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For example if a disguise is required, the story requires a very specific disguise to get a completion, it will show you who to get it from, not just anyone, if you are adapting the stories as you see fit in master you are very likely creating your own versions and missing some of the prompts that exist in pro/casual
Story reminders are disabled, the triggers all exist to cause their event sequences if you know where they are already
Do them in pro or casual if you want the check marks
There's also the difference between Story Mission Menu and Challenge Menu Feats with names that start with "Mission Story - XYZ"
Story Mission menu requires you to hit every walking / listening point in the story as it's shown to you with the breadcrumbs while the challenges are only completed for specific endings
Example:
Paris Mission Story (menu) Lights Out is for hearing all the talking points and getting viktor to walk out on stage
Challenge Assassination: Showstopper is for killing him with the light rig, something you can do if you know any version of how to cause the Lights Out story, but it's a separate challenge
And finally there's
Challenge: Feats: "Mission Story - Lights Out" which is for dropping the light rig on viktor using the crow bar
Showstopper doesn't care what you used to drop the light rig, Mission Story - Lights out requires the crowbar specifically and the story mission (not the challenge) requires you to do the entire sequence according to the breadcrumb clues laid out specifically while following the story line triggers
3 separate things we could be talking about all related to one story path, 2 of them even share a name just in different menus
And if you understood all of that you can use any number of the triggers involved to accomplish moving viktor around or killing him in other ways, but creating your own story variation won't check mark anything