Imperator: Rome

Imperator: Rome

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joshdep Sep 26, 2022 @ 3:30pm
Question about surplus in Capital and trade good production in general
Very new player here, so probably missing something obvious, but I understand that if you produce more than 1 trade good in a province (and don't export it), you get a surplus in your Capital and a related bonus.

However, when I start a new game as Rome, I get only capital surpluses in wine, iron and grain (goods which have 2 territories producing them), and although I also produce 2 salts in Lavinium and 3 clothes (2 in Rome and 1 in Fundi) I have no salt and cloth surplus in Capital (even if I export 1 cloth to syracuse, my understanding is that I should still get a surplus in Capital because I have 2 clothes left)

What am I missing here ?
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Showing 1-15 of 16 comments
jomigaru Sep 26, 2022 @ 3:38pm 
Go to Latium (any territory in Latium) and left click. Once the screen where you can see the trade goods is open, notice right below the IMPORT button. Click there and create trade routes as you like.
[__h.stickeye_] Sep 26, 2022 @ 4:05pm 
if i follow your description, I would be stumped too. All i can say is that I wouldnt worry over surplus' bonus as Rome, you are so powerful they hardly matter.

If you really want to learn the basics of the game much easier, play a tribe. You can track simple things like that much better. You will also find that there are many other things which matter much more.
Last edited by [__h.stickeye_]; Sep 26, 2022 @ 4:06pm
joshdep Sep 26, 2022 @ 4:08pm 
@jomigaru thanks for the answer, but I know how to create import trade routes. I was just wondering why, though I produce 3 clothes and 2 salts in Latium, I don't get capital bonuses for these goods
joshdep Sep 26, 2022 @ 4:13pm 
@__h.stickeye_ thanks for the answer, I guess I can continue playing without understanding that specific point, but it still bugs me a little bit (kind of nerdy, I like to make informed decisions ;)
SaD-82 Sep 26, 2022 @ 4:37pm 
This could be the well known bug in regards to trade goods surplus display at the start of a game.
Try importing something, unpause the game and let the month tick over - I wouldn't be surprised if suddenly your salt and cloth surplus is listed as surplus.
markeason Sep 26, 2022 @ 4:37pm 
It's a good observation. You are not missing anything.

The game will update after the first month ticks over and you will have your surplus trade goods in the capital.

A lot of game data updates at month roll-over.
jomigaru Sep 26, 2022 @ 4:39pm 
Originally posted by joshdep:
@jomigaru thanks for the answer, but I know how to create import trade routes. I was just wondering why, though I produce 3 clothes and 2 salts in Latium, I don't get capital bonuses for these goods

Probably because those trade goods are being "bought" by other countries. Go to trade screen and select block surplus in capital. Also you can manually cancel those trade routes (if thats the issue) manually in the trade screen too.
joshdep Sep 26, 2022 @ 5:00pm 
@SaD-82 and markeason thanks, you were both right, after some testing, it appears that it was indeed some kind of game start display bug. After either letting one month pass or, even easier, adding some import routes, the surplus bonuses appeared in the Capital.

Thanks to everyone for the quick and friendly replies:steamhappy:
Last edited by joshdep; Sep 26, 2022 @ 5:03pm
markeason Sep 27, 2022 @ 12:51am 
Having looked at it again, it appears that none of the additional resources (above base) for any province, is included in the capital stock at game start.

For example grain, there are two in the capital, but there should be three (2 produced in Norba, 1 produced in Fregellae). Two is enough to get the capital bonus, however there should be three.

It looks to me like the additional resource (from Norba due to farming settlement and 10 slaves) is not included in the province total at game start.

I suspect this is the case for all surplus resources due to province improvement, whether they arise from a city, or slave population / building improvement or any other such factor.

Even cloth, for which the capital should have three, (two from Roma, one from Fundi) has only one. Even without the additional resource from Roma due to the city being there it should be two. However, one is being traded away to Syracuse at game start.

As you have discovered, the game will update either at the monthly tick or if you interact with the specific mechanic - on this case setting up a trade route.
jomigaru Sep 27, 2022 @ 3:56am 
Originally posted by markeason:
Having looked at it again, it appears that none of the additional resources (above base) for any province, is included in the capital stock at game start.

For example grain, there are two in the capital, but there should be three (2 produced in Norba, 1 produced in Fregellae). Two is enough to get the capital bonus, however there should be three.

It looks to me like the additional resource (from Norba due to farming settlement and 10 slaves) is not included in the province total at game start.

I suspect this is the case for all surplus resources due to province improvement, whether they arise from a city, or slave population / building improvement or any other such factor.

Even cloth, for which the capital should have three, (two from Roma, one from Fundi) has only one. Even without the additional resource from Roma due to the city being there it should be two. However, one is being traded away to Syracuse at game start.

As you have discovered, the game will update either at the monthly tick or if you interact with the specific mechanic - on this case setting up a trade route.

Have you checked if you are exporting those goods? (trade screen, export)
Last edited by jomigaru; Sep 27, 2022 @ 3:57am
SaD-82 Sep 27, 2022 @ 4:10am 
Originally posted by jomigaru:
Have you checked if you are exporting those goods?

This happens regardless of this. It's a bug as old as this game itself.
markeason Sep 27, 2022 @ 4:17am 
Originally posted by jomigaru:
Originally posted by markeason:
Having looked at it again, it appears that none of the additional resources (above base) for any province, is included in the capital stock at game start.

For example grain, there are two in the capital, but there should be three (2 produced in Norba, 1 produced in Fregellae). Two is enough to get the capital bonus, however there should be three.

It looks to me like the additional resource (from Norba due to farming settlement and 10 slaves) is not included in the province total at game start.

I suspect this is the case for all surplus resources due to province improvement, whether they arise from a city, or slave population / building improvement or any other such factor.

Even cloth, for which the capital should have three, (two from Roma, one from Fundi) has only one. Even without the additional resource from Roma due to the city being there it should be two. However, one is being traded away to Syracuse at game start.

As you have discovered, the game will update either at the monthly tick or if you interact with the specific mechanic - on this case setting up a trade route.

Have you checked if you are exporting those goods? (trade screen, export)

With all due respect, did you read the post before replying?

". . . one is being traded away to Syracuse at game start. "

:)
jomigaru Sep 27, 2022 @ 4:19am 
Originally posted by SaD-82:
Originally posted by jomigaru:
Have you checked if you are exporting those goods?

This happens regardless of this. It's a bug as old as this game itself.

Jesusf******chist, you are right. I stand corrected. Funny thing is I have played so many times with Rome that I took what the game was offering me and never checked it out.

Still, in later stages you will lose sometimes the surplus of cloth and wine in your capital. THEN, going to the trade screen to manually cancel one of those export routes to regain your surplus will be necessary.
jomigaru Sep 27, 2022 @ 4:21am 
Originally posted by markeason:
Originally posted by jomigaru:

Have you checked if you are exporting those goods? (trade screen, export)

With all due respect, did you read the post before replying?

". . . one is being traded away to Syracuse at game start. "

:)

I was wrong, i have no problem to admit it.
markeason Sep 27, 2022 @ 4:33am 
Originally posted by jomigaru:
Originally posted by markeason:

With all due respect, did you read the post before replying?

". . . one is being traded away to Syracuse at game start. "

:)

I was wrong, i have no problem to admit it.

No problem.

It is right that one of the cloth resources is traded away at the start of the game.

There should be three, which would leave a capital surplus, but there is not a surplus.

That is because the extra cloth from Roma being a city is not there at the start.
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Date Posted: Sep 26, 2022 @ 3:30pm
Posts: 16