HITMAN™ 2

HITMAN™ 2

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XtremeDogg YT Oct 23, 2019 @ 11:55pm
Dual Pistols.
I can understand not wanting people to take bullet shields, but the lack of dual welding pistols is very displeasing considering that's the trade mark of hitman. I had this game forever don't ask me why this bothers me now. :)
Last edited by XtremeDogg YT; Oct 23, 2019 @ 11:55pm
Originally posted by randir14:
Originally posted by Aquillion:
I get what you're saying, but it's probably just not worth the modeling, motion capture, testing, and other work that has to go into making it available when it would have almost no gameplay impact. Hitman isn't really a gunplay-focused game anymore (and hasn't been for a while), so even as iconic as the look might have been, I'd rather they spend their time and money implementing stuff that fits its current focus.

Maybe they should put some effort into things like dual wielding instead of the 100th redundant melee weapon and syringe
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Showing 1-15 of 16 comments
Kunovega Oct 24, 2019 @ 12:08am 
Next season maybe
Aquillion Oct 24, 2019 @ 12:08am 
I get what you're saying, but it's probably just not worth the modeling, motion capture, testing, and other work that has to go into making it available when it would have almost no gameplay impact. Hitman isn't really a gunplay-focused game anymore (and hasn't been for a while), so even as iconic as the look might have been, I'd rather they spend their time and money implementing stuff that fits its current focus.
XtremeDogg YT Oct 24, 2019 @ 12:14am 
Originally posted by Aquillion:
I get what you're saying, but it's probably just not worth the modeling, motion capture, testing, and other work that has to go into making it available when it would have almost no gameplay impact. Hitman isn't really a gunplay-focused game anymore (and hasn't been for a while), so even as iconic as the look might have been, I'd rather they spend their time and money implementing stuff that fits its current focus.


They have to model a new weapon and holding style everything they put into the game, there is no reason why dual welding for 1 specific set of unlocked guns would be that challenging. Your making it seem more difficult then it is... If adding one item to the game as a set of dual pistols (with silencers of course) is that difficult then shame on them. Both guns hit the same cross hair, the animation only varies a little with hands turned and pistols held horizontal or diagonal. All other presets are already in the game copied bullet sounds and perhaps maybe a slight more recoil on the guns. A animation for reloading and both guns drop and put away.

Items are what makes the game and maybe this game isn't focused on gunplay, but the weapons they allow you to use, suggest that you can get sloppy if you want. Everyonce in a while people like to see how they can slaughter mounds of gaurds...

If they wanted to they could offset the shots rather then shoot at the same time, this would allow for a higher mag count before reloading. Making the gun unique and a great asset to silenced pistols. You wouldn't be able to use both pistols while taking cover at a wall ledge, but possible at a pop out cover or if they were lazy then no dual pistols during cover just single pistol shots.

Then a kick ass dual silent kill where he shots them in the back and as they hit the ground one in the head.

IO has always put passion into the small details... i followed them since hitman codename 47 and always been upset that they ditched dual silverballers. Not asking for a MMG or a nuke... just the classics that made hitman iconic.
Last edited by XtremeDogg YT; Oct 24, 2019 @ 12:40am
thebaconson Oct 24, 2019 @ 2:40am 
Originally posted by XDogg:
Originally posted by Aquillion:
I get what you're saying, but it's probably just not worth the modeling, motion capture, testing, and other work that has to go into making it available when it would have almost no gameplay impact. Hitman isn't really a gunplay-focused game anymore (and hasn't been for a while), so even as iconic as the look might have been, I'd rather they spend their time and money implementing stuff that fits its current focus.


They have to model a new weapon and holding style everything they put into the game, there is no reason why dual welding for 1 specific set of unlocked guns would be that challenging. Your making it seem more difficult then it is... If adding one item to the game as a set of dual pistols (with silencers of course) is that difficult then shame on them. Both guns hit the same cross hair, the animation only varies a little with hands turned and pistols held horizontal or diagonal. All other presets are already in the game copied bullet sounds and perhaps maybe a slight more recoil on the guns. A animation for reloading and both guns drop and put away.

