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If I was a modern or medieval Slav brought back to ancient Eastern Europe as a ruler's advisor, I would probably want my country to convert to Judaism (the "Israelite" religion in Invictus). And with the Invictus Timeline Extender Mod, I would want them to convert to Christianity, which becomes available in the Mod. This is because Christianity displaced paganism as the key religious part of Slavic cultures, with some exceptions. Some Baltic people were a long holdout of paganism, and maybe some paganism survived deep in Russia or Siberia.
Unfortunately, Imperator doesn't let you "integrate" Judaism or embrace a mixed Jewish-Pagan pantheon. So you have to convert your kingdom to the Israelite religion, or else over time your kingdom's Jews will convert to your paganism (Matrism in the vanilla version, and Balto-Slavic "Wera" in Invictus). The same issues apply to converting to Christianity in the Timeline Extender Mod.
I have just conquered the Maeotia region near Crimea at 220 BC in game time, and Crimea and Maeotia have had DIaspora Jews since the starting game date. Currently, my kingdom has 9 Hebrew Population, 3 Israelite Tribesmen and 2 Israelite Slaves.
Integrating the Hebrew Population's culture is easy, but takes a big stability cost. Converting to Judaism is tricky though.
To convert my empire, need:
- 200 political influence, 1 Jewish character, and at least 50% of my capitol's non-Slav population to be Israelite/Jewish for the conversion process.
-- I have 128 Influence Points currently. 1 year gives me about 40 Influence points.
-- I can move my Jewish pops to a single territory. 1 of them is stuck in a very disloyal province (12% loyalty).
-- To get a Jewish character in my court, I need to invite a disloyal foreign one. This part isn't too hard. I can click on the View Characters button in Egypt's Diplomacy menu and look for a disloyal Israelite to invite.
-- Moving my capitol to Maeotia requires that its culture and religion match the kingdom's official ones. In addition, it takes 80 Political Influence points if my population in the territory is about 20. With 14 pops there currently, it takes about 140 Influence points to move the capitol. I also have to use a Migration to bump the capitol's culture and religion to the official one.
-- Gorgippia at the game's start is a mostly Jewish city in the Maeotia region, so it would be an ideal place to move the capitol to. I should set the Maoetian province to a policy other than "Conversion". The big problem with making Gorgippia the capitol is that it has 1 non-Jewish noble, 2 non-Jewish citizens, and 1 Jewish Freeman. But in my whole kingdom, I only have 3 Jewish non-Slave Tribesmen to work with, and 1 Jewish Slave who can promote to a Freeman. And they need to balance out the non-Jews in Gorgippia.
-- I could pick a rural settlement like Hermonassa as my capitol instead, and move my Jewish tribesmen there, but it will be expensive for my influence points, and the longer I wait, the more likely it is that my Jewish pops will convert to my official pagan religion.
-- For all of this, it seems that I should wait until my Influence point level gets up to 340, so that I can take all of these actions at once. Otherwise, if I invite the foreign Israelite and move the Jewish pops to a single spot, and then wait for 5 years, the character could die or the Jewish Pops might more easily get targeted for conversion.
-- It seems tricky because on one hand, you need to have your official religion be the dominant one in a territory to move your capitol there, but you need to have at least as many non-slave Jewish pops as non-Jewish ones in the capitol in order to convert your empire to Judaism.
-- Normally, the easy way to do this would be to have or move your capitol near a Jewish area and then move tons of Jewish slaves or tribesmen to the capitol, and then wait for them to promote into Freemen, by importing Livestock and also Choosing the Mobility Policy. But in this case, I don't have many Jewish pops at all.
-- The easiest path would be just to stay with Balto-Slavic paganism as your religion until Christianity comes around, as the Timeline Extender Mod requires you to convert your empire's religion again if you want Christianity, even if you are Jewish at that point.
-- The Israelite religion, or Judaism, focused on a pact between Jehovah and the Israelite people. The Torah objected to worship other "gods" like the Canaanite Baal and idols. If a gentile group met the theological demands of Judaism for other nations, they would be what some refer to as "Noahides", that is, followers of Noah's relationship with Jehovah after the Great Flood's end. But it's questionable whether Noahides would be considered followers of the Israelite religion. So even if the Slavs were to worship Jehovah and abandon their pagan gods and idols, it's questionable whether they would be considered followers of Judaism.
-- Some ancient Greek gentiles like the philosopher Pythagoras were Monotheists, despite Greek mythology being Polytheistic. Based on Josephus' use of terms, it seems that a monotheistic pagan might refer to the Most High God as "the Deity", Deus, Jove, and Zeus, without necessarily personally ascribing to Polytheistic ideas about Zeus, like Zeus' relative gods. Nonetheless, even if we were to consider gentile monotheists theologically tolerable to Judaism, the game still gives us the dilemma between converting our kingdom to Judaism or else staying with paganism and converting your Jewish population over time. The Jewish population of Maetia and Crimea converts slowly, but if it stays under pagan rule for the course of the entire game, it seems likely to eventually assimilate.
