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how about improving the hideous fiber wire animation. half the time i'm flossing their teeth to death
The neckcrack animation DOES exist. You have to be chocking the person out, then chose the option.
I also could guess how they would implement the animation, and I can see how it would be similar to why there is no animation to actually changing clothes.
Remember you're close to walls sometimes, have to do something within seconds, and the engine just dosen't seem like it could handle anything but a set animation or so.
He'd have to get behind the person, probably lift them up a bit and knowing todays "gameplay" do a repeated button press to snap the neck.
Now imagine activating that animation from all the positions the unconsious bodies end up, how jarring it sould look. Plus they would have to allow you to break the animation because what the game is, and how stupid that would look. It would look poppy and just rigid.
Using ragdoll physics would look hilarious, and it would be amazing to soo all the wacky stuff you'd be able to do. 47 would have to do stuff like break his arms or elongate them ect while his hands just snap to the unconciouses head (or about there, there would be many times hes just holding air.) imagine the physics of the neck break, up aginst a wall, 47 would probably be able to launch the unconcious victum into the sky.....so yea, you wan't realism, or or hilarity.
It has an animation, he reaches down and twists their head to snap their neck
what downgrade? it's the same neck snapping animation as the previous game
you really don't, your entire post history is just trolling and flame bait
he reaches down and twists the air above their head, it's weird
I think not. BTW, thanks a ton for the good laugh reading some of his his posting history. LOL.