Imperator: Rome

Imperator: Rome

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gage 2024 年 4 月 9 日 上午 8:42
how in the world can you manage tons of provinces
building slots and the placing building is insane it seems like that's all im doing while fighting off rebellions and trying to keep control of disloyal pops i just cant do it all!! why cant the governors do that nut stuff i can understand me placing the buildings but wow.. barbarians are up my azz all the time. plus why is it that i can see people being disloyal but cant kill them it does not make sense!!
最後修改者:gage; 2024 年 4 月 9 日 上午 9:04
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目前顯示第 16-30 則留言,共 31
[__h.stickeye_] 2024 年 4 月 13 日 下午 8:36 
LOLOLOLOLLOLOLLLLL its called a game. When you're 300 hours in you might have the skills.
gage 2024 年 4 月 15 日 上午 12:01 
i did it!! i reestablished order bro was it a pain in the azz. lesson learned pebs are happy with the right inventions removed all corrupt governors and if i even get a whiff of them doing anything i hit them with sanctions and buy off veterans with the quickness and they suddenly lose there stomach for rebellion, and for the ones that don't i just keep my eye on them and they ether will start warming up to me or just sit there a die of old age in there hatred.. i dont even use the courts or trials for some reason they just gets people more angry at me so i cant just jail my way out of problems.. i had damn near i think 13 disloyal members and with out going to civil war again i got it down to 2.. i thought i could do what i wanted lol and i found out i was wrong because Rome Has Rules!!
最後修改者:gage; 2024 年 4 月 15 日 上午 12:03
Jean-Maurice Nya 2024 年 4 月 15 日 上午 1:30 
You can have plenty of minor characters disapproving you without any problem while sometimes only one major one can sow dissent in your country and start a rebellion.
That's why it's always worth checking if it matters to intervene or not. When a major one is there and it'll be costly to please him, sometimes it's better to just assassinate him.
SpacePoon 2024 年 4 月 21 日 上午 4:04 
引用自 Resoula
A lot of management can be automated in this game; aside from placing occasional buildings.

500 territories need to be controlled to even be a great power and buildings all have dumb arbitrary multiple levels. Not to mention buildings vanishing if slaves migrate, or the AI just deleting stuff.

That isn't 'occasional' micro and there isn't any automation available aside from releasing useless vassals.
最後修改者:SpacePoon; 2024 年 4 月 21 日 上午 4:06
galadon3 2024 年 4 月 21 日 上午 4:15 
引用自 SpacePoon
引用自 Resoula
A lot of management can be automated in this game; aside from placing occasional buildings.

500 territories need to be controlled to even be a great power and buildings all have dumb arbitrary multiple levels. Not to mention buildings vanishing if slaves migrate, or the AI just deleting stuff.

That isn't 'occasional' micro and there isn't any automation available aside from releasing useless vassals.

and the usual exagaeration again...
of those 500 territories only a fraction are cities, all other territories have exactly ONE building slot, wich doesn't "vanish"
In cities buildings dont have "arbitrary multiple levels" there are buildings that can be built one time, there are buildings that can be built three times and there are buildings that can be built as often as you have building slots.
The AI doesn't "delete" buildings and normal migration hardly ever reduces the population to the point were you loose a building slot, let alone several and if you mass migrate slaves by hand you should be aware WHERE that happens.

For a long time, at least if you keep expanding your money will be just enough to put down cities in provinces that don't have one yet and build a theater and temple in them (both buildings that can be built only once, so the macro-builder is a pretty usefull tool to see where you don't have em yet), to make sure the province assimilates fast.

By the point you have enough money to build more then that you can as well use the macro-builder to see where free building slots are.

So yes unless you don't understand whats going on and be uselessly complicated, there isn't much to micro in IR
最後修改者:galadon3; 2024 年 4 月 21 日 上午 4:16
SpacePoon 2024 年 4 月 22 日 上午 4:30 
引用自 galadon3
The AI doesn't "delete" buildings

Yes it does. You're outing yourself as having no idea what you're talking about. The AI literally deletes their capital fort when they can't afford the cost.

I can even send you a save with AI Rome sacking Rome (turning it into a settlement) when I gave the territory of Rome back to them as Epirus. The AI is absolutely retarded in Imperator on every level and is easily in contention with worst AI for any Paradox Studio developed title.

引用自 galadon3
So yes unless you don't understand whats going on and be uselessly complicated,

Nowhere did I claim that IR is complicated, that's you're lack of reading comprehension. In fact my post was implying that is was bad design and completely nonsensical micro. Hence the laughable player numbers because the game is bad and at best mid (thanks Invictus) with mods.

引用自 galadon3
there isn't much to micro in IR

Factually wrong, as I pointed out with the badly designed dumb building and slave juggling system.

