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Boney M. is familiar with Russian themes.
ミ,,,☆;;;;;,ミ
(`c_ ´ )
https://www.youtube.com/watch?v=16y1AkoZkmQ&ab_channel=BoneyMVEVO
Probably their best song
As for automatic trade routes, I always do it except for the capital province. I switch to manual when a province needs a specific management. Otherwise, AI does enough so I won't bother with micro-managing it. Way too often, the geopolitics force you to manage it all the time, it becomes quickly annoying.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223115444
It's 198 BC in my game, and the top powers are:
1. Maurya. 697 Territories, 9200 Pops
2. Judea (me) 605 Territories, 7241 Pops
3. Rome. 566 Territories, 6189 Pops
The rate at which Rome has grown is scary for me, because it started out small. But I read that Rome is normally like a boss enemy. Is this scale of Rome's power at this point normal for I:R playthroughs, or is Rome growing overly strong even for I:R?
Rome should take over Italy pretty quickly (around 30-40 years). Then, it usually extend either in Greece or Carthage for the next 50 years. It should expand then towards Egypt, Gaul, Germany and Spain. Late game, it can be strong in Anatolia and Palestine/Syria. Often, it's like Rome is doing the Mare Nostrum achievement.
Thanks Jean for the information.
PRO Alert !
Ah no I was refering to the small amount you get when the route is completely unused in regards to why the AI sometimes leaves routes unused for quite some time when set to auto.
As I said I think it is better to import anything (even domestically if you ever should not find any outside tradepartners), but I can't 100% rule out that there might be moments where leaving them unused would be more beneficial since I haven't extensively tested that.
And yes I usually do it the same way, running the capital myself, mostly looking for the best empire-wide bonusses for my situation I can get (afaik mostly when you sometimes go for internal trade if you can't get a good bonus from trade-partners outside your realm).
The other provinces I leave to the AI, even if it has issues, really don't want all that micro.
Below are some events or goals for Judea that I came across. Are there others that come to mind?
- Beat the "Matter of Palestine" mission, the first mission for Judea. Afterwards, you get assigned other missions depending on which regions you own or neighbor. One of the "Shrine" missions would be neat for Judea, but you can't easily control which missions you get assigned- you get a semi-random choice out of a pool of regional missions.
- Have the Maccabean Revolt event in the 2nd century BC- You would need to own the territory and have removed Judea from the map. You could switch to Judea as your nation after the event using the console commands.
- Conquer all territories with Jewish Holy Sites like Sousa in Iran.
- Beat the game as Judea - I think that to "win" Imperator, you need to survive until 27 BC. I haven't gotten there, but from what I heard, the "victory" screen is rather anti-climactic..
- Get three special Judean-themed "Iron Man" mode Achievements, which are practically: "What have the Romans done for us?" award), Own the Jewish Holy Site regions as a Jewish country ("Holy Pilgrim"), or after starting as one (Kingdom of David award). But Ironman mode looks tough for me as a newbie, since I've been relying reloading older savegames.
Played first game in year and half. I enjoyed it.
First time as Selucieds, ironman, its just too easy.
Took all Anatolian Antigonid land in first war and all the vassals by event.
About 5 years into the game.
Stopped at that point as couldnt be bothered working through all the crap you need to after taking so much land.
Thats the issue with this game for me, BUT, I will continue this play on the weekend.
Edit: If paradox made the wars harder they would only give the AI unlimited map vision as they did in EU4. Which just sucks big donkey phallus
Did you ever play Age of Empires Rise of Rome? There's a new DE version.
I loved it back in the day but pure RTS builders are too much for me these days.
I have been playing Anno 1800 and loved it, then got all the DLC and now its a bit too much
The downside to I:R is that its "bad" side reminds me of the wasteful/watching paint dry/ watch and wait aspect of Tribal Wars. A friend got me into Tribal Wars, and I kept wasting hours on it. You alluded to this in your complaint about working through cr@p. But there are not alot of ancient Rome games, and IR gives a political/diplomacy depth that AOE1 does not.
https://imperator.paradoxwikis.com/Judea
- Judea does not exist as a country.
- The Judean areas (the Province of Judea with 12 territories, or the land Judea owns at the game start?) are controlled by a non-Jewish country.
- The year is 550 AUC
When those conditions are met, every couple years a chance occurs that the player could be given message choices that could trigger the revolt.
Playing as Judea tonight at about 560 AUC, I gave away all my land to other countries, intending to trigger the Maccabbean Revolt. It gave me a "Game Over" Screen. My next step in my plan was to switch to the owning nation using the special Console commands, and deal with the rebellion-triggering pop-up questions.
But then I realized that the fun of the Maccabean Revolt event is being a pagan country, playing your normal game, owning Judea, and getting potentially sidetracked with dillemic decisions about how to handle Judaism. A normal player might read the popups and unthinkingly choose to repress Judaism, unwittingly triggering the rebellion. It's the kind of fun side challenge that would come up if you are trying to get the "What have the Romans ever done for us?" achievement where your goal is to civilize Judea.