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Just in case you want to check the wiki:
https://imperator.paradoxwikis.com/Province#Provincial_loyalty
Honestly you know more about I:R than me lol
I request you to stop making fun of us, lesser noobs, by using sarcasm
Ah! My friend, I wished it was this simple. Unfortunately it is not.
The province loyalty is not a function of one such variable independently but a function involving the combined effect of all the above variables.
Look at it this way, you get a province and you notice it's loyalty is dipping.
On further investigation, you realise the province doesn't have your religion nor your culture.
The logic says integrated culture will be happier and further with more research technologies and using the right omens from your pantheon, the integrated culture people will be even happier.
So you decide to integrate the culture. Fine you do it for one or two cultures and then you realise your integrated culture people are furious on you because you are getting every tom, ♥♥♥♥ and harry into your elite culture.
So now you decide, to convert those lesser cultures in the provinces into your own culture by assimilation, but that is a very very slow progress. So you decide to convert that province people into your religion first.
While you try such stunts, you realise the loyalty is less than 30% and messages about the rebellion start popping up more often. You blame it on your governor and replace him, or may be better assassinate him to cover all tracks.
Doesn't help. Hell if that governor is already disloyal, he won't even leave his position.
You decide to go there personally and investigate. You do 'Anubis' and people there are happy and little loyal for 2 years now. You decide to invest into that province and build a city to further build courts of law and great temple.
Alas, after two years, again the same crisis.
So now you kill your emotions and go for harsh treatment and appoint a ruthless governor there. Loyalty increases but at a huge cost of productivity and money.
Again you realise the key to loyalty is 'assimilate' those lesser people into your blood and ranks.
And here you go through the entire cycle again.
So you have to play with the following variables to get your desired loyalty:
>> harsh treatment,
>> anubis,
>> omens involving happiness,
>> religious conversion,
>> cultural assimilation,
>> research technologies involving happiness of integrated and non-integrated cultures,
>> research technologies involving reduced governorship and petition of minorities,
>> moving your own religion & culture people into that province and removing theirs into your own majority provinces,
etc.
The best happiness yield comes from assimilation, especially if you have just one integrated culture, your main. So focusing on fasten assimilation provides the best result for happiness. The main problem being the assimilated pop is chosen randomly within the other culture pop. It means it can start to assimilate a slave, a pop that has a very little disloyalty yield unlike nobles or citizen. It might be better to look for tech bonuses for noble or citizen happiness, as well as trade goods that increase their happiness, both in the capital and the disloyal provinces. That's a more direct approach.
Harsh treatment is really the last resort: as long as it is active, pop demotion rate is increased by 100%. So, the longer it lasts, the more slaves you'll have. Slaves are good for income tax and produce trade goods, but that's it. It'll take a while after their assimilation to become citizen, or freemen, or nobles which will plunder this province yields in science and manpower for some time. Also, it won't produce much pop for your levies/legions.
I like to send a lot of slaves from your main culture in newly conquered provinces to fasten the assimilation process alongside with the assimilation policy (which is greatly effective when loyalty is above 60%) and a governor with a high finesse skill. Those slaves will mostly become freemen, citizen or nobles while the unintegrated freemen, citizen or nobles will probably be demoted reducing their disloyalty yield. After 10-15 years, this province should not bother you much.
Consider having a high stability the whole game is a good goal to achieve as over 50 of stability you begin to have a happiness bonus for your whole empire (capped at +10% for a stability of 100).
Another great bonus comes from your civilization value. It's a very good one for cities. As they are more populated usually, the amount of integrated slaves you need to fasten the assimilation process is huge, meaning it's costy to move and also it depletes other provinces from pop by a huge amount.
Each point of civilization gives +0.3% of happines for nobles, +0.2% for citizen and +0.1% for freemen. So buildings with high civilization value are to prioritize (and fortunately, those buildings are the ones that fasten conversion and assimilation as well as increasing science yield). It also increases pop output, pop capacity, pop growth, and diminish barbarian influence. Be sure to have a good civilization/month bonus in your government to fasten the process (it's not available for tribes or dictatorship though). Note that this is awesome for monarchies as the office that takes care of it is the royal tutor, an important character for children's education which often means boosted characters.
It's a lot to assimilate, but once you've done it, conquering more and more becomes less and less an issue.