Dicey Dungeons

Dicey Dungeons

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Dragoslove Aug 25, 2019 @ 7:54pm
Curse
I've only got a few hours of playtime and I'm already sick of this mechanic. I was annoyed by it on the initial play with each character, but I just lost to copycat in warrior episode 2 because it triggered on my battleaxes every turn. I lost over 24 damage to it in that fight alone. I have no doubt that I could go through and win with better rng, but this is a terrible mechanic and is making me wonder if I want to continue bothering with this game. Is there any strategy to playing around it? At first I thought it burned the first die used each turn, but that doesn't seem to be the case. How does this work?
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Showing 1-8 of 8 comments
READ HOUSEPETS Aug 25, 2019 @ 9:11pm 
It has a 50/50 chance of triggering on any given equipment. The strategy to work around curse is to have some redundant equipment you don't NECESSARILY need and use that first.
katabatic Aug 25, 2019 @ 9:53pm 
Yeah, the strat for Curse of Greed is to bring something weak and preferably reusable, like a Buzzer+, and feed your bad dice into it until Curse pops. Then go ham with the damage.
Dragoslove Aug 25, 2019 @ 11:42pm 
Originally posted by katabatic:
Yeah, the strat for Curse of Greed is to bring something weak and preferably reusable, like a Buzzer+, and feed your bad dice into it until Curse pops. Then go ham with the damage.
Except that it sometimes just doesn't trigger until later in the turn. I'd be totally fine with this mechanic if I had a way of playing around it, but it doesn't really seem to have that.
1.2M | Missingno. Aug 26, 2019 @ 2:53am 
There's a 50% chance the curse will affect the first item you play, 25% chance it'll affect the second item, 12.5% chance for the third, 6.25% chance for the fourth, and so on. By saving your most important items for last, you maximize the probability they'll be safe.

Of course, the nature of probability is that sometimes it won't work out. That's just how it is. The game is literally about dice rolls after all.
Ohkaye Aug 26, 2019 @ 4:43am 
yeah, curse sucks super big butts to me as well. i prefer the parallel universe's version of curse. it also seems more viable to put on enemies as well, rather than the original univerese's curse
Prometheus Aug 26, 2019 @ 5:33am 
Bump was my key to beating curse of greed. Since it comes upgraded at base its two chances of eating your die. Made everything else easy. I won with a bunch of tasers and a hammer from there.
Aioli Aug 26, 2019 @ 8:41am 
I just got done with a curse of greed run, running three battle axes, one bump, one spatula and one slot open shifting between boomerang and a freeze attack (forgot the name, it takes odd and does dice +2 damage with one freeze).

This setup could rather easily breeze through the episode and mitigate most of the rng, through cleverly disposing of dice into spatula the first thing I did I had a high probability of triggering the curse on that, after which iI could use my rerolls and bumps to freely setup the rest of my dice to do as much damage as possible.

There were a few rough turns where I didn't trigger curse on spatula and had to resort to triggering on bump, and a few even rougher turns where it didn't even trigger on bump, but the stability of the setup in general was enough to greatly mitigate any losses from those turns.

Extra bonus: seeing as this setup ends up with 4 attacks that I want to use, and 5 dice at the end, I had barely any loss of damage potential when the spatula ate a dice due to curse.


TL;DR: Get a lot of multi-use items that either do good effects no matter what kind of dice, or prepare your dice and use them to trigger curse as quickly as possible so you can use your big boy items without any worry.
Shodan Mar 5, 2024 @ 2:37pm 
I’ve actually found that curse does not seem to be programmed to be 100% 50/50 like it says. Whether that was intentional or not idk. I’ve been able to manipulate which equipment gets cursed. From what I’ve tested it depends on what the enemy plays. For example if an enemy has 2 gadgets/Equipment and puts a dice on the first G/E and on your turn you get a curse on let’s say your top right equipment for your first move; it will always proc a curse on that equipment when the AI uses that move. IMO this needs to be fixed or change the way curse works because it can really feel like the game is cheating.
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