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World History Foundation: (Do consider donating some small sum, if you love it)
https://www.worldhistory.org/
Encyclopedia Brittanica
https://www.britannica.com/
P.S. @rakovsky: I have a considerable part of my life in academics and very occassionaly I do come across passionate people like you. Lots of respect, keep it on!
There is evidence that the ambar trade went back to the era of Troy in the 2nd millenium BC. In this theory, perhaps some "Veneti" related to the Adriatic Veneti had colonies or some kind of control over central Poland in an ancient era well before the setting of Imperator Rome.
The Britannica article on the Wends says that they are also called Sorbs, and that they denote "any member of a group of Slavic tribes that had settled in the area between the Oder River (on the east) and the Elbe and Saale rivers (on the west) by the 5th century AD, in what is now eastern Germany." I also read a theory that the term Sorb for Slavs is related to the term Serb.
My main thesis is that the term "Venedi" when applied to ancient Poland included a large base of Slavic people.
The Venetians of north Italy had an ancient amber trade that ran frrom the area of Venice up to the mouth of the Vistula (Bay of Gdansk). This was in the era before Imperator Rome's beginning. Ancient Greeks, Latins, and Germans used this term "Veneti"/"Venedi" to apply to tribes across this expanse. These tribes included Italic people like in the Venice area, or more broadly Italic, Etruscan, Celtic, Baltic, and/or Slavic people. They included Baltic or Slavic people because this range of tribes included the 12th-4th century BC Lausitzer Culture that spread from East Germany to Ukraine. Remains from a Lausitzer settlement in east Germany showed R1A DNA associated with the Balts and Slavs, and Balts and Slavs both lived in the area by the Bay of Gdansk in medieval times. The population of Poland today is considered basically Slavic and has about 60% R1A DNA.
You can see a map of the ancient Venetian Amber trade here:
https://upload.wikimedia.org/wikipedia/commons/thumb/6/67/Baltis_amber_road.jpg/440px-Baltis_amber_road.jpg
The Venedi range in the 1st century extended from the Bay of Gdansk to the Carpathians and into West Ukraine, so their territory certainly included much more people than just the Balts, and this territory overlaps with the ancient Slavic homeland. Further, the Przeworsk culture of the ancient period and the Zarubintsy culture are associated with the Slavs and are included in the Venedian territory. Further, West Europeans and Byzantines of the 4th-6th century in their writings considered the Slavs to be the descendants of the Venedi.
There are gameplay reasons to prefer a start with Saloia to consider, just in case you've never started a game in this tribal area.
- Formable is "Aestuia" which relates to your OP Discussion here in the thread, for thematic play through. It doesn't take long to get to the formable level either, it's quite fast if you stomp over your tribal neighbors early enough.
- You start with Rural Tradition and the nerf is the best of the nerfs to have for traditions long term, because the -4% National Tribesmen Happiness has ZERO consequences after you progress away from MIgratory and Settled Tribe later in game (Tribesmen become a detriment, not a help, once Civilization level increases, so a nerf to them is a buff considering how quickly they want to promote/demote etc.).
- You start with the military shrine for a Matrist god, game-long buffs for the capitol province from game start.
- Just west is settlement of Venedicana that has the other Military Matrist god's shrine, in the first tribe to conquer and take land from (easy take-down if you start alliances with 1-2 other tribes further west from day 1 of the game. So after a take-down of this competing tribe, you now have 2x shrines buffing for you.
- It's a Migratory Tribe game start, which in itself is a good change of game conditions compared to playing monarchies and republics around Rome.
- Look north of Saloia's game start province, as that is the unsettled province of Turuntia. Now I won't give away all the spoilers of the special Mission tasks to settle here, but it means you have a nearly complete unsettled province on your border that you can migrate settle into after conquering your close Aestian neighbors.
- Look south of Saloia's game start, aside from the easy task of taking over your tribal neighbor to then hold your entire starting Province, just look at all those Settlements you can take over (lots of gameplay fun migrating/sprawling into there).