Items are what makes the game and maybe this game isn't focused on gunplay, but the weapons they allow you to use, suggest that you can get sloppy if you want. Everyonce in a while people like to see how they can slaughter mounds of gaurds...

If they wanted to they could offset the shots rather then shoot at the same time, this would allow for a higher mag count before reloading. Making the gun unique and a great asset to silenced pistols. You wouldn't be able to use both pistols while taking cover at a wall ledge, but possible at a pop out cover or if they were lazy then no dual pistols during cover just single pistol shots.

Then a kick ass dual silent kill where he shots them in the back and as they hit the ground one in the head.

IO has always put passion into the small details... i followed them since hitman codename 47 and always been upset that they ditched dual silverballers. Not asking for a MMG or a nuke... just the classics that made hitman iconic.

What made Hitman iconic isn't that iconic anymore, the rebooted franchise has brought in a lot of new players that have never touched a hitman game before and I suppose wouldn't see the point of it given the way the franchise is now, possibly never heard of it, if anything it would just be doing a bit of fan service the old timers in the series (I don't mean old timers in an old man waves at cloud way, ones who have been there since the start).
XtremeDogg YT Oct 24, 2019 @ 9:16am 
Well the old timers is why IO is still breathing , so yea little fan service goes along way.
The author of this thread has indicated that this post answers the original topic.
randir14 Oct 24, 2019 @ 10:25am 
Originally posted by Aquillion:
I get what you're saying, but it's probably just not worth the modeling, motion capture, testing, and other work that has to go into making it available when it would have almost no gameplay impact. Hitman isn't really a gunplay-focused game anymore (and hasn't been for a while), so even as iconic as the look might have been, I'd rather they spend their time and money implementing stuff that fits its current focus.

Maybe they should put some effort into things like dual wielding instead of the 100th redundant melee weapon and syringe
Aquillion Oct 24, 2019 @ 11:22am 
Those are much, much cheaper to add because they're just reskinning something that already exists. All it requires is new textures and maybe some minor tweaks to a model. Whereas dual-wielding would require new mechanics, new code to support it, new motion captures, and extensive testing (because having 47 hold his weapons completely differently could add glitches to existing scenes and interactions.)

The reason they add so many reskins and suits is because doing so is cheap and easy.
Last edited by Aquillion; Oct 24, 2019 @ 11:25am
Metal Izanagi Oct 24, 2019 @ 11:23am 
Here's hoping for Hitman 3 we get the Silverballers at least. Bring back that Blood Money craziness.
white2k Oct 24, 2019 @ 11:43am 
Originally posted by XDogg:
I can understand not wanting people to take bullet shields, but the lack of dual welding pistols is very displeasing considering that's the trade mark of hitman. I had this game forever don't ask me why this bothers me now. :)

Whay does this bother you now?
randir14 Oct 24, 2019 @ 12:26pm 
Originally posted by Metal Izanagi:
Here's hoping for Hitman 3 we get the Silverballers at least. Bring back that Blood Money craziness.

The suppressed silverballer is already in the game. I guess you could also consider the Striker pistol to be like Blood Money's silverballer with long slide and magnum ammo.
Last edited by randir14; Oct 24, 2019 @ 12:27pm
Deathwatch27 Oct 24, 2019 @ 2:59pm 
I get this guy. I do miss the dual pistol shenanigans of yesteryear and hope they add them back but I can't see them doing that anytime soon. Fingers crossed for season 3. The Halloween escalation was ace mind
XtremeDogg YT Oct 24, 2019 @ 8:58pm 
I like how people hardcore defend something that they haven't even experienced... Oh yea that would be to hard for them , let them release another watered down weapon and go back to episodic releases that take 1 month a piece. The tools of hitman are what make hitman, if his tools are boring then you can't get as creative and just mess around. Obviously any weapon that isn't silenced is unrealistic ... (or a fish or cupcake) but 2 weapons *Gasps* how obsurd! People try and speak of the direction of the DEVS and it's funny... I been a fan since the beginning and I still don't act like IO's brain in defense to everything people ask for. Amazing, if you could say why you don't like something fine, but don't speak on behalf of a company you didn't step into since the reboot. lol... If they had a suggestion forum I would of put this there but unfortunately they don't seem to want that.

