Dicey Dungeons

Dicey Dungeons

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So a couple suggestions I have for Bonus Round
1. Instead of having Hard Mode attached to an equipment load out, just have three load outs, the player picks one, and then have them go to the rule picking screen and choose either to slot in the hard mode rule or slot in nothing.

2. I think some of the rules need to be tuned because while, for example, the Skeleton's lose one dice rule might just suck for the Warrior or the Thief, it's pretty much game over for the Witch and the Jester.
Like I don't mind a series of unfortunate rules being the cause of a death, but just 1 rule make a run untenable/nigh untenable...? Little too much IMO. Maybe the Skeleton does something different in the Witch and the Jester's Bonus Rounds.

3. I've also been thinking it might be better if instead of having the choice between just one known rule and a random unknown rule it was instead a choice between two known rules and one random unknown rule. I think it would add more tension to the decision making process because now you'll have two rules to really parse through and counter balance between what you're willing to deal with and what you're not willing to deal with. If they're really bad? Then you can toss them both and chance for something less damaging.
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Showing 1-2 of 2 comments
Jackeea Sep 29, 2019 @ 1:25am 
Skeleton doesn't appear for Witch, and it's being removed for Jester in the next update.
Ah, I saw it in my Jester playthrough and had assumed if there then probably also Witch. Fair enough
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Showing 1-2 of 2 comments
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Date Posted: Sep 29, 2019 @ 1:08am
Posts: 2