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--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.3.2 / 0.11.0 (mod API)
sess. ID: dicey_dungeons_2019-09-12_06'38'27
started: 2019-09-12 06:38:27
--------------------------------------
crashed: 2019-09-12 06:38:45
duration: 00:00:17
error: ERROR in callscenemethod(Title,update) static : Invalid char é at position 1, stack =
Called from haxe.Unserializer.unserialize (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 455)
Called from haxe.Unserializer.unserialize (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 303)
Called from haxe.Unserializer.run (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 466)
Called from utils.ContinueSave.load (utils/ContinueSave.hx line 273)
Called from Game.fetchcontinuesave (Game.hx line 3004)
Called from states.Title.update (states/Title.hx line 187)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
Can somebody please tell me how to fix this? I'm sick and tired of having to reboot into linux to play this.
--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.4.3 / 0.11.0 (mod API)
sess. ID: dicey_dungeons_2019-10-02_09'50'26
started: 2019-10-02 09:50:26
--------------------------------------
crashed: 2019-10-02 09:50:36
duration: 00:00:09
error: ERROR in callscenemethod(Title,update) static : Invalid char é at position 1, stack =
Called from haxe.Unserializer.unserialize (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 455)
Called from haxe.Unserializer.unserialize (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 303)
Called from haxe.Unserializer.run (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 466)
Called from utils.ContinueSave.load (utils/ContinueSave.hx line 273)
Called from Game.fetchcontinuesave (Game.hx line 3033)
Called from states.Title.update (states/Title.hx line 187)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.5 / 0.12.0 (mod API)
sess. ID: dicey_dungeons_2019-10-21_21'16'10
started: 2019-10-21 21:16:10
--------------------------------------
crashed: 2019-10-21 21:16:25
duration: 00:00:15
error: ERROR in callscenemethod(Title,update) static : Invalid char é at position 1, stack =
Called from haxe.Unserializer.unserialize (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 455)
Called from haxe.Unserializer.unserialize (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 303)
Called from haxe.Unserializer.run (C:\coding\haxe\haxe\std/haxe/Unserializer.hx line 466)
Called from utils.ContinueSave.load (utils/ContinueSave.hx line 277)
Called from Game.fetchcontinuesave (Game.hx line 3140)
Called from states.Title.update (states/Title.hx line 186)
Called from Reflect.callMethod (C:\coding\haxe\haxe\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
Thanks again for your help, btw!