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报告翻译问题
By level 5, if your fortifications are well positionned, AI shouldn't be able to take any of them. It'll run out of food before. If you stack the fort defense from the tech tree, it'll make it even easier as each siege phase will take a lot of time.
You don't get the "feudatory" option as a wargoal. But you can use a CB and finally just make a feudatory out of it. You should be able to make some feudatories outside Greece. The Thrace pawns, some of Antigonides' too. You can also release countries and then ally them to make them feudatory. It's better to be a great power to do so.
As for navies, I don't use it much as it's mostly unnecessary. But I guess the Greek military tree associated with the generic techs should prove very useful. Especially considering Egypt enjoy a massive fleet.
Now, you should act fast to get rid of Egypt there, and potentially Macedon. Rome is coming. Even if you play tall, you should try to get the whole Greece under your control. 1 region means 1 governor, the ruler. Which simplifies the character management greatly. Also, you'll manage all pops as you wish in a whole region.
Moreover, I have the mission tree to get Amphipolis, so it is one of my priorities.
That is what I meant, sorry for my poor English. I mean at the end of the war, when you set the terms as a victorious nation, if you can make them a feudatory, because so far it only appears to be possible to make them clients or vassals, even though I have already researched Proportional Agreements.
In addition to this, what are really the chances to make feudataries peacefully through the guarantee mechanic? I am a Regional Power by now, I guess relationships must be really high and they must feel isolated and vulnerable, right?
For me the navy is being key in this campaign, for transporting safely my armies everywhere and coastal enslavement. Besides, for defending the mainland at sea, now I get why the Athenians saw the point in focusing on it.
I have already defeated Egypt, which let me take all their domains in Greece alongside 3 of their clients-allies. The war was very profitable, since I took slaves in all their ports, and even sacked all their undefended cities, all the way to Memphis. It was quite easy, since after our first naval battle I tracked down their fleet to the port they had withdrawn, and simply waited for them outside. The Egyptian armies were stuck in Egypt.
Yes, I have already set claims on both Rome and Carthage. My idea was to conquer Sicily, accept the Sicilian culture, and have a stronghold to attack both Rome and Carthage, but the war against Egypt took many years and now Carthage is really strong (the whole Sicily is their Punic feudatory), so I guess I will either wait for a civil war of theirs, or mutual war and meanwhile take Macedon. I mean, I dont want to take out Macedon too early, since they are a good buffer against Rome, but I cannot stay idle either.
Indeed, I am aiming to get the whole region of Greece as it is my main region, for a bigger levy and so on. I have accepted the Lacedemonian, Aegean and Cretan cultures, since they are really present and I didnt have the Great Theathre until recently, but I decided to lower to slave status all the rest, in order to move all the pops at my will, and eventually convert them. Besides, it is easier to deal with slaves rather than with unhappy nobles.
I shall also conquer some key place heavily populated from where to launch attacks against other powers (Cyprus, Sicily, Southern Italy...), liberate as many nations as possible and enjoy the trade.
EDIT: this is the situation atm. I have just noticed that Macedon is at war with Rome. I would like to take advantage of it and attack Southern Italy, but my WE is so high. I will try not to raise the levies, perhaps that helps to keep WE at bay, only mercenaries, although I will miss the looting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3317880499
After that I go over to do the same in greece and asia minor, usually while using my armies to "pacify" egypts southern border.
Strangely enough I often found that while allying helps with making them feudatories or client states, guaranteeing them seems to often lower their willingness.
And ofc it helps to get some of the techs that allow you to get a higher max bonus from influencing another nation diplomatically.
Well, if Rome and Macedon are at war, I'd take over Macedon lands in Greece and prepare myself to face Rome. Or you can just help them against Rome but you'll have to do most of the work as I doubt Macedon will be able to challenge Rome.
I personaly would have let the other hellenistic cultures assimilate slowly instead of accepting them. Being of the same religion is already good enough for this rate to be fast enough. Now you handle that as you wish.
But I subscribe do your idea of taking advantage of their war to seize more lands in Greece.
On a side note, WE boosts military experience to get military tradition, I don't mind it to be at 20 or 30 for quite a while if I have plenty of trees to unlock. That's a small inconvenience while the bonuses can boost your empire big time (city cost reduction, bigger fort limit, heavy infantery boosts, free innovations...). But considering you integrated other cultures, it might be annoying with total happiness.
As for your map, well, you'll see if it pays off at the end but Rome is coming strong. You'll need a good fort network and a very good navy to get a great warscore.
Try to free as much hellenistic nations from Rome, Egypt, Macedon... as you can and "feudatorize" them. You'll get a "free" illimited fire power past a certain point. And trade with them as much as you can: the richer they are, the more useful they'll be during wars as they'll recruit good mercenary units.
You might be right. The bonus for guarantee them is +10, and it is higher is you are allied. I assumed it was like in Rome II, that if you are allied it is impossible to make a client.
But in the wiki says it is the way that the AI would offer itself as feudatory, so I will follow that path. Now I remember that it happened to me once in my last campaign and it annoyed me, since I wanted the territory for myself and I was only guaranteeing them to prevent it being conquered by other power.
Oh and yea as Nya said for the chance to accept a federation or client state status offer from you the AI also takes your military might into account so sometimes if its close to accepting you can try to hire mercs wich might boost your military might far enough to get those last missing points for them to accept (wich ofc is costly too).
And the beauty of that strategy is that you get a ton of federates, so if an early rome attacks you you can easily get a solid core force there, hire some sicilian mercs too and augment that with a ton of allied forces.
Also if you get enough of southern italy into your sphere romes rapid expansion in early game gets seriously hampered. Southern italy is of romes religion and their mission tree would grant them a ton of new cities and roman pops there for free wich boosts their early game strength, denying them that weakens them considerably.
Potentially if you are early enough an alliance with Etruria gets them hemmed in even more.
Carthage on the other hand is often spectacular incompetent in getting enough forces to Sicily, I even beat them several times with Syracuse. Wars against Carthage in Africa are another beast, but luckily thats not really necessary to keep your grip on the greek-part of italy.
Then I focused on Carthage as Rome never rised from that first move.
You can send gifts too. Increase opinion is limited by your modifiers, but gifting is a net +25 to opinion.