Imperator: Rome

Imperator: Rome

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Feynrik Feb 6, 2022 @ 9:58pm
Tribe centralization jumps
As starting as tribe starts out with rather weak centralization.of -50. I aim to first fast go up to +10 for the law that gives -.05 terror and then immediately after go back with all the left laws means down to -100 for those nice army boosts of 15 percent disipline and extra warmen.
Then raze Rome for pillaging the 1000nds and again golds, steal relics and else fun stuff on the world map etc.

Antone even tried this boost when at minus 100 centralization? Is it really this good?
How long did this down by the laws take?
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Showing 1-15 of 27 comments
Feynrik Feb 7, 2022 @ 9:22am 
No, this is not worth the matter as by ten years Rome has gulped already half Italy but my tribey just up some 12 points, from -50 to 38. Not worth it as also want the neat +.15 stability/m and this loosing -.05 centralization each month.
[pig]tyler Feb 10, 2022 @ 11:13am 
I actually think its a fun way to play. Especially in the beginning as you can convert pops to your culture and religion instantly. I can go from 10 pop tribe to over 1000 in less than 50 years and then you can either continue decentralization or can centralize and switch govt types. There are some other gamey type practices you can use also such as putting a migration army in each province thus when the war starts the enemy cant raise an army and you easily win. Also if you settle the provinces you take no aggresive expansion and can expand really quickly. Im even playing a peaceful migratory game right now and I control all of Northern Europe and Russia about 400 territories currently with a little over 1200 pops and im only 50 years into the game and I havent fought a single war yet. Just using diplomacy and colonization. Ive actually expanded faster than Rome altho they have 3 times as many pops. I can raise roughly 80k troops and If needed could probably raise 100 thousand migration troops so when war comes with Rome Im fairly confident I can defeat them but I havent fought them yet.
[pig]tyler Feb 10, 2022 @ 11:21am 
Ive spent hours on playing as a migratory tribe so if youre interested in some hints let me know and I can share what ive learned.
Hagemann Feb 10, 2022 @ 11:52am 
Sure post some hints.

Originally posted by pigtyler:
I actually think its a fun way to play. Especially in the beginning as you can convert pops to your culture and religion instantly. I can go from 10 pop tribe to over 1000 in less than 50 years and then you can either continue

Expand on this
[pig]tyler Feb 10, 2022 @ 12:25pm 
Originally posted by Hagemann |5.Geb.Div|:
Sure post some hints.

Originally posted by pigtyler:
I actually think its a fun way to play. Especially in the beginning as you can convert pops to your culture and religion instantly. I can go from 10 pop tribe to over 1000 in less than 50 years and then you can either continue

Expand on this
When you migrate it converts existing pops to your culture and religion. So you can quickly assimilate a population without waiting many years.
[pig]tyler Feb 10, 2022 @ 12:31pm 
My strategy is to maximize the happiness of my primary culture and keep my stability low so that it regenerates quickly. so even with 1-2% stability my tribe stays happy and stable. Then you just move around the map absorbing and converting other cultures and religions. You can also recentralize and get rid of the law that limits you building metropolis's and then decentralize again and even have megacities as a migratory tribe with 100% decentralization. yes you take a big hit to research points but in my opinion it can still be effective. 50% hit to research points but if you have several mega cities with tons of nobles you can still get quite a bit of research. Also my generals enslave 40% of a province when they conquer it so you can move all those slaves to your capital and migrate to quickly convert them also. It can be pretty effective. The only downside Ive seen so far is no legions. I havent found a way around that.
Hagemann Feb 10, 2022 @ 12:58pm 
Originally posted by pigtyler:
Originally posted by Hagemann |5.Geb.Div|:
Sure post some hints.



Expand on this
When you migrate it converts existing pops to your culture and religion. So you can quickly assimilate a population without waiting many years.

I thought migrating only took up integrated pops with you.
Also how do you take another nations territory without having a claim to it?
Last edited by Hagemann; Feb 10, 2022 @ 1:59pm
[pig]tyler Feb 10, 2022 @ 6:54pm 
No all you need is a majority so for instance 10 integrated pops out of 19 the other 9 will convert to your religion and culture.
[pig]tyler Feb 10, 2022 @ 6:58pm 
There are several ways to start wars. You can demand access and if they say no it starts a war. You can then settle your units on their territories and "absorb" them without taking any aggressive expansion or needing any warscore. Just make sure you have enough migratory units to colonize them. Then you remigrate and repeat the process. You can either move on or keep the land and repopulate it with pops of your culture and religion and since you have maxed the happiness of your pops even with very low stability they wont generate any discontent.
[pig]tyler Feb 10, 2022 @ 7:01pm 
Other ways of starting wars. When you pillage with your migratory hordes after 3-4 times it will cause a war. or you can just straight up start a war with no casus belli as long as you have 20% stability. You maximize your stability regeneration by stacking divine sacrifice every few years and taking the right laws and keeping your stability below 20% which will make it regen faster. You can also colonize or settle one territory on their border and start a war with a claim or using the government council.
[pig]tyler Feb 10, 2022 @ 7:01pm 
Sometimes when you demand access they will say yes. If you send them an insult a couple times usually it will force them to say no even if you are much stronger than they are.
[pig]tyler Feb 10, 2022 @ 7:10pm 
so for instance if you demand access and they are allied with 2 other tribes or countries, break up your migratory units into many stacks. Place one stack over each territory they or their allies own with enough units to settle it. IE enough pops to equal the number of pops in their territory so you can settle it. Migratory hordes can travel anywhere you dont have to be at war so you can preplace them before starting war. Since you have units in every territory they cant raise an army and you will quickly win. Be sure and assign a general to the armies that are besieging fortresses. Once you controll every territory. Settle your units in each territory. You now instantly control their country and didnt have to fight any battles and took no aggressive expansion. Now simply remigrate your units to increase the size of your army and look for more or stronger more populous opponents. The Germanic migratory hordes like Bastarnae or Marcomanni are good for this as they start out at -50% centralization and get a -10% discount to migrating.
[pig]tyler Feb 10, 2022 @ 7:13pm 
You can even easily defeat more technologically advanced nations by simply outnumbering them 10-1. if you outnumber them 10-1 in battle you will instantly defeat their army. So if they have 2000 men if you attack them with a 20000 man migratory horde it will instantly eliminate them with out costing you any losses. Or find where their main army is before the war by scouting with your migratory units and place a large enough horde over it to instantly eliminate it as the war begins.
[pig]tyler Feb 10, 2022 @ 7:16pm 
You can also max out your enslavement. Ive gotten it to 40-50% but you can go even higher if you try. Then start a war but take no land just enslave their population and migrate/convert them in your home territory once the war is over. You can easily convert a couple hundred pops per war this way if you play your cards right. Just make sure you have generals assigned to your migratory hordes or use your regular army units otherwise they wont take any slaves.
[pig]tyler Feb 10, 2022 @ 7:19pm 
If you keep a horde stack in a city with no fortress like Ostia or Capua for instance you can pillage 2-3 times to get gold and political power every so many years. I even sometimes permanently station them down in the cities as far as Egypt and Seleucids and can farm gold and political power this way all thru the early game. Just be sure to stay under the attrition limit so they dont starve. Just be sure there is 20 civilization value and as I said this is also a good way to start a war if you need to also without a casus belli.
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Date Posted: Feb 6, 2022 @ 9:58pm
Posts: 27