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The whole character system is garbage.
I guess from a roleplay view, it's about "fresh-blood" needed every generatiom or two, but it's a bit hard to do right with the mechanics as is. As you said: it's about the UI. All the other considerations about who is a good character to get, and how to get them almost come as an after-thought to the process, when it should be the main story. They certainly could use events to make it harder / more interesting to follow, if it all might have become too easy at some point in the future, but the hardness of the problem should not be in the UI and how many countries you are willing to click before you proceed with something else.