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1. Cauldron
2. 2-dice damage spell (lightning bolt etc)
3. Wildcard slot, usually a green spell/counterspell/illuminate/vampire stake
4. Damage spell or duplicate
5. 1-dice freeze spell
6. Hall of mirrors
I've never found the prepared slots to be worth it, they generally only help you for the first turn. Hall of mirrors is a necessity for late game, and it's very easy to trigger on an upgraded slot. Freeze spells seem to be the most effective of the elements as most enemies rely on high rolls. Lightning and fire spells are decent but less reliable. Having one 2-slot damage spell is good for countering blind, the other 2-slot spells like Fury are too weak for their cost.
Healing spells are too slow in my experience, you're better of just shutting the enemy down with freeze. I've generally been able to heal fine with just levels and apple pickups.
I've found success a bit differently. I tend to take a second prepared before any upgrades, and ditch Cauldron pretty early. I also never use Hall of Mirrors, because I try to get fights to end before it can really help much. The benefit to extra prepared is that you can start with two-slot spells in second prepared, and often once they're out they're very good. I tend to replace Cauldron with either the Freeze or Shock 1-dice spell, and then put attacks exclusively in Even or Odd slots- Even if i'm using freeze, Odd if I'm using shock. That way no matter what I roll, I can either start slinging damage or getting more attacks out (unless I rolled something better to do, of course.)
1) Cauldron
2) The Lifesteal attack
3) 1-dice Shock
4) Duplicate
5) Get two X dice next turn
6&6) 30 damage freeze all dice
2 upgraded slots.
Cauldron for rerolls, lifesteal as a secondary defensive spell, 1-dice shock as the primary damage and debuffing often in the ugpraded slot.
4, 5, 6 where mostly setting up a big burst, somewhat in that order. Reroll in cauldron until a 6, duplicate 6 when you get it, then get 4*6 next turn from the upgraded slot, unlock the 6&6 freeze equipement and put it in the other upgraded slot, duplicate a 6 and put it in the freeze equipement, get another 4*6. Next turn you duplicate 6 again and you have the 30 damage.
I used the upgraded version of the spell that give 4 burning dice on use (don't recall the name), which would hurt me and make me launch the ultimate again and again while not dying with the help of the lifesteal spell. I think I had 6 remaining health or so at the end of the fight. haha
Another amusing thing to note is that discarding buring dice on enemy weak to fire does them extra damage, so you can beat them easily with this trick.