I played every hitman known to man... (except Hitman Go)
Played Kane and Lynch
Played freedom fighters.

Kept faith through the episodic mayhem of squareenix (seems its comming back to episodic releases)
I even stuck with the fact I had to repeat my past achievements in hitman 2 just to unlock progress which I done in the first one..... So I hear H3 and possible H4 are to be released? That probably also means that I have to regrind the same old achievements a 3rd and possible 4 time.

Hitman has came along way, I love how they changed it but in ways I miss some features... I watched hitman use fiberwire and slung people over his back to strangle them ... that was intense. The levels are more well constructed, the weapons are getting better but most feel like repeats. The costumes are also more elaborate, and hitman's melee killing has definately hit a new bar.

Human body shields were a fun feature just to troll, but the iconic dual guns still got me praising. Would it require a little time to implement them sure, but they weapons should be more unique I think hitmans toolbox could use some unique guns not different ones that act the same.

Would love to see a cross bow or a bow. Maybe not a hitmans choice, but hitman uses what ever he can to get the job done. Perhaps a level where there is archery involved.
Last edited by XtremeDogg YT; Oct 24, 2019 @ 9:17pm
XtremeDogg YT Oct 24, 2019 @ 9:05pm 
Originally posted by white2k:
Originally posted by XDogg:
I can understand not wanting people to take bullet shields, but the lack of dual welding pistols is very displeasing considering that's the trade mark of hitman. I had this game forever don't ask me why this bothers me now. :)

Whay does this bother you now?

It bothered me for a while I just decided to finally speak it. I thought it was a possible delayed feature but I'm pretty sure they just decided to skip it all together.

I also miss the animation of hitman breaking down sniper rifles or piecing them together before putting them in a suitcase.... but i can see why this is purely cosmetic. Watching IO put some heart into anticipation of kills was great, story for hitman was always weak up until the reboot.

The movies always sucked, in the fact that hitman is a killing machine and not a ghost.
Last edited by XtremeDogg YT; Oct 24, 2019 @ 9:08pm
XtremeDogg YT Oct 24, 2019 @ 9:30pm 
Originally posted by randir14:
Originally posted by Aquillion:
I get what you're saying, but it's probably just not worth the modeling, motion capture, testing, and other work that has to go into making it available when it would have almost no gameplay impact. Hitman isn't really a gunplay-focused game anymore (and hasn't been for a while), so even as iconic as the look might have been, I'd rather they spend their time and money implementing stuff that fits its current focus.

Maybe they should put some effort into things like dual wielding instead of the 100th redundant melee weapon and syringe

I commend this comment, I don't know why you would accept the lazyness as a casual arguement towards something you invest your money in as a fan. No one said IO had to release dual silverballers tomorrow, they have time to work on what they usually work on and in spare time they cater up some neat weapons or gadgets on the side ...

Right now they are using the same engine and selling it 60 dollars each hitman release with the idea of new maps and story... The engine didn't change from one to the next maybe tweaked. So that means most of their time is juggled between story telling and new levels and new gadgets (sort of) So in the end when they are recieving 60 dollars for perhaps a handful of well crafted levels and DLC or gold editions on each hitman release from more or less expensive DLC content, suppose I can flake it off with the offering of some neat guns... At least now the iconic one I mentioned. :)

Most companies rebuild or heavy tweak an entire engine for each sequel to their franchise, then charge 60 dollars as a new release.. IO charges 60 dollars 100 for complete package with extra content for each release. I have no problem paying this BTW. But my plee isn't turning water to wine lol. I love what they do, and my only real complaint is Dual welded pistols... the other weapons they want to make are hopefully unique as well.

They do good work not arguing that, just need more polish on hitmans toy box.
Last edited by XtremeDogg YT; Oct 24, 2019 @ 9:38pm
Originally posted by XtremeDogg YT:
I can understand not wanting people to take bullet shields, but the lack of dual welding pistols is very displeasing considering that's the trade mark of hitman. I had this game forever don't ask me why this bothers me now. :)
i blame the john wick movies no one dual weilds guns the movie
but in reality its not practicle
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