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I agree 100% its all about the money i just don't get how gamer's can accept half finished games as the norm nowadays , If paradox had a member of the board with some balls and actually suggested releasing a game that was more fleshed out for more money i think IR would have been a success.
Imperator Rome £59.99 with a fully fleshed out game mechanic with optional cosmetic DLC like Unit sprites i pretty sure the game would have been a huge success however some bright spark decided to flog a half baked game and try to deceive PDX fans that its the norm for Paradox games to do this just accept it but of course Joe Public did the opposite and rebelled.
CA have done the same they have gone from a company who made creative and push the boundaries games that made some profit to a copy and paste boring cartoonist multi million dollar company you have to blame the public for buying the trash games made after 2013.
The video game market works like any other addictive products market. Just read some players: they just want more. More flavor stuffs even, not current deeper impacting mechanics. No. Skins. Little side (useless) missions. Anything to feel a bit more. They're unsatisfied with what they have while what they have currently is better than what we used to have in 80-90's or even before.
They don't mind paying crazy prices to get the game before it's even on beta. Early access works because many players are addicts. We used to be paid to test games. Now they pay to work for developers without even realizing they work by sending feedbacks. Without realizing that's addiction kicking and there's nothing nice about it.
Any market with plenty of innovations and a good consumer base tend to see its prices decrease on the long term (because costs decrease). And dematerialization should have make prices decrease for most "AAA" games. It only did with some, but he mostly did for indie developers. Take a FIFA. There's one every single year and the price is about 20-30€ more than during the late 90's while the game is mostly a copy/paste of the previous one. Goods with an increasing marginal utility are specific to addictive markets in economy.
Companies are just benefiting from that, at least in short-mid term period. And it's even worse: companies that don't follow those addicts get bashed by this noisy addict public. And they are under pressure, they're investors pushing in addition to this public. No wonder there're studies warning about screens, serie binging, competitive internet,... It's a thing. Video games don't make people serial killers, but can be harmful for people with social fragilities, sleeping issues,... It's not kicking as hard as alcohol or tobacco, but it may be problematic to some. And the market is growing big time, even 0.1% of people is enough when we're speaking millions of people, even more. Even people that aren't into video games like sometimes play on they phone without noticing they're into video games now. This is not geeky or nerdy anymore, it's becoming an habit, a routine for some.
Again, it's not decadence, it's just part of our constant innovative period the internet brought few decades ago. It's reshaping plenty of stuff. Some for the better, some for the worse.
Well wrote and i cant fault you , Your right of course i don't think we will ever go back to the Golden era of games before 2013 that's not to say those games were perfect but they did have the element of being complete but of course PDX broke that mold and paved the way for the selling of game mechanics.
AAA titles have been terrible for a long time. Early access games used to be alright but became a plague and I almost never buy early access now.
Some of the games I've enjoyed most came out 2008-2010. I buy a lot less games than I used to and franchises I would pre-order, I don't even buy on sale anymore.
Yet, I think this is a new golden era of video games. There's plenty of great games from unknown developers (I can name Underrail which is great, Black Book that has a great ambiance, Ori, Pathfinder,...). Too much. Like books. And plenty are just fine and don't need patching. My preferences go to games I enjoyed when I was a kid and a teen, so late 80's and the 90's, but it's mostly because I was discovering, it was stimulating.
I buy few games all alone. The Humble Choice is still a great way to discover new stuff and get some big hits from time to time without spending more than 9€ a month.
We had a discussion on similar lines on other board.
There are some 'present day' facts we need to understand.
https://steamcommunity.com/app/289070/discussions/0/3825284144461962826/?ctp=2#c3825284575368023411
All fair points. The thing is, there are certain companies that it doesn't matter how well they market, how good their trailer is, how good the reviews are, I won't buy anything they make because they are objectively s**t.
I pay no attention to reviewers, instead I rely on discussions like this, a small number of youtubers and the ability to refund.
Of course they are absolutely right. They exploit people's addictive potential.
