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Also, imo, its pretty much impossible to beat the bonus round hard mode without save scumming. I'd recommend doing that- I had an incredible build and I still died a few times.
I got blood cauldron - drain 1 health and reroll. That made all the difference. Getting shock attack item was also good. Low health was the biggest barrier, so taking blood cauldron and an upgraded slot was huge: I'd reroll everything but 1s, and keep feeding them in two at a time until running out of dice.
My spellbook was, from 1 to 6: Cauldron, Gladioli, Thick Skin, Sonic Wave, Northern Lights, and Duplicate. Use all threes on thick skin, pop the last one into Northern Lights, then reroll the leftovers until they fit in Sonic Wave. Sneak in a duplicate to do whatever every now and then. Gladioli was good for clutch end-of-fight damage.
It took a ♥♥♥♥-load of save-scumming on the last two enemies before the boss (Dire Wolf and Skeleton, right after a Cowboy), but I made it to Madison and won the fight with two HP left (and I entered with full health! and I got nearly 11 block + 3 armor a turn! why is this episode so hard!!!)
I ended up using Daffodil and just spamming Cold Snap. With daffodil prepared I could freeze with Cold snap on R2 onward, after that daffodil can be replaced. I only had 3 slots due to the "random spell" modifier. I did get lucky and get Super Slime for the boss, who needs 6s and evens. Freeze was super effective.