- Significant religious consideration: once you conquer all your fellow Matrist religion tribes (and there's only a few until you stumble into Tuistic religion tribes further west), you are "it." That's it for the Matrist religion, as you're in charge of the entire religion's future. This matters because there are no other shrines/temples built up for your gods, other than the 2 Military shrines already established as prior mentioned. So you have ZERO competition to build your religion's shrines (and expand to temples) as you expand your kingdom later. I can't recommend a Monarchy or Republic as a better progression, but I would highly suggest consistently Converting all your Pops to Matrist and not negotiating secondary cultures for most if not all the game (you get so many Pops from all the migratory settling, conquering, and growth, that you can keep a >50% dominance for culture and religion through the entire play-through).
- I also like building a small navy soon as I have coastal territory/port, as I like taking unsettled Gotland (settlement of Vineta in game) and in case you aren't aware, just this one island (and isolated) settlement results in a new Levy of 2k troops to wield in a war (simply transport by boat back to mainland for each war). Give that little island a couple upgrades to import supplies and if lucky with Iron, you may get some bonus heavy infantry. So your positioning gives you this nice, protected, isolated army source to further your expansion on the mainland. You can choose to expand into Vineta's province of Herulia, and take that entire Scandinavian region, although getting into that grind can delay goals around your capital to expand into unsettled territory
- Note the "Wall of UNcivilization" to the east. That's a double-bonus for random free Pops creeping out as Barbarians who will siege-settle a Pop, but also ensures you have no competing tribes/kingdoms that can flank your territories along that wall of Eurasia. It's a great position to be in for a full play through.
- A negative, you'll notice that you get nerfs to food production because it's a cold region.
- A hint for Turuntia, always read the full list of buffing options as you settle Turuntia and get "blessed by the gods" because the increase in production of the local Trade Good is always the choice to pick, as you get the extreme boost of 2x settlements each getting +1 Trade Good. And guess what? It can fire again (and again?) and you pick the same thing. Before you know it, you're producing +5 or more of a Trade Good with a City on top.
Enjoy.
Wikipedia is not a reliable source of infromation. It's good enough to get you interested in the topic and basics of it (and some articles are written very well), but to do proper research you need to read academic papers and books and most importantly, historcial sources, like texts written by Roman/Greek writers (preferably in original language like Latin/Greek). That's why during historical studies you learn at least basics of these languages.
Of course, we will never fully know "how everything was back there" but it's a good start ;)
Nice to see some people passionate about history and with academic background over here.
Fortunately common stereotype that all games are just mindless clickers and waste of time is slowly dying.
The 6th c. Byzantine writer Jordanes' book, "Getica" is online with the Latin placed next to the English here:
https://www.harbornet.com/folks/theedrich/Goths/Goths1.htm
In Part 1, Chapter 4, Jordanes describes the Goths conquering the "Spalorum"/"Spali" by the Scythian region of "Aujom" by the Pontic sea.
Note: "Ispolini" is the modern Russian word for "giants", as the modern Synodal translation of the Bible uses for the Nephilim. I haven't been able to confirm that "Spali" means the same as giants, and didn't find the primary source for where the 6th century Byzantine writer Procopius says that the "Sporoi" were Slavs.
In Chapter 23, Jordanes writes about the 3rd-4th century Gothic ruler Ermanaric's conquest of the "Wenethi" (Veneti / Winiþos in English). Jordanes explains that the Veneti now are also called Sclaveni.
Here is the Latin text section, followed by the Latin and English side by side, for where Tacitus in the 2nd century describes the Venedi:
https://www.thelatinlibrary.com/tacitus/tac.ger.shtml#46
Here is the Latin-English text:
Source:
https://smerdaleos.wordpress.com/2022/11/15/%CF%84%CE%BF-%CF%87%CF%81%CE%BF%CE%BD%CE%B9%CE%BA%CF%8C-%CF%84%CF%89%CE%BD-%CF%83%CE%BB%CE%AC%CE%B2%CF%89%CE%BD-%CF%84%CE%BF%CF%85-%CF%87%CE%B5%CE%BB%CE%BC%CF%8C%CE%BB%CE%B4%CE%BF%CF%85-2/
Grand Strategy games & 4X usually attract players looking for some depth (in terms of content, history, simulation etc.) rather than fancy action.
At least, that was the kind of players I experienced when playing Travian & Civilization IV & V years back.
Now, honestly I am not sure whether it is the same.
Plus majority of the games being offered in campuses for competition or fun are arcade or action, maybe puzzles in some cases.
I am very impressed with the gaming community I found here at Imperator: Rome board.