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Although I do feel that at least some targets in the game like the Maelstorm or any of the targets in Freedom Fighters should at least pull out a gun or engage you in hand-to-hand.
There's much more to it, than meets the eye, lots plot wise going on and lots of hidden secrets. Doesn't lose at all to maps like Whittleton Creek. (Was Whittleton "rushed" because it's smaller?)
Only thing I don't like is the Storm lighting, when storm first rolls in, it briefly looks OK but it goes too far (the blue/overblown effect). Like a nuclear explosion went off nearby, this is not the Atolls for USA nuke test. The storm isn't right above either, but in the distance, so it wouldn't affect lighting that much. But it looks really weird, luckily by that time you're done with the mission mostly. And it's not a problem indoors, just outdoors
I mean, it's not unplayable or anything like that. Just noticeable in a negative way. Like someone turned the effect knob one notch too far (it rolls in gradually, the first moments look alright)
It's because they only have three AI behavior patterns for the whole game, and that is civilian, guard and target. And this imposes some limitations.
Like have you ever noticed that once you start wreaking havoc guards start coming from the other part of the map, to the place where they are technically not even allowed to be? Somehow this rule always applies to you, but never to them.
The flaw is even more noticeable in missions like Mumbai, where you can have guards of all three different factions (that's supposed to kinda be rivals/enemies) happily team up against you and act as a whole entity.
A bodyguard is a "sub-type" of that in a meaning they will always try to prioritize their target, will send someone else to investigate distractions etc.
And the targets are programmed to fetch 4 guards and run to one of the designated safe spots. If some of them engaged 47 instead, then such a behavior would be rarely used and, even then, pretty exploitable.
There's actually planks of wood flying around once it starts.