Songs of Conquest

Songs of Conquest

Statistiche:
please increase pixels resolution twice
now it is too low
Ultima modifica da i-dot; 6 giu 2022, ore 11:40
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Messaggio originale di wizard_of_woz:
Messaggio originale di i-dot:
I agree to PAY ADDITIONAL MONEY! :lunar2020moneyrat:
Doesn't matter. Why would the devs change the art style THEY chose before working on much more important aspects of the game?
I do not request to change. Heroes III HD has the same art style as Heroes III without HD.
Its impossible to do without redoing all game assets. You cant just increase number of pixels when you have handcrafted pixel art.
Just disable the automatic zoom ins from options and keep the map zoomed out. It doesn't really look pixelated.

Not really a fan of pixel art in games, but in this one it doesn't bother me at all.
Messaggio originale di FreezeZ:
Its impossible to do without redoing all game assets. You cant just increase number of pixels when you have handcrafted pixel art.
the game is NEW! that means that the devolopers already have all drafts and sketches, so no need for reduing, just enough not to decrease size of ready draft/sketch
Messaggio originale di i-dot:
Messaggio originale di FreezeZ:
Its impossible to do without redoing all game assets. You cant just increase number of pixels when you have handcrafted pixel art.
the game is NEW! that means that the devolopers already have all drafts and sketches, so no need for reduing, just enough not to decrease size of ready draft/sketch
What?
Messaggio originale di i-dot:
Messaggio originale di FreezeZ:
Its impossible to do without redoing all game assets. You cant just increase number of pixels when you have handcrafted pixel art.
the game is NEW! that means that the devolopers already have all drafts and sketches, so no need for reduing, just enough not to decrease size of ready draft/sketch
You dont understand. Inreasing resolution means that there are more pixels in each sprite. You would have to make every sprite again. So it fits new number of pixels.

There is no magic slider that increases overall resolution and changes sprites to fit that. They will stay in old one.
sprites are made by decreasing size from drafts & sketeches that already have higher resolution
Messaggio originale di i-dot:
please increase pixels resolution twice
now it is too low
Yes, I agree.
Pixel-art is good. But need increase pixels resolution twice.
because it's so blurry and fuzzy.
Ultima modifica da sinot2; 10 giu 2022, ore 0:19
Messaggio originale di i-dot:
sprites are made by decreasing size from drafts & sketeches that already have higher resolution
Not always but yeah, if the pixel art is actually artificial, as many games have it, you totally can increase render resolution
Messaggio originale di Friends with Benedicts:
Messaggio originale di i-dot:
sprites are made by decreasing size from drafts & sketeches that already have higher resolution
Not always but yeah, if the pixel art is actually artificial, as many games have it, you totally can increase render resolution
I'm not telling about a render
I'm telling about hand drawn pictures, that usually drawn at higher resolution in order to pay attention to small details, and only then decreased in size
It's not always the case and definitely not the case here.
The artist doing the pixel art is Kordian Rönnberg
https://twitter.com/KordianRonnberg/status/1534175622972456961/photo/1
For the last few years I have been working on pixel art for Songs of Conquest. There is the Loth faction. Created it in close collaboration with the art director Anders Gullmarsvik. Many of the designs are based on concept sketches by Emanu Garnheim.

so there's not way to decrease the size.

https://www.facebook.com/songsofconquest/photos/we-got-a-lot-of-praise-for-the-lavaborn-concept-art-here-is-our-pixel-version-re/428093984738372/
Ultima modifica da ℭ𝔥𝔦𝔪𝔢𝔯𝔞; 11 giu 2022, ore 8:39
Messaggio originale di d u c k:
It's not always the case and definitely not the case here.
The artist doing the pixel art is Kordian Rönnberg
https://twitter.com/KordianRonnberg/status/1534175622972456961/photo/1
For the last few years I have been working on pixel art for Songs of Conquest. There is the Loth faction. Created it in close collaboration with the art director Anders Gullmarsvik. Many of the designs are based on concept sketches by Emanu Garnheim.

so there's not way to decrease the size.

https://www.facebook.com/songsofconquest/photos/we-got-a-lot-of-praise-for-the-lavaborn-concept-art-here-is-our-pixel-version-re/428093984738372/
it is the PROOF what I have said :steamhappy:
https://twitter.com/KordianRonnberg/status/1534175622972456961/photo/1 already have much higher resolution than in the game! https://pbs.twimg.com/media/FUp8l8aXEAEhJz6?format=png&name=large
https://www.facebook.com/songsofconquest/photos/we-got-a-lot-of-praise-for-the-lavaborn-concept-art-here-is-our-pixel-version-re/428093984738372/ here U can see the high-res sketch on the left side while on the right side the sketch was colored then decreased in resolution
Ultima modifica da i-dot; 11 giu 2022, ore 9:18
yeah but the sketch and the pixel art are different. your point was that the pixel art is scaled down sketch art which is not. Do you think that the artist just put the sketch on a software and scaled it down?

Now considering that they are rough sketch draft. It will require a line rework , coloring and also animating everything all again.
Ultima modifica da ℭ𝔥𝔦𝔪𝔢𝔯𝔞; 11 giu 2022, ore 9:44
yeah - the concept art is completely different. artists make those first, so when they do draw the actual piece, they have a feel for how it will look. it is purely a benchmark for style, positioning, etc..

the artist has made the in-game graphics pixel by pixel.

it is based on a canvas size, probably 64 x 64.

think of the canvas like a piece of paper, so if it is 64 x 64 you have 64 pixels along the x-axis and 64 pixels along the y-axis. all the space in-between are those numbers multiplied to each other, so in this case = 4,096 pixels.

if you increase a 64 x 64 canvas to 128 x 128 (for better resolution), you now have 16,384 pixels to work with.

however, you cannot transfer a pixel art piece from 64 x 64 onto a 128 x 128 and have it magically become higher resolution. it will paste on as a 64 x 64 asset, as it was initially drawn. so it will be tiny compared to the canvas space.

you cannot stretch it - well, you can - but it would look like a 64 x 64 asset because no new pixels are added.

you have to redraw every pixel to utilize the new canvas space. since you now have a larger canvas to work with, you can add a ton of new pixels of artwork. this allows for increased detail, shading, etc..

but you have to draw it all over again, pixel by pixel.

hope that makes sense for you.
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Data di pubblicazione: 6 giu 2022, ore 11:40
Messaggi: 47