Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
tbh i just didnt like AJ from the start, even if it ment a similar Lee/Clem scenario
I thought "no AJ, I want to stop you being a murderer without a cause. You should kill only for survival. So, I make the hard calls, and you shoot when you feel immediate danger". Aaaaand nope.
Btw, the choice that does not give AJ "trust", does not do anything good, or am I wrong?
Damn...but the things AJ said inside the cave about the pleasure and power really scared me.
The game clearly wants you to make of AJ a crazy kiddo with happy trigger finger.
When you make him attack the raider and he bites her, he got no consequences. Or when you make him kill Lilly. It just seems the game pushes you to make AJ... act.
Emotional shifts are not the same as pleasure of killing. I mean, I understand your point of view but if he is not stopped while you can he is going to grow up into that idea.
But we surely are mistaken, imo, on one crucial point: we tend to evaluate the decisions in the game based on our (flawed) current society and moral. So, we can't have a clear picture of the feelings involved. But AJ still scared me... And F for bae Violet.