Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
This game is all about building an army and balancing said army with skills.
In a 1v1 game, you never use the Large Building Units (Dragons, F. Nobles, Legions, Hellmouth) because you're too busy padding out your army with your main units and let me tell you something, you're never full
Command 5 or even 6 is probably the highest you go in those types of games and you're rarely, if ever looking for units to add to a wielder. Around turn 40, I can feasibly have 2 Solid Command 5 armies, but they're not max stacks.
In larger games, you're probably not even able max out a single Command 8/9 Wielder, let alone multiple!
Not only do infinite stacks not belong in the game (it wasn't designed around it) but if they were, all they'd accomplish would be to mislead people into thinking it's even reasonable to begin with.
A big part of the genre is the Meta progression of maintaining your castles and building properly. This essentially removes all meta progression and puts hard limits on the army which is kinda dumb. If I do better and have more creatures and castles then I should win by default. While I will win by attrition eventually it makes the game slower and worse.
If they want the game to just be a battle simulator they may as well delete the rest of the game.
How about nothing of these two? winning by atrition and winning simply by numbers is lame af. How about winning by being a better fighter, subterfuge, tricks or feints?
I could argue we can delete battles althogether if you want it to be any economics simulator.
If not being able to do that is a dealbreaker for you... Well okay, don't let the door hit you on the way out, I guess?
I am just genuinely curious when this has ever been a major factor in any game? You're telling me you have ALL the unit upgrades + a full army yet still haven't tried to attack the opponent? I'm just not sure what sort of meta "strategy" this would even fall into. Turtle cosplay?
While I would love for the unlimited unit stacks, seeing as the game has unit limits, I doubt the joys of tier 1 unit spam to doomstack success will happen with these devs. The closest thing I see to that is Loth's rats though.
If there was to be a middle-ground suggestion I could offer it would be that perhaps the devs should consider some sort of player agency option to pick a favorite unit (flavor it as honor guard, promotion, ranks, chevrons, etc.) per wielder at certain levels (maybe base 6 so, 6, 12, 18, etc.) which could offer unit stack limit improvements, adding an essence, or other stats? It could make a gnarly addition to any sort of balance spreadsheet, but a public playtest like early access is the place to do it.
As much as I would like to have the player agency to pick the stats in this hypothetical mechanic, it could just be like leveling up skills where you are given options to choose from where unit stack limit increase is in the pool of options (though I'd much prefer a skill tree).
HoMM's answer to this was crazy creature growth so if a game went on long enough you would be finding neutrals (and rival armies) with hundreds of elites and thousands of units. It's still not especially difficult to deal with these most of the time it just takes forever.
It is never fun to have to deal with damage sponges like that and gets tedious quickly.
simple
no stack limit
-Spam just strongest unit from roster
stack limit
-decide between horde and single units <- match abilities, artifacts and entire playstyle to these two strats
With stack limits - yeah, as you say, there's decisions to be made on what units to focus on, matching abilities and your playstyle. It's also much more viable to run multiple armies.