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2. Remember that you can take your equipment out and hold onto it in your backpack.
3. Make sure to buy scrap equipment in the shop and include it in your loadout whenever you need a buffer. Most of the scrap items available in the parallel universe are actually pretty decent!
4. Sometimes it's more worth it to scrap a good item for a strong gadget instead of keeping it for the next fight.
But I obviously wasn't using scrap items well, so I should at least try to fix that. If I can get any.
Also I don't know if it's a problem, but as inventor I dodge optional fights. levelups don't seem worth running out of attacks to even put dice into? But it is a fact that I keep running out of money and health.
I dunno, I'm kinda frustrated because I really like this character in theory, but in practice it's really stressful and micromanagey and lose-lose in a way that feels very counter to the concept of "you get bored and rebuild your toys all the time". I feel like I Should vibe with her, but something's wrong.
Burn is very helpful because the enemy will use the dice, and then be denied that equipment slot the next turn.
Screwdriver is great (assuming you can keep it) because you get to use your gadget again if you use a six.
Shock is essentially extra damage / lost opportunity - shocked equipment costs 3 hp to unlock. (Enemies will pay if they need to, but avoid the hp loss if they can)
Look for Spanner - which combines two dice - works well with Screwdriver
Calculator - slot with a 3 and a 4 for 12 damage
But basically if you get Burn/Shock going, you should be alright
Thanks to y'all, I did manage to get a win next time I played! I have to assume I got lucky, but hey! Whatever works.
The scrap tip was great too, it really does give you a freebie against whatever you think is the biggest threat. That said, I found myself forced to use more than one Scrap Kettle, which was so bad I actually needed to upgrade it so it wouldn't actively hinder me, haha.
I also ended up fighting every enemy this time, which I think did help with cash and such.
Going into the boss (Audrey), I had Focus charged and my final equipment was Blood Suck+, Screwdriver, Rubber Mallet and Chainsaw, and the gadget I rolled last was Power Up (from a Lucky 7).
(In reserve I still had Capacitor, Befuddle, and another (cloned) Blood Suck+. If I'd rolled a less useful (or single-use) gadget I'd have just used the other bloodsuck instead of the screwdriver, but I was also thinking that if I rolled Chainsaw (Dial-Up Sounds) I'd get a lot of damage out of Focus + Capacitor. I'm unsure Capacitor would've been more usable than Chainsaw in the rest of the fight though, so I'm maybe glad I didn't.
PS: I got the "Triple Gadget" achievement by using Fury on a Screwdriver lmao. I mashed the gadget button during the activation
I was in Bonus Round where you get a new rule on every floor and the new rule was "You and the Enemy start with Fury"
And if I started with two sixes, that's 24 + 12 = 36 on the first play!
So yeah, strategy works. I hope.
(Oh while browsing the forums I only just now realized you can mark posts as answers. Well, I think every bit helped, but I should probably still at least do the courtesy of picking one)
Also, I guess in hindsight now I see why guides mentioned a lot of items that aren't in ep1-3. Now that i've finally messed with Bonus Round a bit, it seems to be the one that's intended to be replayed the most, so it makes sense that most guides are probably made with it in mind, and I think it has the largest item pool?