A Russian article on the Blagoveschenskaya Gora is here:
http://varvar.ru/arhiv/slovo/blagoveschenskaya-gora.html
One of the cult object art associated with the Blagoveschenskaya Gora is of the Bear, which is also associated with ancient Slavic religion. The Yukhnove Culture and Melanchlaenians are associated by scholars with Early Slavic, Balt, and Iranian cultures.
That's interesting about the Blagoveschenskaya Gora and bear symbolism. That would explain why (Early Age) Rus in Dominions 5 has units related to bears, though I already figured that it was from mythology. That's a game based on mythology by the way; I think one of the few devs working on the series was/is actually a mythology professor. There are three ages in it, the nations are based on mythologies. For example there are nations such as Gath and Hinnom in it, which may be of some interest. A nation comparable thematically to Rome, though titled Ermor, is also in it through all three ages, but they change a great deal from the Early Age to the Middle and Late period settings like many of the nations do; in this case they become undead oriented after the fall of the Ermor empire in the early age.. For example the Rus nations change from humans and chudes(sp?) of the two moeity of the bear cult, to humans and chudes dominated by Vanir in the middle age, to a human society controlled by princes with powerful mystics in the Late Age. It features a lot of magic and fantastic creatures however so it's not much like this game as it does not have intentions to be based on history but instead on mythology.
Chudovische in Russian means monster. Chudo means wonder/miracle. I saw online that the Netflix Witcher series uses Slavic mythology, although the Witcher seems to use West European art styles.
Pre-historic Indo-European mythology probably has a lot of overlapping themes and underlying denominators. Some of it might be hard to reconstruct. For instance, based on my Wikipedia, there is evidence of a "Supreme God" or an element of Monotheism or Henotheism in both medieval Slavic mythology, which also exists in pre-Christian Hinduism (eg. the Vedas). In that case, it can be hard to decide whether the Slavic Monotheistic element was an influence from Christianity, or part of the shared pre-Christian heritage, as reflected in Hinduism.
I'd guess it's probably related more to the latter definition you provided of wonder/miracle but that's just a guess.
One deviation I would probably do - I wouldn't move the capitol north into unclaimed lands in that Province where the going task-quest has you build 3x cities, as there's already not just good population as-is at game start, but the Barbarians make it easy to raise cities up there as they feed Pops on a cycle (I never fight the Barb's - totally allow them to siege and move in). My going technique for Assimilation/Conversion - is to always start in with forced Governor change to Convert Religion and get the area up to at least 50% but more preferably 70% or better, then shift to Assimilate Culture the rest of the way and if my Governor doesn't change it himself, switch to a more profitable focus later. I am hyper-diligent on converting/assimilating Pops from Day 1 of taking over new lands, and never use the allowance of "accepting" another culture, as I employ more of an "all or nothing" society approach.
Chuyat in Russian is a verb that means to feel or sense.
A couple books treat the word "Chud" as a short form for Chudishche, monster, as in "Chud" as the translation for Bertrand Santini's "The Yark" book.
https://en.wikipedia.org/wiki/Chudes
Chuds in folklore
In Russian folk legends, the Chudes were described as exalted and beautiful. One characteristic of the Chudes was 'white-eyed', which means lightly colored eyes.
Russian bylinas reminisce about the destruction of the Chudes when the Slavs were occupying their territories. When a Chude township was attacked, Chude women drowned themselves, along with their jewels and children, in order to avoid robbery or rape.
In the chronicles which narrate about the founding of Russia, the Chudes are mentioned as one of the founder races, with the Slav and the Varyags (Varangians).
Folk etymology derives the word from Old East Slavic language (chuzhoi, 'foreign'; or chudnoi 'odd'; or chud 'weird'), or alternatively from chudnyi, wonderful, miraculous, excellent, attractive.
Chuds or Tchuds are traditional generic villains in some Sami legends[citation needed], as well as in the Sami-language movie Pathfinder from 1987, which is loosely based on such legends.[11]
Other sources suggest that ancient Chuds spoke a Finnic language similar to the Veps language.
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It appears from the wikipedia it was also the name of a historic people, which I just learned from the wiki article that also describes non-folklore uses of the word.
Now that I see the Wikipedia article, I remember that the Чудь (Chud') were a tribe or nationality in medieval Russia. The apostrophe marks a short "y" sound.
To clarify: The article is saying that the Chud' tribe were in Russian folklore.
they were not. Don't write again, please, history isn't your strong suit at all.
it was a nation of uralic language family and not a "tribe". And apostrophe doesn't make a short "y" sound ("y" doesn't exist, by the way). It makes a consonant soft and that's all.
as for "invictus" (it's always stupid pseudo-latin, funny), it has nothing to do with the game and isn't more historically accurate. Shocking, I know. The whole thread was fun but ultimately totally wrong.