HITMAN™ 2

HITMAN™ 2

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Modding tools
So what gives why do we not have modding tools in 2019 ? Or at the very least a ♥♥♥♥ing map creator, editor ??? This would make this game's player base skyrocket and also sells. If you want more $$$$ mods are the answer.... These kind of things extend the games life span and also creates amazing things for the community.
Last edited by The Executioner; Jun 18, 2019 @ 1:00pm
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Showing 1-15 of 30 comments
Dr Poocrumbs Jun 18, 2019 @ 7:51pm 
Simple answer really; The community would out class IO with content. I don't understand their buisness model but if they allowed mods to be made then no one would buy their dlc except for maybe new maps just for the new map assets to be used in custom modded maps. It's like IO knows that they suck but they just keep swimming for some reason. Mods will never be a thing in Hitman, all we can do is hope that each game edition gets alittle bit better.
The Executioner Jun 19, 2019 @ 6:59am 
All I can hope for is all the Hitman BloodMoney maps to be redone and scaled to fit the new Hitman map size. That game had the best maps hands down.
Parallax Jun 19, 2019 @ 8:59am 
IOI business model is to suck as much money from players delivering as few maps as possible and through DLC / Expansion Packs.
🎇TYPHOON🎇 Jun 20, 2019 @ 2:17am 
Haha, yeah right. You guys go ahead and create Hitman levels with a "map editor". Let's see your ugly, empty, uncreative maps. I think you have no idea what you're talking about, as you apparently are unable to grasp how much work one single location for Hitman is. Any one of you would need 5 years at least to recreate a map like IOI does them.

Sure, there could be cool mods for Hitman. But it will be as it always is when devs publish mod tools: 99% of the user created content is complete and utter TRASH. And the 'argument' that mod tools will make any game's user base "skyrocket" is the dumbest crap I've ever heard read in my whole life.
Last edited by 🎇TYPHOON🎇; Jun 20, 2019 @ 2:19am
Bouncer Jun 20, 2019 @ 5:51am 
Originally posted by Can we farm plz?:
Simple answer really; The community would out class IO with content. I don't understand their buisness model but if they allowed mods to be made then no one would buy their dlc except for maybe new maps just for the new map assets to be used in custom modded maps. It's like IO knows that they suck but they just keep swimming for some reason. Mods will never be a thing in Hitman, all we can do is hope that each game edition gets alittle bit better.

Have you ever even played a game with mods or user created content before? For every mod that outclasses something the devs did, there's hundreds of mods that do not. You can see this in Skyrim, Mario maker, Planet Coaster, LittleBigPlanet and many more.

Originally posted by Parallax:
IOI business model is to suck as much money from players delivering as few maps as possible and through DLC / Expansion Packs.

They are overpriced yes but... 'suck as much money as possible'? Have you ever even heard of EA, Ubisoft, Activision-Blizzard, Warner Bros, Rockstar, Bethesda, Hi-rez or Paradox before?
You can spend 90 bucks on microtransactions in some of their games and still not even get the thing you want.

With hitman you can at least just wait 1 or 2 years and get everything for cheap.
Last edited by Bouncer; Jun 20, 2019 @ 5:52am
Dr Poocrumbs Jun 20, 2019 @ 6:55am 
Originally posted by Bouncer:
Originally posted by Can we farm plz?:
Simple answer really; The community would out class IO with content. I don't understand their buisness model but if they allowed mods to be made then no one would buy their dlc except for maybe new maps just for the new map assets to be used in custom modded maps. It's like IO knows that they suck but they just keep swimming for some reason. Mods will never be a thing in Hitman, all we can do is hope that each game edition gets alittle bit better.

Have you ever even played a game with mods or user created content before? For every mod that outclasses something the devs did, there's hundreds of mods that do not. You can see this in Skyrim, Mario maker, Planet Coaster, LittleBigPlanet and many more.

Originally posted by Parallax:
IOI business model is to suck as much money from players delivering as few maps as possible and through DLC / Expansion Packs.

They are overpriced yes but... 'suck as much money as possible'? Have you ever even heard of EA, Ubisoft, Activision-Blizzard, Warner Bros, Rockstar, Bethesda, Hi-rez or Paradox before?
You can spend 90 bucks on microtransactions in some of their games and still not even get the thing you want.

With hitman you can at least just wait 1 or 2 years and get everything for cheap.


Looks like we got a IO white knight that joined the discussion boi's
Dr Poocrumbs Jun 20, 2019 @ 6:58am 
Originally posted by TYPHOON:
Haha, yeah right. You guys go ahead and create Hitman levels with a "map editor". Let's see your ugly, empty, uncreative maps. I think you have no idea what you're talking about, as you apparently are unable to grasp how much work one single location for Hitman is. Any one of you would need 5 years at least to recreate a map like IOI does them.

