Dicey Dungeons

Dicey Dungeons

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CharlieB81 Aug 23, 2019 @ 3:13pm
Thief Help
I just can't win with the thief. Either the RNG is really getting me, or I'm missing some key strategy with their cards. Any tips? I'm dying around floor 3 maybe 4 (which is just on upgrade).
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Showing 1-15 of 20 comments
video game lova Aug 23, 2019 @ 3:28pm 
Same here
Mulzaro Aug 23, 2019 @ 3:44pm 
Easiest way to play the Thief is to upgrade Dagger as soon as possible. Then just focus on getting as many dice as you can get.
Last edited by Mulzaro; Aug 23, 2019 @ 3:44pm
Wexmajor Aug 23, 2019 @ 4:06pm 
The thief is shockingly terrible in the early game. I think a reasonable buff would be to make lockpick actually split dice evenly so that it works properly with dagger.
Crabs Are People Aug 23, 2019 @ 9:59pm 
Originally posted by wexmajor:
The thief is shockingly terrible in the early game. I think a reasonable buff would be to make lockpick actually split dice evenly so that it works properly with dagger.
thief is a slow burn
CharlieB81 Aug 24, 2019 @ 3:54am 
Update: Still haven't won.
Inventarius Aug 24, 2019 @ 6:27am 
In the middle of floor 3 you have to decide between two cards (countdown or poison). You should build your strategy around the card that you choose here and that should be your next upgrade, too. If I have allready one card that benefits from the countdown card I will choose that. Otherwise I will play the poison strategy (a little bit slow and boring).
Last edited by Inventarius; Aug 24, 2019 @ 6:27am
READ HOUSEPETS Aug 24, 2019 @ 7:30am 
The thief is reasonably balanced but seriously: I have a much easier time playing with the Robot and the Inventor than the thief. Two stars? Feels like four with the number of botched runs I've had.
The Real Turtle Aug 24, 2019 @ 8:14am 
Thief gave me no trouble, just upgrade dagger and use cards that give you as many small dice as possible and spam dagger, i was doing 30+ dmg per turn with limit break by just spamming dagger +
Salty Catfish! Aug 24, 2019 @ 1:11pm 
As others have said, upgrade the dagger ASAP and then focus on anything that gives you more dice - for instance, remember that bumping a 6 gives you a 6 and a 1 and that splitting a 1 with the lockpick gives you two 1s. Early game can be rough, but once you get going the Thief is a death by a thousand cuts-type character.
DogFrog Aug 24, 2019 @ 5:00pm 
Splitting a one gives you free dice. The thief is all about consistency, it's actually one of my favourites because you can really smooth out rng.

If you persevere you can play the episode where you can steal your opponents attacks, which makes for some hilarious combos, so stick with it!
Last edited by DogFrog; Aug 24, 2019 @ 5:08pm
PKPenguin Aug 24, 2019 @ 7:34pm 
Definitely upgrade Dagger immediately. This is the crux of your entire build; the Thief is built around lots of low value cards, and upgrading Dagger basically doubles your damage output. For example: If you have four 1s from your Focus ability, that's only 4 damage, but upgrading dagger literally doubles it to 8.

The second think I would rush to upgrade is the Snake Eye Charm. Without upgrades you'll probably not find yourself using for much outside of turning useless 6s into 1s, but with an upgrade it can suddenly turn a 4, 5, or a 6 into two 1s, meaning 50% of your dice can be turned into 4 damage for basically free (assuming you also upgraded Dagger).

If you use a 1 on Lockpick it splits into two 1s, giving you an extra die. That's an extra 2 damage for free with upgraded Dagger, assuming you don't use Lockpick on a bigger value card (I usually use it on 5s or 6s). I don't find very much value in upgrading Lockpick, as your stolen attack or Snake Eye Charm can usually be used on any extra 6s that you get.

Focus on getting abilities that want Odd numbers. Even if you have just 1s, you'll still be able to use them, so they have a lot of use. One in particular that I found useful was this one that gave you a one-turn buff that reduced all incoming damage by one, but I forget what it's called.

