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You may also use the large space for something (as long as you cannot or don't want to) you need as a prerequisite and later, when you can make better use of it, free it.
So this is prette much a necessity, otherwise you'd have to decide very early what to do without having much information about what's going on on the map.
Having consequences to your build decisions would force you to strategize more about why you build this and not that, when and which buildings you upgrade, and so on. You could still remodel your town in late-game, but it would be a more demanding process.
I don't think it's necessary the way it is. In fact, I feel like having it this way makes it a bit too easy. Especially since towns don't take that long to prop up anyway. Most maps give you access to multiple towns, so you can also adapt your strategy to the environment as you advance, correcting course with each settlement you capture.
But I agree, I dont like building dependencies in this way. Would prefer you could build anything as long as it fits the slot and you have the resources.
But it doesn't really bother me much as is,
That would work too. At least then there's an incentive to plan ahead.
There is no incentive to plan ahead? I must play a different game then. Because there is. I mean, say you play Arleon. Now look at your 3 medium builds. Barracks upgrade needs a Lumbermill. Faey Grove upgrade needs a Farm. Castle for Knights needs the Peasant Hut and the upgrade needs a Quarry. Your large troop dwelling upgrade needs the Faey Grove.
If you have only a level 3 base, you have 3 small buildings, 2 mediums and 1 large. I can tell you that you WANT a Tavern, because those Minstrels/Troubadours give creation and chaos essence. You want Militia as well, intially - someone's got to do the work. But now what? And keep in mind that you lose all troops in a dwelling when you demolish it.
With everything you do you'll shoot you in the foot. And even if you keep the advantages when you demolish something, OF COURSE you need to plan ahead. Because you want to demolish as few things as possible and you need to have the resources to get stuff built.
In short, you plan all the time.
When you have a 5-level town, you have space enough, so there isn't any advanced planning necessary, you just need to keep an eye on resources, so there it makes no differenfe anyway.
However, with a level-3 town you have only 3/2/1 and that means you must give up on SOME things, and that's EITHER units in general OR upgrades. THAT, in turn, could make any sense only, if there wasn't a superior built. If there was one, prerequisites would have to be changed accordingly which might as well lead to no prerequisites at all.
I mean, when you play a map on which there is a lot to simply pick up and you can build everything, no matter what, sure, things may look somewhat meaningless. But there are also sparse maps and you may be required to build a lumbermill or a quarry immediately. You can do that NOW - build a Lumbermill immediately, get wood when you need it, then build Barracks en passant, grade them up - and demolish the Lumbermill. Makes sense.
If you lose the upgrade, though, you may be in trouble later because of it, but might have not much play immediately without it.