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It only worked well on AMD cards. Go look up some benchmarks for the first game, you'll see DX12 ran worse than DX11 for Nvidia.
DX11 :
https://i.imgur.com/5MMXWHz.jpg 37fps -- Colorado
https://i.imgur.com/wzAWLpo.jpg 50fps -- Sapienza
https://i.imgur.com/kW07nE8.jpg 64fps -- Paris
https://i.imgur.com/K0UMnhC.jpg 52fps -- Marrakech
DX12 :
https://i.imgur.com/RqmL4uw.png 110fps -- Colorado
https://i.imgur.com/qaToXs5.png 98fps -- Sapienza
https://i.imgur.com/8GiOPLC.png 108fps -- Paris
https://i.imgur.com/f1TUr0M.png 100fps -- Marrakech
DX11 scenes pictures taken in November 2018. All are CPU limited with DX11. DX12 game implementation with Turing works really really great.
There's obviously something else going on, because simply switching to DX12 isn't going to give you 60 more fps.
What are you talking about ?
https://www.reddit.com/r/HiTMAN/comments/b5p79r/some_hitman_2_directx12_benchmarks_massive_fps/
Multiple sources confirm that FPS gains are massive with Pascal/Turing and a good CPU, between 20fps and 55fps in multiple areas. Look at my GPU usage, it's day and night.
Same hardware, same settings, same resolution, only API change between november 2018 and march 2019. I wanted to show the progression that was made in 5 months by IOI.
I went to the same spot in your Marrakesh screenshot and was getting 66 fps in DX11 and 72 in DX12. So there is an improvement, it's just weird that you would get such a massive difference. In areas where the CPU isn't stressed DX12 was actually giving me worse fps though. Like in the beginning of Sapienza - 100 fps DX11, 92 DX12
What is your configuration, specs, resolution ? A lot of things can explain that. And I saw some people and a friend with Pascal GPU and worse perf with DX12 strangely. IOI will probably patch it :)