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You say this, but I never won a run with the Witch in the Alpha after trying several times (and always gunning for Hall of Mirrors, to be fair).
Glad to hear that, winning on my first try is so discouraging in a Rogue-lite. First impressions matter, and this one left me lukewarm. They should find a way to fix that.
I just don't like feeling like the Warrior is over. I've won, first try without even knowing anything about the game. Why would I play it again?
It seems there will be new episodes with more difficulty, which might be interesting. But they only come after I've won. I want a game to kick my ass if I don't know how to play. It can't be so easy that I figure it out as I go.
The later episodes will really change stuff up, even two and three can add some difficulty for Warrior and Thief. It can feel like playing a different character at that. But you will certainly not win if you didn't understand how a character worked in the first place and thus why the first round is a case of "easy enough to get used to the character".
I do get what you mean though. Its just not something that happens in recent games as much if they are not trying to be ye old roguelikes. . . or maybe its a case of getting used to these types of games and they aren't hard anymore.
Wow, that's amazing. You beat the heart on ascension level 20 with all three characters in under an hour?
Is it really "old roguelikes", though? I recently got "Frost" (2017), which is basically a card game that you could print, maybe you add a dice and you can play it. Not only it killed me while I was trying to figure it out (after playing the tutorial) but it also quickly showed me the settings to adjust difficulty. Only now, after almost 2 hours, I get to see this game has episodes and characters aren't done.
I get the idea of offering an easy intro to make sure people aren't turned off quickly. I guess I was just expecting clear indication of the difficulty scaling up before I'm reaching the refund window.
Even the one that beat Slay the Spire first try got Ascension to signal "Hey, we can ramp up the difficulty" pretty quickly.
So you play one run of a game with huge variance in terms of RNG, without unlocking other characters, cards, relics or the other 20 levels of difficulty and you dare say the game is too easy? StS is huge, you can't drop "facts" like that after playing one run. You basically beat the tutorial.
It's funny how you're trying to flex and you ended up sounding like... well, I'm not gonna say it.