Stolen abilities generally aren't super helpful, but you still want to keep an eye on them. Some can be very strong, especially ones that heal you. As a note, I tried silencing an enemy with its own ability, but it didn't seem to do anything; don't waste your dice on silences.

Poison can be a decent thing to have if Upgraded Dagger gets disabled (from curses or shocks), and is very helpful if you haven't found an upgrade for Dagger yet. That said, it's not a very high value card once you can start pumping out damage with Dagger, as your 1s and 2s are better spent there instead. Feel free to drop this card after upgrading Dagger if you find something notably more useful than it.

A card that helped my run specifically was Healing Crystal, which I upgraded. With upgrades, it gives a very valuable use to your 4 rolls (that being very decent healing and poison removal), which are normally not useful at all with an upgraded Dagger build, but getting this card isn't guaranteed as far as I can tell.
CharlieB81 Aug 25, 2019 @ 7:27am 
Originally posted by PKPenguin:
Definitely upgrade Dagger immediately. This is the crux of your entire build; the Thief is built around lots of low value cards, and upgrading Dagger basically doubles your damage output. For example: If you have four 1s from your Focus ability, that's only 4 damage, but upgrading dagger literally doubles it to 8.

The second think I would rush to upgrade is the Snake Eye Charm. Without upgrades you'll probably not find yourself using for much outside of turning useless 6s into 1s, but with an upgrade it can suddenly turn a 4, 5, or a 6 into two 1s, meaning 50% of your dice can be turned into 4 damage for basically free (assuming you also upgraded Dagger).

If you use a 1 on Lockpick it splits into two 1s, giving you an extra die. That's an extra 2 damage for free with upgraded Dagger, assuming you don't use Lockpick on a bigger value card (I usually use it on 5s or 6s). I don't find very much value in upgrading Lockpick, as your stolen attack or Snake Eye Charm can usually be used on any extra 6s that you get.

Focus on getting abilities that want Odd numbers. Even if you have just 1s, you'll still be able to use them, so they have a lot of use. One in particular that I found useful was this one that gave you a one-turn buff that reduced all incoming damage by one, but I forget what it's called.

Stolen abilities generally aren't super helpful, but you still want to keep an eye on them. Some can be very strong, especially ones that heal you. As a note, I tried silencing an enemy with its own ability, but it didn't seem to do anything; don't waste your dice on silences.

Poison can be a decent thing to have if Upgraded Dagger gets disabled (from curses or shocks), and is very helpful if you haven't found an upgrade for Dagger yet. That said, it's not a very high value card once you can start pumping out damage with Dagger, as your 1s and 2s are better spent there instead. Feel free to drop this card after upgrading Dagger if you find something notably more useful than it.

A card that helped my run specifically was Healing Crystal, which I upgraded. With upgrades, it gives a very valuable use to your 4 rolls (that being very decent healing and poison removal), which are normally not useful at all with an upgraded Dagger build, but getting this card isn't guaranteed as far as I can tell.

Awesome tips about the bump and dagger. First run after reading I beat drake.

https://steamcommunity.com/profiles/76561198067281408/screenshots/
Last edited by CharlieB81; Aug 25, 2019 @ 7:29am
Escha Aug 25, 2019 @ 12:01pm 
Invest in the Crowbar as your second level-up feature. Then, concentrate on getting lots of burn-down equipment, like the crossbow or first aid kit. (I even tossed out my dagger, *gasp* I know.) Upgraded my CBar as soon as I could, so every turn, I would just drop heavy dice on it, and it activated all 5 of my burn down cards every turn, so I was dishing out about 20 damage a turn, plus 2 burn, and regenerating 8 health.
PKPenguin Aug 26, 2019 @ 4:37pm 
Originally posted by MorsMalleos:
Awesome tips about the bump and dagger. First run after reading I beat drake.

https://steamcommunity.com/profiles/76561198067281408/screenshots/
Awesome! I'm glad my advice helped somebody
joe_momma Aug 26, 2019 @ 5:01pm 
I find the best strategy to succeed as the thief is to turn into a bear.
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