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They have to model a new weapon and holding style everything they put into the game, there is no reason why dual welding for 1 specific set of unlocked guns would be that challenging. Your making it seem more difficult then it is... If adding one item to the game as a set of dual pistols (with silencers of course) is that difficult then shame on them. Both guns hit the same cross hair, the animation only varies a little with hands turned and pistols held horizontal or diagonal. All other presets are already in the game copied bullet sounds and perhaps maybe a slight more recoil on the guns. A animation for reloading and both guns drop and put away.
Items are what makes the game and maybe this game isn't focused on gunplay, but the weapons they allow you to use, suggest that you can get sloppy if you want. Everyonce in a while people like to see how they can slaughter mounds of gaurds...
If they wanted to they could offset the shots rather then shoot at the same time, this would allow for a higher mag count before reloading. Making the gun unique and a great asset to silenced pistols. You wouldn't be able to use both pistols while taking cover at a wall ledge, but possible at a pop out cover or if they were lazy then no dual pistols during cover just single pistol shots.
Then a kick ass dual silent kill where he shots them in the back and as they hit the ground one in the head.
IO has always put passion into the small details... i followed them since hitman codename 47 and always been upset that they ditched dual silverballers. Not asking for a MMG or a nuke... just the classics that made hitman iconic.
What made Hitman iconic isn't that iconic anymore, the rebooted franchise has brought in a lot of new players that have never touched a hitman game before and I suppose wouldn't see the point of it given the way the franchise is now, possibly never heard of it, if anything it would just be doing a bit of fan service the old timers in the series (I don't mean old timers in an old man waves at cloud way, ones who have been there since the start).
Maybe they should put some effort into things like dual wielding instead of the 100th redundant melee weapon and syringe
The reason they add so many reskins and suits is because doing so is cheap and easy.
Whay does this bother you now?
The suppressed silverballer is already in the game. I guess you could also consider the Striker pistol to be like Blood Money's silverballer with long slide and magnum ammo.
I played every hitman known to man... (except Hitman Go)
Played Kane and Lynch
Played freedom fighters.
Kept faith through the episodic mayhem of squareenix (seems its comming back to episodic releases)
I even stuck with the fact I had to repeat my past achievements in hitman 2 just to unlock progress which I done in the first one..... So I hear H3 and possible H4 are to be released? That probably also means that I have to regrind the same old achievements a 3rd and possible 4 time.
Hitman has came along way, I love how they changed it but in ways I miss some features... I watched hitman use fiberwire and slung people over his back to strangle them ... that was intense. The levels are more well constructed, the weapons are getting better but most feel like repeats. The costumes are also more elaborate, and hitman's melee killing has definately hit a new bar.
Human body shields were a fun feature just to troll, but the iconic dual guns still got me praising. Would it require a little time to implement them sure, but they weapons should be more unique I think hitmans toolbox could use some unique guns not different ones that act the same.
Would love to see a cross bow or a bow. Maybe not a hitmans choice, but hitman uses what ever he can to get the job done. Perhaps a level where there is archery involved.
It bothered me for a while I just decided to finally speak it. I thought it was a possible delayed feature but I'm pretty sure they just decided to skip it all together.
I also miss the animation of hitman breaking down sniper rifles or piecing them together before putting them in a suitcase.... but i can see why this is purely cosmetic. Watching IO put some heart into anticipation of kills was great, story for hitman was always weak up until the reboot.
The movies always sucked, in the fact that hitman is a killing machine and not a ghost.
I commend this comment, I don't know why you would accept the lazyness as a casual arguement towards something you invest your money in as a fan. No one said IO had to release dual silverballers tomorrow, they have time to work on what they usually work on and in spare time they cater up some neat weapons or gadgets on the side ...
Right now they are using the same engine and selling it 60 dollars each hitman release with the idea of new maps and story... The engine didn't change from one to the next maybe tweaked. So that means most of their time is juggled between story telling and new levels and new gadgets (sort of) So in the end when they are recieving 60 dollars for perhaps a handful of well crafted levels and DLC or gold editions on each hitman release from more or less expensive DLC content, suppose I can flake it off with the offering of some neat guns... At least now the iconic one I mentioned. :)
Most companies rebuild or heavy tweak an entire engine for each sequel to their franchise, then charge 60 dollars as a new release.. IO charges 60 dollars 100 for complete package with extra content for each release. I have no problem paying this BTW. But my plee isn't turning water to wine lol. I love what they do, and my only real complaint is Dual welded pistols... the other weapons they want to make are hopefully unique as well.
They do good work not arguing that, just need more polish on hitmans toy box.
but in reality its not practicle