HITMAN™ 2

HITMAN™ 2

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16-30 / 98 のコメントを表示
johncage の投稿を引用:
the decision to make game content that goes away and doesn't come back is up there with always online drm in terms of sheer stupidity that just won't go away. it's like a cancer that just rots to the very core of the game industry.
I mean, MGSV:PP did something similar with their FOB events, but they rerun them in a permanent cicle. It's not perfect because once they close the servers they won't be accessible, but it's much better than what Hitman is doing. That game launched over 3 years ago and you can still access FOB events, on the other hand, Hitman 2016 launched a year after and their ETs are already locked forever.
最近の変更はDiamondPugsが行いました; 2018年12月23日 20時06分
Shoebsy 2018年12月23日 20時16分 
While sure, I'd love for these things to come back later. It's ♥♥♥♥♥♥♥ stupid to get upset at this ♥♥♥♥.

It's free, extremely minor missions, The voice work doesn't add anything other than maybe 2 seconds of 'lol' smiles (Where you never smile, but you type it out to a friend trying to make a joke)

And the new additions aren't anything crazy.


The idea of a once-in-a-lifetime chance is fine though, All it is, is the outrage crowd. It's the exact same as getting an MMO or any multiplayer game. At some time, it's going to be worthless. At least hitman has some ability for offline gaming.




This also isn't anywhere close to being just Reddit.

No matter what game or where it is... People get stupid when they feel like they've failed in a game.


The point of Ellusive targets is that it's a one-time chance.. And while that brings some fun for most players.. You can't deny that many people cheat at it. They watch a walkthough, They restart the mission. They break the essential reason for the content being there.

"I don't wanna play your rules, but I wanna play your game" is a terrible mindset.
最近の変更はShoebsyが行いました; 2018年12月23日 20時26分
Kiroshi の投稿を引用:
WNo matter what game or where it is... People get stupid when they feel like they've failed in a game.


The point of Ellusive targets is that it's a one-time chance.. And while that brings some fun for most players.. You can't deny that many people cheat at it. They watch a walkthough, They restart the mission. They break the essential reason for the content being there.

"I don't wanna play your rules, but I wanna play your game" is a terrible mindset.
This is a clear sign of a design flaw in the system. One of the biggest jobs for a game designer is to protect the player of himself. To incentivize the fun way to play, and not make the player feel the boring approach is the right way to play it. By making it a one time chance most players look for a walkthrough because they are going to want to do it the right way instead of looking for ways of doing it by trial and error which is the whole point of this game.

I don't think ETs are a bad idea. I think they are on to something. I just think it is terribly implemented in it's current state. A lot of people have posted great ideas for improving the system, and make it more fun, but IOI is simply ignoring any criticism related to ETs.
*sob* I didn't *sob* get the *sob* elusive target rewards! *SOBS* IT'S NOT FAIR -unintelligible gibberish- THIS IS A SINGLE PLAYER GAME
Carnifex665 の投稿を引用:
In exactly what way are you being "punished"? Did they spank you for missing the target? You took a 3 month vacation. Your fault. Elusive targets are free extra content on top of an already full game. They don't owe you a damn thing. Keep pretending you have a life and it's so awesome. Nobody here gives a ♥♥♥♥. Too busy playing the game you are missing out on.
Lol, relax, I was simply giving my reason for missing out, as not everyone is able to play those on time. You seem to care tho since you care to be upset about it.

Like someone said, not sure if it was in this thread or another, since they are a one-time attempt, you might as well let everyone try it when they have the time.

Punished as in missing out on content.

We simply want to be able to play the content that we miss out on as we love the game.
最近の変更はPOMMESPANZERが行いました; 2018年12月24日 0時22分
Larry の投稿を引用:
The explosive pen is also just a reskin of the explosive baseball which you can unlock by playing the game normally. People complaining over a skin with basically the exact functionality of an existing item is just stupid. If that were the case people would be in an uproar over the crappy skins in the gold and silver edition of the game.
No, the explosive pen is not a direct reskin.
You can kill people on the head like a knife except it still explodes afterwards.
i don't see the point of having content only available for a couple of days.. whoever came up with this stupidity needs to get banned from video game development

in my 26 years of playing video games i have never seen something like this, IO Interactive cut the bs bruh.. bring back all the previous elusive targets everyone missed who never played the first season and stop with this elusive bs... this is not fun
最近の変更はXeno Metoraが行いました; 2018年12月24日 1時12分
Name me one ♥♥♥♥♥♥♥ thing reddit doesn't cry about
DiamondPugs の投稿を引用:

This is a clear sign of a design flaw in the system. One of the biggest jobs for a game designer is to protect the player of himself. To incentivize the fun way to play, and not make the player feel the boring approach is the right way to play it. By making it a one time chance most players look for a walkthrough because they are going to want to do it the right way instead of looking for ways of doing it by trial and error which is the whole point of this game.

I don't think ETs are a bad idea. I think they are on to something. I just think it is terribly implemented in it's current state. A lot of people have posted great ideas for improving the system, and make it more fun, but IOI is simply ignoring any criticism related to ETs.


