Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
It's free, extremely minor missions, The voice work doesn't add anything other than maybe 2 seconds of 'lol' smiles (Where you never smile, but you type it out to a friend trying to make a joke)
And the new additions aren't anything crazy.
The idea of a once-in-a-lifetime chance is fine though, All it is, is the outrage crowd. It's the exact same as getting an MMO or any multiplayer game. At some time, it's going to be worthless. At least hitman has some ability for offline gaming.
This also isn't anywhere close to being just Reddit.
No matter what game or where it is... People get stupid when they feel like they've failed in a game.
The point of Ellusive targets is that it's a one-time chance.. And while that brings some fun for most players.. You can't deny that many people cheat at it. They watch a walkthough, They restart the mission. They break the essential reason for the content being there.
"I don't wanna play your rules, but I wanna play your game" is a terrible mindset.
I don't think ETs are a bad idea. I think they are on to something. I just think it is terribly implemented in it's current state. A lot of people have posted great ideas for improving the system, and make it more fun, but IOI is simply ignoring any criticism related to ETs.
Like someone said, not sure if it was in this thread or another, since they are a one-time attempt, you might as well let everyone try it when they have the time.
Punished as in missing out on content.
We simply want to be able to play the content that we miss out on as we love the game.
You can kill people on the head like a knife except it still explodes afterwards.
in my 26 years of playing video games i have never seen something like this, IO Interactive cut the bs bruh.. bring back all the previous elusive targets everyone missed who never played the first season and stop with this elusive bs... this is not fun
Once again.. "I don't wanna play your rules, but I wanna play your game" is a terrible mindset.
The incentive is a risk of not doing it perfectly. The players who choose to look at a walkthough or reload constantly.. are just save-scummers.. and when has save-scumming ever been looked at as a "Protection" of the player?
There isn't a "Right" way of playing. And I really wish people would finally come to understand that 100% isn't the only success rate. I garuntee you, your game isn't interesting compared to the fails or trials that actually playing it would mean.
The only big issue with ellusive targets is that inexperience players can still tackle them.. Which is fair considering that it is a time exclusive.. You can't have both in any sense. and while I understand that you want to play and get that neet suit at 5 Silent Assassin ratings..
You wont. I garuntee you, most players will not be around for the 5th Ellusive target, and that's perfectly fine. It's very, very hard to keep interest at that time and with a game so repition heavy as Hitman 2, You either love it or drop it once you've met your fill. Ellusive targets do draw people back for a short time, but the months/weeks between each one do make a lot of people simply forget to care for them.
TL:DR - You said "Protect the players from themselves" which doesn't mean, not even for a second, that everything needs to be fun.
It needs to engage the player in it's world/rules/attempts. Take the loss if needed, it's not a bad thing.
where is the motivation to play elusive targets? you just do it once and you get no rewards... so what's the point???? ..at least make them replayable like any other mission
That's what it's all about. It isn't some sales tactic, it's just a way of keeping people interested even after playing through all the content. They're free pockets of content and there's always more of them. Sean Bean will be back, because he's Undying and more permenant content is on the way in the form of DLC.
I rarely play games now but the elusive target thing is pretty cool and it feels specifically designed for someone like me to keep me interested in Hitman. It's fun but it's annoying that you can only do them once but I guess it adds to it, it adds a dimension of risk and urgency. I had less than an hour to kill Sean Bean before the explosive pen was gone forever and I managed to do it just in time.
I don't know about you but the system works for me.
Yeah these devs are so stupid!
Exactly. The devs are being economical and are actually capitalising on the fact that Hitman is and always has been replayable. They're a solo company now. It makes more sense now than it ever has.
Except they're not called elusive because they're on a time limit, they're called elusive because they don't show up on the map or Hitman vision.
So free content that has an unnecessary time limit attached keeps players interested in the game...but free content that is added to the game permanently somehow would not?
How is this not a sales tactic when the idea that not buying the game as early as possible leads to permanently missing game content all but makes people feel like they're being forced to buy the game as soon as possible?
They're spending time and money making unique character models, casting voice talent and all the other stuff they have to do, only to remove it after a week. How is that being economical? Especially when a steady stream of free content that is added permanently would help sell more copies.
Can't really say they're capitalizing on the game being replayable when you only get one shot at an elusive target. If you fail, it's gone and you can't retry, if you succeed, it's gone and you can't retry for different tactics.
But them flying solo and continuing to put unnecessary time limits on free content makes even less sense than it did with the first game. Potential buyers knowing that they're adding free permanent content would make them more likely to buy the game whereas knowing that the free content is on a time limit would make them less likely to buy it brand new, if they buy it at all.