis and 64 pixels along the y-axis. all the space in-between are those numbers multiplied to each other, so in this case = 4,096 pixels.
if you increase a 64 x 64 canvas to 128 x 128 (for better resolution), you now have 16,384 pixels to work with.
however, you cannot transfer a pixel art piece from 64 x 64 onto a 128 x 128 and have it magically become higher resolution. it will paste on as a 64 x 64 asset, as it was initially drawn. so it will be tiny compared to the canvas space.
you cannot stretch it - well, you can - but it would look like a 64 x 64 asset because no new pixels are added.
you have to redraw every pixel to utilize the new canvas space. since you now have a larger canvas to work with, you can add a ton of new pixels of artwork. this allows for increased detail, shading, etc..
but you have to draw it all over again, pixel by pixel.
hope that makes sense for you.