HITMAN™ 2

HITMAN™ 2

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hughJ Dec 6, 2018 @ 5:23am
This game needs a 'challenges tracker' on the HUD
I would like to be able to select/highlight a series of challenges and have their live status be tracked on the HUD during a game, such that I know when something is no longer achievable and I can quit out of the game rather than wasting anymore time. This would clear up the confusion surrounding "no bodies found", "not spotted", "only eliminate the targets", accidental deaths, etc.

Wasting 2-3 hours on what you thought was a meticulous run is an awful feeling, and it kills the desire to immediately try again.
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Showing 1-15 of 21 comments
TommyEV Dec 6, 2018 @ 6:06am 
Originally posted by hughJ:
Wasting 2-3 hours on what you thought was a meticulous run i.
Dude what run took that much time?
samDLIVE Dec 6, 2018 @ 6:30am 
I mean regardless it would be nice to have a way to check if you've been spotted, we all have our own fun in the sandbox, maybe he set up some elaborate kill, thats kind of the point of Hitman.
🎇TYPHOON🎇 Dec 6, 2018 @ 7:01am 
Originally posted by TommyEV:
Originally posted by hughJ:
Wasting 2-3 hours on what you thought was a meticulous run i.
Dude what run took that much time?

My first playthrough took about 1 - 2 hours for each level, because I was doing enough challenges and mission stories to get to level 20 in one single run (with reloads). No need for SA or stealth whatsoever. Just getting as much XP as possible until mastery is full.

There is also no need for the HUD to show open challenges because we already got those when we press F1. Only really lazy people need that in their HUD.
Mo Salah Dec 6, 2018 @ 7:46am 
sa
hughJ Dec 6, 2018 @ 3:06pm 
Originally posted by TYPHOON:
There is also no need for the HUD to show open challenges because we already got those when we press F1. Only really lazy people need that in their HUD.

Does F1 give a current mission status on whether you've been spotted, who/when/where was killed, bodies found, etc? The HUD aspect isn't a huge deal, but I'd really appreciate the ability to push a button and see whether or not what I'm trying to achieve is even possible without having to play a mission to its completion.

Originally posted by TommyEV:
Dude what run took that much time?

SA, suit-only SA and on the higher difficulties without knowing the map very well. Obviously we're talking leisurely suboptimal runs here with a great deal of exploration and back-tracking.

The fun part of Hitman for me is playing new maps without any assists (including Hitman vision), as it reminds me of what it was like to play the original Hitman games on harder difficulties where you don't know what's around the next corner.
DrExK Dec 6, 2018 @ 3:34pm 
I agree with you. I would like to know if I've already failed silent assassin's etc instead of wasting time continuing as well. Things are always not so clear with SA.
SCIM Dec 6, 2018 @ 3:34pm 
Isn't it already incredibly obvious when you've failed certain challenges? Like if you are going for suit only and grab a disguise I don't need the game to tell me I've screwed it up. Or if I'm going for SA and get spotted.
Arashi Dec 6, 2018 @ 4:10pm 
Originally posted by DrExK:
I agree with you. I would like to know if I've already failed silent assassin's etc instead of wasting time continuing as well. Things are always not so clear with SA.
You get messages for that.
Noticed kill, body found, tresspassing(that doesn't breal it now), are all tracked on the screen.
hughJ Dec 8, 2018 @ 10:03am 
Originally posted by the Arashi:
You get messages for that.
Noticed kill, body found, tresspassing(that doesn't breal it now), are all tracked on the screen.

Is there a prompt that says whether you've been "spotted"? Is that prompt tracked in a progress log that you can see at any point in case you missed it? Does the game even use the term "spotted" elsewhere aside from the SA description? What does "spotted" mean? Does it mean visible at all? Disguise compromised? Similarly, how do tresspassing and deliberate "accidental" deaths factor into being "spotted" and having bodies found. The answers to these questions are not spelled out by the game's UI (as it should), but rather through user trial and error or discussions through social media.

I'll give you an example of what I want:

Let's say I'm trying to achieve SA and as many other assorted achievements, challenges, discoveries as possible in a single run. I would like the ability to highlight them before the beginning of a mission and have them function like a quest tracker, either visible on the HUD, or accessible through the F1 menu.

Right now the F1 menu sends you to a global unsorted list of badly named challenge achievements, spanning across all of the difficulties. Everytime I go into that list to remind myself of the half-dozen different things I had set out to do, I have to sift through each category front to back, and then double check which difficulty setting is actually applicable to the setting I'm currently on.

Last edited by hughJ; Dec 8, 2018 @ 10:05am
Arashi Dec 8, 2018 @ 10:38am 
Originally posted by hughJ:
Originally posted by the Arashi:
You get messages for that.
Noticed kill, body found, tresspassing(that doesn't breal it now), are all tracked on the screen.

