Imperator: Rome

Imperator: Rome

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DLC !!!
New DLC support the Imperator Rome !
Dear people, let's support the Imperator Rome game. To release a new addition.
1) Like the game and write in the review to ask to release a new addition.
2) on the Youtube channel, paradox is also asked to make an add-on for the game.
3) Ask the developers on the forums for a new DLC.
4) Ask for support
5) Leave comments from bloggers.
6) Email the developers with a request to release at least one add-on.

If everyone does this, then at least one more add-on will probably be released. Thank you all! :steamthumbsup:
Last edited by _GoldManV; Mar 24 @ 3:28pm
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Showing 1-15 of 59 comments
comsubpac Mar 25 @ 11:24am 
The game has been abandoned years ago and the development team was dissolved.
Nothing is going to happen.
_GoldManV Mar 25 @ 12:58pm 
You can find a new team. The main thing is to support the game
No. IR2 is a much better idea.
I'd like Paradox to stop their garbage DLC policy, they've broken Stellaris far too much instead of making sequels like it used to work for games. We should have already a Stellaris 3 or 4 instead of what we have.
SaD-82 Apr 11 @ 1:34pm 
Originally posted by Jean-Maurice Nya:
No. IR2 is a much better idea.
Too expensive in comparison to any DLC.
And since I:R was a financial disaster, there won't be any I:R 2.
I don't think that there ever will be any more DLC for I:R, as well, but that, at least, would be something that - potentially - could happen. A second (or rather 3rd, due to EU:Rome being the 1st one) game won't ever happen.
It's already a sequel of a unpopular game, EU:Rome, so a IR2 is a possibility.
I don't care if it's more expensive, dozens of DLCs are far more expensive than a game within the Paradox model.
SaD-82 Apr 12 @ 11:58am 
Originally posted by Jean-Maurice Nya:
I don't care if it's more expensive
Since you aren't pdx, no one there cares that you don't care.
It's just what it is.
And in contrast to EU:Rome the financial disaster of I:R was huge. No one sane would dare to risk another major f-up.
Night Apr 12 @ 2:52pm 
Originally posted by SaD-82:
Originally posted by Jean-Maurice Nya:
I don't care if it's more expensive
Since you aren't pdx, no one there cares that you don't care.
It's just what it is.
And in contrast to EU:Rome the financial disaster of I:R was huge. No one sane would dare to risk another major f-up.

The game didn't do well because it was released with bugs, instability, and messy content. Until an update fixed some issues, it was already too late; the game's image was tarnished.
The game didn't achieve the expected success not because the gameplay or the period were uninteresting, but because it was a bit messy.
Last edited by Night; Apr 12 @ 2:54pm
SaD-82 Apr 12 @ 3:04pm 
Originally posted by Night:
but because it was a bit messy.
The usual start for any pdx-games, but other games can stomach that.
I:R didn't - there are several reasons for why that is but all can be subsumed into: It was a marketing-problem. It was advertised as a multiplayer game (by any dev-streams); it was advertised as EU 4 in roman clothing (by any dev streams), it was advertised by hyping things outside of the game, etc.

EU:Rome had some of the same problems (but not to this extend) - and yet it failed to garner attraction as a whole, as well.

I like this game, don't get me wrong, but I can see the problems with what it offers and that it's neither fish nor meat and failed to advertise this as a strength, rather than a weakness.
It failed to create a target audience by not knowing what that target audience should be in the first place and therefore misjudging heavily.
Ellye Apr 12 @ 6:02pm 
The best thing about Imperator is that Paradox abandoned it.

Paradox only makes things worse and worse the more they touch it. An abandoned game at least is an stable platform for modders to their magic.
Last edited by Ellye; Apr 12 @ 6:02pm
Originally posted by SaD-82:
Originally posted by Night:
but because it was a bit messy.
The usual start for any pdx-games, but other games can stomach that.
Is it really? Up until CK2 the games came out quite messy, but from EU4 onwards my understanding was that they were largely quite readily playable at release. I wasn't gaming when IR came out, but looking back at the commentary it feels like it had the problems of the older Pdx games combined with the expectations of the more recent releases.

If anything that main problem was that Pdx took a while to accept that they had got things wrong. I remember when CK2 came out and I was regularly hunting down an internet connection so I could download the latest patch as things were being fixed up at a rapid rate. The playerbase was willing to forgive the issues with the game because they were excited for its potential and Pdx was willing to respond to those issues. From what I can tell it took far longer for that to happen in the case of IR, and by that point the playerbase had mostly fled (especially after having received so much hype pre-release).

Ultimately there are only two future options:
1) The IP is dead (80% probability)
2) There will be an IR2 (20% prob.)

If they're not willing to invest in a new game (where most of the RoI comes from), they won't put any money into more DLC.
No, Paradox games aren't as messy as IR launch. Neither CK3 nor Victoria3 were that messy, or Stellaris or EUIV. Even EUIII was fine with minor problems.

IR2 is a possibility simply because IR is fine now and has some popularity now. They just have to learn from their mistakes.
SaD-82 Apr 13 @ 3:03am 
Originally posted by Jean-Maurice Nya:
IR2 is a possibility simply because IR is fine now and has some popularity now.
Current players on Steam: 457.
If you think that would be popularity and would carry a company financially...well...
And yes, all of those games were messy launches, as well. Either you forgot this or you're disingenuous, right now.
Either way - won't happen as I:R already flopped twice and it would flop a third time, as well. Insanity would be to repeat the same thing over and over and expect a different outcome or to put it in other words: "Fool me once, your fault - fool me twice, my fault - fool me a third time and I don't need to evaluate anymore if my IQ would be below room temperature."



Originally posted by Cap'n Morgan:
If they're not willing to invest in a new game (where most of the RoI comes from)...
Huh?
If you would compare the revenue of a DLC and an actual game based on the initial release date, you will be correct, but that would draw a pretty distorted picture. Most of the revenue for pdx comes from their DLC.
It's like all those microtransactions in other games. You might think that microtransactions would be micro and therefore just a little addition to the revenue out of a 70/90$ game, but did you know that 3/4 of game companies revenue stems from microtransactions?
The longer a game exists the bigger this discrepancy (revenue from base game compared to DLC) is.

That aside:
Developing a game costs money. A lot of money.
Developing a DLC costs money. Just a tiny fraction of what a new game would cost.
You now may look at I:R and say "20 percent chance to get a new game."
I look at I:R and see "This already flopped. Twice. And there is no company (currently or in the past) in any industry who had or would have tried a thrid disaster when it's already clear that this product won't ever help to even break even."
But you do you.
In general, I like the IR, CK2, EU4, V2 engine, but I don't like the CK3 and V3 engine. Yes, IR has problems, well, others had the same thing. Moreover, the new interface has been changed, now the game is played in a different way. DLC is needed for catapults and barbarians. The developers said they might come back, we need stable online and reviews! Therefore, those who don't like it can not play it, but let those who like the game enjoy it, let them release at least one more dlc!
Chaos Apr 13 @ 6:08am 
The problem isn't that this game came out as disastrously as the other Paradox games. The problem is that a huge number of players found it unplayable and waited a long time for version 2.0 to appear, which fixes most of the flaws. In the meantime, players deserted, having grown tired of waiting. The game has changed slightly, but the disaster of its release, and the time it took to correct this disaster, drove people away, and some aren't even aware that the game is better than when it came out. But it now also has the image of a game abandoned by the devs. Which adds another layer. It is perceived as an unplayable, unfinished, and abandoned game.
People, let's ask everywhere in the comments to release an add-on for catapults and barbarians. At least one more addition for this wonderful game!
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