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I prefer the updated versions, plus it's cool to take the Hitman 2 equipment into the 2016 maps. If you own both there's no reason to not at least try out the Legecy maps to see what you think.
Simply download the starter pack and try it for yourself
For me: Hitman 2 Legacy DLC runs about the same, but I'm at 100+ fps in both games. It really just comes down to your hardware and settings, no one can predict that for you
Legacy pack 2018 adds new game mechanics and it's more enjoyable but also it's heavier without a really reason.
Hitman 2016 runs with ultra and high setting to 60/50 fps.
Legacy pack 2018 runs with 15 - 20 fps and it crashes often. I had to play it with lower setting because was impracticable.
I suggest you to buy Legacy pack on Hitman 2016 so you get the free update on Hitman 2018.
This is my PC, maybe it can help you: https://pcpartpicker.com/list/g7KZD2
The CPU may be your fault there, Hitman2 off loads a lot to the CPU to handle and is quite intensive at times, especially in Mumbai and other ares with lots of NPC's.
Running and obsolete OS' probably doesn't help either as a lot of drivers will be legacy and not kept up to date and I am assuming with the small SSD this game will be running off a HDD instead?
Yes is a bit old hardware configuration: hardware/software limits can justify some drop but sure they can't be the only cause of a transition from 60 fps to 20 fps on the same game.
Same maps, same AI, model... Maybe the adds of some bushes are the problem?
I think Hitman 2 is a bit heavy for what it offers, we are not talking about a game with an openworld map or a photorealistic graphics/effect like RDR2, Battlefield 5 or Metro.
Here levels are closed and some time there are also programming bugs.
Technically it is an open world map, it definately isn't linear.
I'll agree it isn't the most optimised game but looks are very deceiving when it comes to what it actually takes to make a game tick, none of the games you mentioned need to track a large a volume of NPC's as hitman2 does. Arkam Knight, once enemies are a certain range away will stop being tracked and be forgotten about, hitman2 keeps track of them in the background, that's how they do things like discover bodies 30minutes after you have left them. That takes CPU to crunch all that constantly in the background.
RE2 is similar to arkham, and there are a lot less enemies to keep track of as well.
You could be get frame rate drops in Hitman2 because your CPU is bottlenecking, crunching all this stuff that you don't see.
There is more to a game than just how pretty it looks.
Yes, but a lot of game which run better did the same things.
Example, MGS:GZ or MGSV, 4 - 5 years ago. But MGS works well, Hitman 2016 the same, Hitman 2 don't.
I completed Hitman 2016 and Hitman 2018: I can't see so much difference.
If would be like you said, my methods in the previous game couldn't work in this new one but they works.
The only big difference I can see is the flash granades (not sure), bushes and instinct circle, all other things work on the same way.
Maybe my video card can be the problem but not my CPU (temperature and calculation are normal)
I'm on my opinion: a drop of 40 -45 fps can't be attribute only to configuration limits in this case.
HITMAN 2 is still using Glacier 2.
Just because a CPU isn't stressed into overheating does not mean it isn't bottlenecked
It will hit a certain performance level and then stutter or slow down, it will not go into a meltdown and overheat
Your CPU is the bare minimum requirement for the game, it would be expected to not perform at any impressive capacity when the recommended (4.0) is substantially better than what you are using (3.3)
Your video card is right in between the minimum and recommended, which means your GPU is superior to your CPU in regards to the games needs
Your bottlenecks are your CPU (a 2.7ghz with a max boost of 3.3) and to a lesser extent your very slow RAM choice (2133)
i3 8100
GTX 1050TI
RAM 8Gb
NPC's are never out of render range in Hitman 2 as the entire map can be zoomed in and viewed with a sniper at any given second of time and the expected positions of NPC's need to have been accurate the entire time and preferably without delay
Blood Money had substantially smaller crowds and far worse guard AI simulation
Or it's just really obvious when someone posts a system that is barely meeting the minimums of a certain part and you point that out. Bottlenecks are easy to spot if everything else is adequate and one obvious part is lacking by comparison