Once again.. "I don't wanna play your rules, but I wanna play your game" is a terrible mindset.

The incentive is a risk of not doing it perfectly. The players who choose to look at a walkthough or reload constantly.. are just save-scummers.. and when has save-scumming ever been looked at as a "Protection" of the player?


There isn't a "Right" way of playing. And I really wish people would finally come to understand that 100% isn't the only success rate. I garuntee you, your game isn't interesting compared to the fails or trials that actually playing it would mean.


The only big issue with ellusive targets is that inexperience players can still tackle them.. Which is fair considering that it is a time exclusive.. You can't have both in any sense. and while I understand that you want to play and get that neet suit at 5 Silent Assassin ratings..

You wont. I garuntee you, most players will not be around for the 5th Ellusive target, and that's perfectly fine. It's very, very hard to keep interest at that time and with a game so repition heavy as Hitman 2, You either love it or drop it once you've met your fill. Ellusive targets do draw people back for a short time, but the months/weeks between each one do make a lot of people simply forget to care for them.




TL:DR - You said "Protect the players from themselves" which doesn't mean, not even for a second, that everything needs to be fun.

It needs to engage the player in it's world/rules/attempts. Take the loss if needed, it's not a bad thing.
elusive targets need to stop being elusive...it was an interesting idea at first but now it has become something lame, especially when the rewards are next to nothing.

where is the motivation to play elusive targets? you just do it once and you get no rewards... so what's the point???? ..at least make them replayable like any other mission
最近の変更はXeno Metoraが行いました; 2018年12月24日 7時20分
Elusive targets are... elusive because they're timed events. They incentivise the playerbase to keep playing. They don't take into account the people who take 3 month vacations, they take into account the people who don't play bideo gammies that often who need an incentive to actually keep playing, like what mods do for Bethesda rpgs.

That's what it's all about. It isn't some sales tactic, it's just a way of keeping people interested even after playing through all the content. They're free pockets of content and there's always more of them. Sean Bean will be back, because he's Undying and more permenant content is on the way in the form of DLC.

I rarely play games now but the elusive target thing is pretty cool and it feels specifically designed for someone like me to keep me interested in Hitman. It's fun but it's annoying that you can only do them once but I guess it adds to it, it adds a dimension of risk and urgency. I had less than an hour to kill Sean Bean before the explosive pen was gone forever and I managed to do it just in time.

I don't know about you but the system works for me.
Samz 2018年12月24日 7時49分 
Elusive Targets are lazy, why design more levels when you can just re-use entire maps?
Samz の投稿を引用:
Elusive Targets are lazy, why design more levels when you can just re-use entire maps?
"why don't they Design an entire town so you can shoot one weird guy once and never again"

Yeah these devs are so stupid!
最近の変更はclay gamerが行いました; 2018年12月24日 7時54分
FriedCookie の投稿を引用:
Samz の投稿を引用:
Elusive Targets are lazy, why design more levels when you can just re-use entire maps?
"why don't they Design an entire town so you can shoot one weird guy once and never again"

Yeah these devs are so stupid!

Exactly. The devs are being economical and are actually capitalising on the fact that Hitman is and always has been replayable. They're a solo company now. It makes more sense now than it ever has.
♔Putrid Quavers♔ の投稿を引用:
Elusive targets are... elusive because they're timed events. They incentivise the playerbase to keep playing. They don't take into account the people who take 3 month vacations, they take into account the people who don't play bideo gammies that often who need an incentive to actually keep playing, like what mods do for Bethesda rpgs.

That's what it's all about. It isn't some sales tactic, it's just a way of keeping people interested even after playing through all the content. They're free pockets of content and there's always more of them. Sean Bean will be back, because he's Undying and more permenant content is on the way in the form of DLC.

Except they're not called elusive because they're on a time limit, they're called elusive because they don't show up on the map or Hitman vision.

So free content that has an unnecessary time limit attached keeps players interested in the game...but free content that is added to the game permanently somehow would not?

How is this not a sales tactic when the idea that not buying the game as early as possible leads to permanently missing game content all but makes people feel like they're being forced to buy the game as soon as possible?



♔Putrid Quavers♔ の投稿を引用:
Exactly. The devs are being economical and are actually capitalising on the fact that Hitman is and always has been replayable. They're a solo company now. It makes more sense now than it ever has.

They're spending time and money making unique character models, casting voice talent and all the other stuff they have to do, only to remove it after a week. How is that being economical? Especially when a steady stream of free content that is added permanently would help sell more copies.

Can't really say they're capitalizing on the game being replayable when you only get one shot at an elusive target. If you fail, it's gone and you can't retry, if you succeed, it's gone and you can't retry for different tactics.

But them flying solo and continuing to put unnecessary time limits on free content makes even less sense than it did with the first game. Potential buyers knowing that they're adding free permanent content would make them more likely to buy the game whereas knowing that the free content is on a time limit would make them less likely to buy it brand new, if they buy it at all.
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投稿日: 2018年12月22日 19時12分
投稿数: 98