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Note that as Rome you can also rely solely on client states or other vassals. You won't need much allies past the point most Italy and Magna Grecia is yours. The strategy becomes pretty straightforward: make a client, feed it territories if you need/can, absorb after 10 years. Repeat while expanding.
As for the political influence malus, you can work around that by getting high loyalty within your government (max of 0.25 PI for each member at 100 loyalty for a maximum of 2 PI/month with everybody at 100). Best way to do so is by having 1, max 2 families in your government and, as a Republic, 1 faction, the faction you'll try to give a maximum of seats in the Senate so it'll be always elected. It'll be a bit skills inefficient as you'll probably have to place people with low finesse as governors, low martiality as generals, and low whatever in your gov'. You'll have to set priorities for some regions and gov' positions. That's the tricky part for republics, and that's why most people prefer to play monarchies or empires, there's a lot less character management.
Thanks for your explanation. That's exactly what I want to play. As an observer to watch how Rome playing through the republic with all these constraints. I think it will be much easier to play as monarchies or empires as player has the full control of the government. For republic, you have to rely on the system to work out the way you want without directly interpret the democracy machine though you know it will goes wrong sometimes somewhere but you just have to fix it with all means available. That's the challenge part.
looks like one way to play. Take the territory but give the local people some civic rights.
Otherwise, you'll see that Rome will 95% of the time be fine and expand almost continuously, making it the "boss" of the game. It'll have 1-2 civil wars and few trouble with province loyalty. The game is designed to make it extremely powerful and it shouldn't have too much trouble with characters (unless you act on it to make important characters disloyal to provoke civil wars). Rome has an inherent bonus that increases the threshold for those wars though.
The main problem with republic is elections: it can changes your governors while you don't want to, a good member of the government while you don't want that one to move,.... The two main choices are: reduce the time between elections so it'll change a lot but you'll be able to get those characters in their position faster (but you might have a lot of problems with stability), or go for very long mandates to avoid any stability hit and just rule almost like a king (that's the oligarch path).
Monarchies are the easiest countries to play for government stability. Tribes are fine until the leaders grow old and all die one after the other causing serious stability trouble (you can assassinate the elders by rivaling them though)
I am not trying to play in a easy way, that's why I am adding my house rule to the game so I can make it harder than Very Hard.
I have simulated the election of the republic so that I will not intervene the office selection. But I got a feeling that the Rome Senator is too easy to be satisfied which my Senator Approval is always high. I am trying to simulate a more challenge Senate to make my game difficult.
I think it will be interesting to play the Civic Right for some freeman from other culture. But I have a question about Levy. Can Rome only raise Levy from it's Rome culture freeman or they can raise from any freeman under Rome's realm?
Levy composition will change depending on the ratio they have for each troop and their number in the region. Legion is fully customizable depending on the resource available (you need to import elephants to have them)