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I think it's as much a mechanical preference as it is a learning curve.
IMO, the Robot was the hardest. Basically play Blackjack to roll? Nope.
I've finished every other character up to this point, but not getting anywhere with eps 4 and 6.
I don't find her difficult. I just don't feel her damage output is enough and it makes her tedious to play rather than fun. It wouldn't be a problem if she started with more dice or got a mandatory dice upgrade rather than it just being an option. What's even the point of choosing a prepared slot over the extra dice? After one turn the benefit of it is gone. Unless you have a reusable attack half your dice are always going to go towards reactivating spells
Put the duplicate for turn 1.
That let you consistently choose which roll you do for every dice each turn as soon as you get one 6 (and not only high numbers (>=4)).
That means, you can put the +1 dice, one defensive power (armor is best since i don't believe there is some heal), and the rest can be whatever. Either some high damage if you lack of armor, or some control, like freeze or shock.
Start by adding more dices, then adding some armor (and freeze or shock if it's useful), and finally damage him.
And I have a question, is there any build/gameplay which are better in some cases in hard mode except by scaling the number of dices, and stall forever to be full life and exasperation ready?
Witch... Isn't really fun :(