Is there a prompt that says whether you've been "spotted"? Is that prompt tracked in a progress log that you can see at any point in case you missed it? Does the game even use the term "spotted" elsewhere aside from the SA description? What does "spotted" mean? Does it mean visible at all? Disguise compromised? Similarly, how do tresspassing and deliberate "accidental" deaths factor into being "spotted" and having bodies found. The answers to these questions are not spelled out by the game's UI (as it should), but rather through user trial and error or discussions through social media.

I'll give you an example of what I want:

Let's say I'm trying to achieve SA and as many other assorted achievements, challenges, discoveries as possible in a single run. I would like the ability to highlight them before the beginning of a mission and have them function like a quest tracker, either visible on the HUD, or accessible through the F1 menu.

Right now the F1 menu sends you to a global unsorted list of badly named challenge achievements, spanning across all of the difficulties. Everytime I go into that list to remind myself of the half-dozen different things I had set out to do, I have to sift through each category front to back, and then double check which difficulty setting is actually applicable to the setting I'm currently on.
If you have been spotted doing something illegal you get compromised and hunted statuses.
Or at least you should get them.
Cendrake Dec 9, 2018 @ 2:58pm 
I totally understand you. It's a pain in the ass having to access the F1 menu all the time and navigating through that suuuuuper clunky console menu.

Another thing would be accessing the map. Why isn't it accessible by the single press of a hotkey, "M" for example - like it's pretty much standard in pc games for 20-30 years now? Why do I always have to press F1 and select the map tab? It's just a few seconds everytime, but it's annoying af to do this unnecessary step. Whoever is responsible for that deserves to get banned from making pc games for the rest of his life.

It's pretty obvious that the entire UI in the game is centered around console gaming. It's okay that devs design a UI with that in mind, but the pc version needs adjustments. I'm really sick of developers being completely inconsiderate and not adjusting the pc version of their games in any way to mouse & keyboard gameplay and the fact that we do not sit several meters away from a huge TV screen.

Also: no quicksave/load? Super annoying having to do everything through the menu.
Or that clunky rotating inventory? Jesus...
Last edited by Cendrake; Dec 9, 2018 @ 3:02pm
DrExK Dec 9, 2018 @ 8:57pm 
Originally posted by the Arashi:
Originally posted by DrExK:
I agree with you. I would like to know if I've already failed silent assassin's etc instead of wasting time continuing as well. Things are always not so clear with SA.
You get messages for that.
Noticed kill, body found, tresspassing(that doesn't breal it now), are all tracked on the screen.

say I've a couple of save games, and I didn't play for a few days. When I come back to the game, I would not remember which save game has failed which condition. Such things should be tracked for each save game, without requiring any memory work from the players.
Britannicus Dec 10, 2018 @ 1:02am 
I'm glad Hitman doesn't hold your hand as much as that. And tbh, it's not a game that expects its players to return to a saved game weeks later.
vczh Dec 10, 2018 @ 1:17am 
Originally posted by hughJ:
Originally posted by the Arashi:
You get messages for that.
Noticed kill, body found, tresspassing(that doesn't breal it now), are all tracked on the screen.

Is there a prompt that says whether you've been "spotted"? Is that prompt tracked in a progress log that you can see at any point in case you missed it? Does the game even use the term "spotted" elsewhere aside from the SA description? What does "spotted" mean? Does it mean visible at all? Disguise compromised? Similarly, how do tresspassing and deliberate "accidental" deaths factor into being "spotted" and having bodies found. The answers to these questions are not spelled out by the game's UI (as it should), but rather through user trial and error or discussions through social media.

I'll give you an example of what I want:

Let's say I'm trying to achieve SA and as many other assorted achievements, challenges, discoveries as possible in a single run. I would like the ability to highlight them before the beginning of a mission and have them function like a quest tracker, either visible on the HUD, or accessible through the F1 menu.

Right now the F1 menu sends you to a global unsorted list of badly named challenge achievements, spanning across all of the difficulties. Everytime I go into that list to remind myself of the half-dozen different things I had set out to do, I have to sift through each category front to back, and then double check which difficulty setting is actually applicable to the setting I'm currently on.

The text prints above the map, you are not going to miss it.
DrExK Dec 10, 2018 @ 4:42am 
Originally posted by DrExK:
Originally posted by the Arashi:
You get messages for that.
Noticed kill, body found, tresspassing(that doesn't breal it now), are all tracked on the screen.

say I've a couple of save games, and I didn't play for a few days. When I come back to the game, I would not remember which save game has failed which condition. Such things should be tracked for each save game, without requiring any memory work from the players.

I believe they do intend to provide hand-holding. Tracking has improved from season 1, with proper counters and objective locators for certain challenges. still, there are areas of improvement.
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Date Posted: Dec 6, 2018 @ 5:23am
Posts: 21