In the case of Paradox, I find that extremely obvious. Actually pretty reprehensible. But what does it matter to a company that is endowed on the stock exchange. PROFITS is all they care about. YES, the truth is never pretty.
Also companies like BMW are slowly starting to claim this "DLC" for themselves. If you want your BMW to accelerate faster, then buy the APP in real time!
Like my fruits and vegetables at the market, I like to taste things before buying. That's why demo used to be the norm in gaming and it slowy comes back.
There's nothing reprehensible into exploiting people's bad behavior. We all try to maximize our own comfort, and because ressources are not illimited, it's always done at the expense of someone else. That's what they do too.
It's to players to change their habits.
And the problem is just deeper than just exploiting: they need money to pay wages, infrastructures,... Either you make one or two games every year, either you find a way to have something to sell on a regular basis. The car industry is huge. People who need a car usually already have one. They'll probably won't buy a new one before long. So you add options in your car. That's how you sustain your activity until people buy new cars. It was that way already in the 80-90's.
If a company closes, it's less job available overall. And we're far from a society which knows how to deal with less and less labor.
However, one big problem for me personally, which I can state very clearly, is balance. Rome is completely overpowered. It steamrolls everything around and wipes the floor with all the initial great powers such as Seleukids or Carthage. There's no suspense or surprise, it goes the same every time. Not sometimes, not more often than not. Every. Single. Time. It ruins every campaign. By the time you get your small tribe into great powers of the world, you already have Rome encroaching towards you tens of times stronger than you could ever be. It's like playing an OPM next to France or Ottomans in EU4 except anywhere on the map, there is nowhere to hide from Roman menace. Because of this, there's no "start in this historical setting, and write your own history", for which we love other titles. Instead, it's "observe Rome dominating the known world same as in our timeline, just slightly differently every time". Obviously, it's not very fun until they fix that. I do dream of a day when I'll finally be able to burn Rome to the ground and turn it into uncolonized wasteland. Roma delenda est!
Also, Rome tends to integrate almost all populated culture inside its territory which greatly increase its armies, especially when it begins to build legions for an almost full heavy infantery ones, which adds to the bonuses from military traditions.
So yes, Rome is very powerful, but also manageable even when huge. Rome is constantly at war which makes securing war goals fairly easy. Just wait for Rome to send its armies far away and don't waste time on battles you might lose, decreasing your warscore. Have a big amount of gold to buy your own mercenaries and to corrupt Rome's one (at least, those close to you). There's no limit to the number of mercenaries you can corrupt, allowing you to go offlimit.
Also, at one point, you might want to take advantage of its massive civil wars that can last decades. As Rome integrates a lot of cultures, it plunders its happiness. As for war exhaustion and stability drop from aggressive expansion.
Even if it's quite random, make friends with high martiality Roman people of influence. They can assassinate loyal big family characters with high stats, diminishing their number which might lead to big disloyalty in families.
There's room to dispatch a massive Rome bits by bits. It's not an easy task, but it's doable. Either with a hellenic or anatolian culture, but also with germanic nomadic tribes with -100% centralization with massive levy size by mid-game.
Oh and the fact that its a lucky nation (still think its a shame you can't deactivate those in the options like you can in other pdx titles)
And the problem with rome is not that its unbeatable, but the problem is that it makes the games feel kinda samey after the initial phase.
You can kinda alleviate the problem by changing the files to get rid of the lucky nations bonusses and if you play a small tribe go on low diff, but the problem is that makes the start when you fight smaller neighbours pretty easy.
Also, in one of my last run, Rome didn't succeed into taking down Etruscan or Carthage which made a strong alliance. Rome stopped at Epirus in Greece and never grew there either. I just finished the Vandal achievement in very difficult in about 60 years. Just before targeting Rome, I made a maximum number of alliances with its neighbours to increase my chances. It went fine.
I expect Rome to be the biggest rival in this game, I'd be disappointed if it wasn't the case. The name of the game wouldn't be as accurate. Like in EU, not seing a European nation or Ottomans dominating by the XVII-XIXth centuries would be disappointing.