Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
But not that big deal. Luckily they didn't sprinkle these random enforcers into all maps, or in excessive amounts. It's to encourage crowd blending, which is quite easy in that area so avoiding him isn't really an issue IMO. Leaving it out would've been better however, it just doesn't fit with the logic. Treading into the waters of Absolution's stupid enforcers, even if only with a toe tip
It's a video game, so video game logic.. *But*
It's not so much a 'suspicion' as it is for that guard to have 'aware'. Most guards who recognize 47 in uniform, are people in charge of others.. someone who'd know the faces of people he's in charge of.
"One" guard is usually a commander, or VIP or whatever.
That's one of the busiest areas of the party with people mingling and talking. One random guy standing apart quietly casing the room would be suspicious, the guard just asks 47 what's going on, like any staff might ask if they can help you.
47 doesn't respond, now you have a suspicious person not actually participating in the party and not responding to a curious guards question, it's 47 that escalates this
Or you blend with the crowds and the guard takes no notice.
The other guards all have their own agenda and areas of patrol. That one guard is watching a room full of people mingling, it's at least noteworthy if 47 is standing apart, it would look like someone planning something
In the end it's just game mechanics, like crowd blending itself you are being shown an abstract of it and not a realistic depiction of what would be required to pull it off
Sure, but the other day, I discovered why I never play Mumbai: this is because of all universal enforcers ruining any walk in public areas.
Clearly, those public enforcers suck when in numbers.
It's bad enough I had to go SASO on all missions (especially Colorado) on 2016 Pro Mode with the ridiculous and broken viewcones, not to mention, replaying these missions several times to fill up all those Pro Masteries, now it's just insulting that some people assumed I don't have such experiences based on what I might've worded poorly.
Enforcer logic = that bald white guy wearing standard white rich people clothes at a white rich people event, might be an assassin... but that white guy pretending to be that same brown skinned sheik I saw walking around earlier, "nah. he cool"
The sheik is said to be famously reclusive so very few people know what he looks like.
Course it is still a bit silly 47 can fool people into thinking he's arab, but 47 stands out no matter what disguise he wears, that's been more or less a running joke since the first game.
As for that bar enforcer, he can be explained somewhat but mostly he's just weird. But he's the only one of his kind in the entire game, so I don't see why it's such a big deal.
The background on 47 is that he is cloned from 5 different men of various ethnic backgrounds, he's supposed to look like he could be from various Europe, Asia or mixed Middle Eastern backgrounds, because he actually is.
His genetic fathers:
Lee Hong: Chinese (Asian)
Pablo Belisario Ochoa: Columbian (Hispanic)
Frantz Fuchs: Austrian (Caucasian)
Arkadij Jegorov: Kazakh (Middle Eastern)
Otto Wolfgang Ort-Meyer: German (but with Jewish decent)
Because I think security wouldn't risk shooting at someone in a public access area because of a hunch that this person might be a threat. Those security would be in serious, life long, trouble if their hunch was wrong.
So maybe the guards would initiate a melee brawl if Agent 47 refuses to move away when they demand, instead of trying to shoot.
From a gameplay perspective, this wouldn't really change much from the way it already is, in practice. It's just an immersion thing.
Yeah this would be really nice to have. The current system works perfect for guards who treat the law as guidelines, but the many cops and bodyguards really should use melee combat and tasers for the times 47 hasn't broken the law that badly yet.
Actually, I'd like to know which disguises get past them in Mumbai.
It would surely encourage me to play Mumbai more ...
I'm really put down trying to escape in a complete ocean of enforcers ...
The barber is a safe outfit for that part.
There's only like 4 or 5 enforcers searching the main streets and they are all near crowds and blending points, very easily avoided. I hardly even notice they exist anymore.
I'd have to retest every disguise but just off the top of my head:
The Holy Man (patrolling the slums), The Barber, Lead Actor(Gregory Arthur), The Laundry Worker, The Artist and The (regular) Dancer (on the ground in laundry or from the tower) all have a special set up. They get you past "all but one" of the wandering patrols, each has a different singular enforcer that spots them but walks past the others just fine in the streets.
Still others like The Tailor make you immune to about half of them, but not all.
As for being completely ignored, I think: Vanya's Servant, Metal Forge Worker, Queens Guard, Laundry Foreman and a few others can walk past all the street patrols.
There's a lot of disguises in Mumbai, many that are area specific to be ignored or make you ignored by "all but one" or at least most. But really, even in the suit you shouldn't have any trouble getting around using crowd blending or blending points where you look at stuff for sale or sit in chairs/benches, none of the patrols stand in one place, all have a short vision range and all can be avoided easily by using the mechanics provided.
Mumbai is very easy to hate on your first play through, but spend any time learning it and the depths and variety are vast and no other map uses the crowd and blending mechanics so extensively or has as wide a variety of disguise differences in who can spot you depending on what you are wearing.
Thanks a lot for this. I think I'll try Mumbai a bit more, now :)