HITMAN™ 2

HITMAN™ 2

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Ravio Dec 7, 2018 @ 8:40am
Story Missions do not get marked as completed. Anybody had this problem?
So I did the "A dress to die for" and "broad strokes" story missions in Mumbai. The result screen still shows both of them as uncompleted. Are story missions completely deactivated on master difficulty? I'm sure I completed story missions before on that setting.
Is this possibly a known bug? Or is the scripting on these missions really strict? I would have to do them a 3rd time now...
Originally posted by Kunovega:
Following them is extremely strict, unless you follow the prompts you probably missed a trigger

For example if a disguise is required, the story requires a very specific disguise to get a completion, it will show you who to get it from, not just anyone, if you are adapting the stories as you see fit in master you are very likely creating your own versions and missing some of the prompts that exist in pro/casual
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Kunovega Dec 7, 2018 @ 8:59am 
Following them is extremely strict, unless you follow the prompts you probably missed a trigger

For example if a disguise is required, the story requires a very specific disguise to get a completion, it will show you who to get it from, not just anyone, if you are adapting the stories as you see fit in master you are very likely creating your own versions and missing some of the prompts that exist in pro/casual
Last edited by Kunovega; Dec 7, 2018 @ 9:00am
racist Dec 7, 2018 @ 9:02am 
Stories are completely disabled on Master difficulty.
Kunovega Dec 7, 2018 @ 9:08am 
Originally posted by racist:
Stories are completely disabled on Master difficulty.

Story reminders are disabled, the triggers all exist to cause their event sequences if you know where they are already
Ravio Dec 7, 2018 @ 9:18am 
Ok, my assumtion was, that story missions get completed if you get so see the final event in it, so only the last trigger counts... I knocked the tailor out in a toilet instead of waiting for him to get to the boats... not sure what I did different with the painter that would deviate from the mission path.
Kunovega Dec 7, 2018 @ 10:04am 
Originally posted by Ravio:
Ok, my assumtion was, that story missions get completed if you get so see the final event in it, so only the last trigger counts... I knocked the tailor out in a toilet instead of waiting for him to get to the boats... not sure what I did different with the painter that would deviate from the mission path.

Do them in pro or casual if you want the check marks

There's also the difference between Story Mission Menu and Challenge Menu Feats with names that start with "Mission Story - XYZ"

Story Mission menu requires you to hit every walking / listening point in the story as it's shown to you with the breadcrumbs while the challenges are only completed for specific endings

Example:

Paris Mission Story (menu) Lights Out is for hearing all the talking points and getting viktor to walk out on stage

Challenge Assassination: Showstopper is for killing him with the light rig, something you can do if you know any version of how to cause the Lights Out story, but it's a separate challenge

And finally there's

Challenge: Feats: "Mission Story - Lights Out" which is for dropping the light rig on viktor using the crow bar

Showstopper doesn't care what you used to drop the light rig, Mission Story - Lights out requires the crowbar specifically and the story mission (not the challenge) requires you to do the entire sequence according to the breadcrumb clues laid out specifically while following the story line triggers

3 separate things we could be talking about all related to one story path, 2 of them even share a name just in different menus

And if you understood all of that you can use any number of the triggers involved to accomplish moving viktor around or killing him in other ways, but creating your own story variation won't check mark anything
Last edited by Kunovega; Dec 7, 2018 @ 10:05am
Dralks Apr 27, 2020 @ 10:54am 
this is so stupid, I'm playing 100% on master and noticed that even after following all the clues, hearing all the dialogs and getting the kill of the story (based on the intel data) I wasn't getting it completed, I hate this system that forces you to lower the difficult level because the game wants you do do everything step by step without miss a single curve
noname Feb 13, 2021 @ 10:51am 
This is the case in Hitman 3 as well. I am relieved to know that's just the way game works. I agree that It's stupid, but getting Silent Assassin in the end while figuring the different ways to eliminate the targets all by yourself is still much more satisfying then checkmarks in the menu.
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Date Posted: Dec 7, 2018 @ 8:40am
Posts: 7