Good thing Johan practically admitting that Imperator was bad design and is back pedaling in all his EU5 ( thank goodness) posts. At least he understands when he made mistakes.
最後修改者:SpacePoon; 2024 年 4 月 22 日 上午 5:16
Jean-Maurice Nya 2024 年 4 月 22 日 上午 5:25 
Previous to this game, Paradox AI were even more retarded. Nothing new there.

As for the micro, it's up to you to care about it. Like any other Paradox, you don't need to micromanage things to beat the AI and get achievements. Understanding how things work overall is enough. Optimization isn't even required in hardest difficulties.
SpacePoon 2024 年 4 月 22 日 上午 5:46 
引用自 Jean-Maurice Nya
Previous to this game, Paradox AI were even more retarded. Nothing new there.

As for the micro, it's up to you to care about it. Like any other Paradox, you don't need to micromanage things to beat the AI and get achievements. Understanding how things work overall is enough. Optimization isn't even required in hardest difficulties.


Which is fine, but Imperator's building system was just straight up dumb. There was no real gameplay value in having multiple levels of buildings aside from useless micro and juggling slave pops as a building mechanic was just inane.
Jean-Maurice Nya 2024 年 4 月 22 日 上午 5:52 
Yes it does have a gameplay value, province specialization. It works the same way as other Paradox games on that matter.
Capital province is, for example, perfect to produce markets and academic circles. High valued good ones are perfect to welcome slaves by building mills. You can have many strategies implying different kind of buildings set.
There's plenty to do gameplay
wise with them. Nothing insane about it. And you don't need to constantly move slaves for that.
SpacePoon 2024 年 4 月 22 日 上午 5:57 
引用自 Jean-Maurice Nya
Yes it does have a gameplay value,

No it really doesn't, and the player numbers back that up.

Cool if you like the game but that is bad design.
Jean-Maurice Nya 2024 年 4 月 22 日 上午 7:24 
This is not bad design. Bad design is when a game mechanic doesn't work as intended. Here, it does.
The design is the same with EU4 for example, every 10 points of development you can build a new building, here it's every 10 pops. That's the exact same design.
Pretty the same goes with Stellaris.
So either all Paradox games are badly designed, or you've just picked a random stuff to rant about without knowing this exact same mechanic is present on their other titles.
Bozz 💀 2024 年 4 月 22 日 上午 7:34 
this game is very good on a smaller scale, like when you play a country that is not too big, then it gets more and more tedious, I mean fighting wars where your ennemies use like 50-60 different armies that you all have to hunt down and manage tons of provinces because everytime you change governor he decides to ♥♥♥♥ everything up...
Jean-Maurice Nya 2024 年 4 月 22 日 上午 7:40 
Welcome to Paradox gaming. In Stellaris you have hundreds of space ships pretty much everywhere, EUIV it is dozens of stacks of 100k.
Here, with a migratory tribe I had more than 400000 cohorts in my main province, 200k troops, mostly because Paradox developers seem to enjoy hordes and migration.
That's pretty much what people expect from the grand strategy RTS genre.
Bozz 💀 2024 年 4 月 22 日 上午 8:54 
It's not true, I mean I have played most paradox games in the last 20 years and this one is the worst by far in this particular mechanique.

It has nothing to do with wargaming, it's just a particularly badly designed mechanique, I mean they could give us a window with all provinces and a summary of the province situation (culture, religion, pops etc...) where you could see them all ligned up and decide what to change etc...

They decide to do this on the world map and when you zoom out a little bit you don't see anything and you still have to clic around to see what's going on in the province etc...

It's just a bad mechanique coupled with a bad UI
Jean-Maurice Nya 2024 年 4 月 22 日 上午 9:14 
No, you have it both on the world map and with other panels. On the world map it allows you to see which culture group is dominant, which religion is dominant, which good is produced,... On the panel you have the ability to select culture by cultural sphere if, let's say, you want to focus on knowing how many different hellenic culture you have, which one is better to integrate to get the Greek military tradition tree unlocked and which ones you're going to assimilate. Which on the world map will show you in which areas you should focus to produce theatre and markets (assimilation) as well as using the governor policy "cultural assimilation".
And you can see every assimilated culture of your opponent on its province panel when you check the % pf integrated pop there (which gives you an idea of the region where AI can field more troop, which is good to know if you intend to weaken it instead of conquering it as you might consider releasing a country there).

Also, you have a panel with all regions and all provinces you own, giving you the number of trade routes, the % of integrated pop, the % of people from your religion, the happiness and the current active governor policy. And you can change the province policy from there.
And everything is accessible either under the mini map for everything related to the world map, as well as all other useful panels (culture, military, administration...) on the left while all your "ressources" are on the top of the screen.
And for the number of panels there is I do think that this UI is classy because very easy to use for that much things to consider in order to manage your run. It takes a bit of time to feel fully comfortable with it, but this is one of their best UI so far (for the amount of informations there are).
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張貼日期: 2024 年 4 月 9 日 上午 8:42
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