Sure, there could be cool mods for Hitman. But it will be as it always is when devs publish mod tools: 99% of the user created content is complete and utter TRASH. And the 'argument' that mod tools will make any game's user base "skyrocket" is the dumbest crap I've ever heard read in my whole life.

And this guy just assumed everyone on steam is a 14 year old or some fat guy in a basement. Some of us our actually into game development. This the part when I leave the discussion because the stupid seems to ramp up real fast.
Mr_Faorry Jun 20, 2019 @ 7:25am 
Originally posted by Bouncer:
Originally posted by Parallax:
IOI business model is to suck as much money from players delivering as few maps as possible and through DLC / Expansion Packs.

They are overpriced yes but... 'suck as much money as possible'? Have you ever even heard of EA, Ubisoft, Activision-Blizzard, Warner Bros, Rockstar, Bethesda, Hi-rez or Paradox before?
You can spend 90 bucks on microtransactions in some of their games and still not even get the thing you want.
What's Paradox doing wrong in this regard? Their games tend to have a lot of dlc but that happens over the course of years of constant updates and support.
Bouncer Jun 20, 2019 @ 8:15am 
Originally posted by Mr_Faorry:
Originally posted by Bouncer:


They are overpriced yes but... 'suck as much money as possible'? Have you ever even heard of EA, Ubisoft, Activision-Blizzard, Warner Bros, Rockstar, Bethesda, Hi-rez or Paradox before?
You can spend 90 bucks on microtransactions in some of their games and still not even get the thing you want.
What's Paradox doing wrong in this regard? Their games tend to have a lot of dlc but that happens over the course of years of constant updates and support.

Admittingly that was a bit too biased of me to put them in the list with those considerably more greedy devs.

I find Paradox to often deliver good but flawed games with too much of a 'quantity over quality' approach, even despite their constant support. So to then put anywhere between 100 to 300 euro's worth of DLC to a game just doesn't sit right with me at all.

They're probably the least bad of the bunch I listed but to me, they're still pretty bad.
Raider Deci Jun 20, 2019 @ 8:33am 
Modding can help alot with gameplay-mechanics and cosmetics (or games with huge glaring issues) , stuff thats not really an issue in Hitman at all.
Mods do less well when it comes to voices, music and AI. Big parts of hitman-levels to make them feel alive

Designing a hitman-level is so much more than the surroundings themself. Not like a killing floor 2-map where you add some corridors and spawnpoints and call it a day


Last edited by Raider Deci; Jun 20, 2019 @ 8:44am
cube Jun 20, 2019 @ 6:32pm 
There can be quite a few reasons why a developer doesn't release mod tools besides content. Hardly any devs use an all-in-one platform to make their games, they have different tools for different things and some of them are often licensed. I remember the last public version of the Cryengine sandbox didn't let you modify the UI at all because they used Scaleform which is licensed from Autodesk (so does Hitman). They didn't have permission to distribute it. Crytek did use an all-in-one platform so they could release the rest.
Last edited by cube; Jun 20, 2019 @ 6:34pm
Frote7 Jun 21, 2019 @ 12:49am 
Originally posted by ☭ Agent 47:
All I can hope for is all the Hitman BloodMoney maps to be redone and scaled to fit the new Hitman map size. That game had the best maps hands down.

Put those nostalgia goggles down. Paris is far superior to any BM map
shado Jun 21, 2019 @ 12:52am 
the "tool" in moddb is fake btw
literally malware
Mr_Faorry Jun 21, 2019 @ 1:10am 
Originally posted by Frote7:
Originally posted by ☭ Agent 47:
All I can hope for is all the Hitman BloodMoney maps to be redone and scaled to fit the new Hitman map size. That game had the best maps hands down.

Put those nostalgia goggles down. Paris is far superior to any BM map
The 2016/2018 maps are better, but Blood Money maps quite literally remade so that they are of the same scope and scale of the 2016/2018 maps (which is what they meant) would be really good.
Frote7 Jun 21, 2019 @ 1:24am 
Originally posted by Mr_Faorry:
Originally posted by Frote7:

Put those nostalgia goggles down. Paris is far superior to any BM map
The 2016/2018 maps are better, but Blood Money maps quite literally remade so that they are of the same scope and scale of the 2016/2018 maps (which is what they meant) would be really good.

Then Paris would still be far better due to it's swiss cheese level design. It's a complete different ballgame. Bm can't compete
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Date Posted: Jun 18, 2019 @ 12:54pm
Posts: 30