Imperator: Rome

Imperator: Rome

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Auto trade routes/AI cancelations
I'm losing my mind with auto trade routes and AI route cancellations. Auto doesn't work as routes remain empty, and the AI cancels trades at a high pace, making it torturous to play with many provinces. Every week or two, a nation randomly cancels all its exports, but I'm immediately able to repick the same routes from the same nations. Is there a fix/mod that either makes the auto-select work, or suspends the AI from canceling? I'm using Reanimata (so Invictus -> FMO -> Reanimata)
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Showing 1-5 of 5 comments
Menkerot Jun 8, 2024 @ 11:30am 
AI doesn't handle trade well anyhow in paradox games, unfortunately. Although in your case it's definitely modes, no such problem in normal Imperator.
galadon3 Jun 8, 2024 @ 11:45am 
Auto trade isnt good, it misses a lot of stuff and leaves trade-routes open wich is never a good idea, even importing the lowest value stuff from your own empire produces more money then the minimum income an unused trade-route produces.
As long as money is still an issue I tend to fill up my trade-routes once per year.
At some point it doesnt really matter and money just keeps piling up.

As far as I can tell your own autotrade AI doesn't really cancel trades though, but you routinely loose trade-routes because the nation you had it with get conquered has a civil war, looses the tradegood-surplus you imported from them (wich can happen by war or by just slave-pops moving around so that the production goes down) and ofc you loose any trade with people you declare war on and sometimes nations that don't particularly like you might indeed cancel the trade (wich might be the ones you pick up again imideatly and unless relations improve they will most likely cancel it again)
LeechExplorer Jun 8, 2024 @ 1:13pm 
Originally posted by Menkerot:
AI doesn't handle trade well anyhow in paradox games, unfortunately. Although in your case it's definitely modes, no such problem in normal Imperator.


Originally posted by galadon3:
Auto trade isnt good, it misses a lot of stuff and leaves trade-routes open wich is never a good idea, even importing the lowest value stuff from your own empire produces more money then the minimum income an unused trade-route produces.
As long as money is still an issue I tend to fill up my trade-routes once per year.
At some point it doesnt really matter and money just keeps piling up.

As far as I can tell your own autotrade AI doesn't really cancel trades though, but you routinely loose trade-routes because the nation you had it with get conquered has a civil war, looses the tradegood-surplus you imported from them (wich can happen by war or by just slave-pops moving around so that the production goes down) and ofc you loose any trade with people you declare war on and sometimes nations that don't particularly like you might indeed cancel the trade (wich might be the ones you pick up again imideatly and unless relations improve they will most likely cancel it again)

I wasn't expecting countries assaulted by me to keep trading lol I also understood when it's a war/surplus issue. But many times it's pick-a-boo with the same nation; I set a route, they cancel after a few weeks, I look for another, and there it is on the list again. It's probably the mods, I guess. Any suggestions for better AI? Other mods perhaps?
Resoula Jun 9, 2024 @ 5:31am 
I have not seen this happen in vanilla; nor has anyone in my community observed it. It sounds like a mod is interfering somehow.
Cap'n Morgan Jun 9, 2024 @ 5:55am 
Originally posted by LeechExplorer:
I wasn't expecting countries assaulted by me to keep trading lol I also understood when it's a war/surplus issue. But many times it's pick-a-boo with the same nation; I set a route, they cancel after a few weeks, I look for another, and there it is on the list again. It's probably the mods, I guess. Any suggestions for better AI? Other mods perhaps?
Usually the trade routes "break" because one of the preconditions that allowed you to initiate that trade route is no longer met. As Galadon said, things like Civil Wars are a common cause, not only because of provinces flipping to rebels, but because there's a lot of back-and-forward in territorial ownership. In these cases, it's just like real life where trading with regions in conflict will result in reliability issues.

Everyone encounters these kinds of issues unless they are very specific about their play, but if you feel it is happening an abnormally large amount, then thinking about what any of your mods might be doing to trade conditions might be a good start. I don't know those mods (apart from Invictus of course), but given the other two seem to make significant changes to how trade works, I imagine something there is triggering this happening. Whether it is a bug, or a poorly explained feature, who knows - you'll just have to pin it down by talking to the mod creator(s).
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