Imperator: Rome

Imperator: Rome

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damianvincent Feb 21, 2021 @ 2:33pm
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Population 101 - A Tutorial on Pops in Imperator
Population Tutorial

Salve, Citizen, I've noticed some people asking questions surrounding the pop system here in Imperator Rome and since it's one of my favorite features of this impressive title, I thought I'd give a little back and offer up a population guide, basically the strategies I use to develop massive slave estates in my nation, generating massive amounts of resources and thus trade goods and bonuses as well as lots of income. Without further ado, let's get to it, Dominus.

First thing is first. Decide what kind of nation you want to play. A lot of players like to roleplay, others like to min/max everything they can get their hands on. Both playstyles are indeed possible and feasible through Imperator. Think about the "Strategic Resources" your nation needs first and then the "Capital Bonus" you're going to want your nation to have. Obviously things like Iron, for heavy infantry, and unless landlocked, wood for ships are key "Strategic Resources". Now the capital bonus for Iron is +10% Heavy Infantry Discipline so obviously we're going to want that, same for wood, it gives a 25% increase to ship recruitment speed so we'll want to ensure our nation has both Iron and Wood in surplus at the capital for the capital bonuses. Now if our land produces those resources naturally wonderful, we can develop them anywhere in our lands and trade them in to the capital with a local trade route, otherwise, we'll want to establish foreign trade routes to get the bonuses. I can't stress enough, if you produce it locally, don't waste an import on it, expand production locally before importing from a foreign source. For the sake of this tutorial we're going to assume that's the extent of the 'Strategic Resources," we're going to need and will move on to the next phase of internal development.

Once the needs of the state have been taken care of, it's time to get rich. A key thing to remember here is the bonuses that will reduce the number of slaves we need to generate a surplus of a resource. Things like farmland. Farmland is great land because it reduces by 2 the number of slaves you need to generate a surplus of that resource. From there you'll be looking at building either in settlements the Mine, which requires a minable resource or a farming settlement, also obviously requires a farmable resource, but it will further reduce the number of slaves needed by 5. So a farming settlement on farmland that produces say wheat, can generate 5, 6, 7 wheat right at the start of the game if you move enough slaves around.

For cities, you'll want to unlock the foundry tech, which allows the building of the foundry in your Nation. This building can be built inside cities to reduce the number of slaves needed by 5. They are expensive buildings but can generate great wealth if used correctly. This brings me to another point, provincial population capacity. Now you'll need to keep an eye on your population capacity as you can't crame too many more slaves in there past it, well you can technically, but they'll start starving en masse and genocide is not our game, getting rich is. Rinse and repeat until you've gone through each province you own, and organize each province into massive slave estates generating lots of resources and money.

Now once you've gone through your nation and maximized its potential. You'll want to maximize the reward from your gains. Take your faction leader, he leads your family, give him the very best lands as holdings, that way the Royal family will always have a large personal income. Then take the remaining holdings and give them to the heads of the top families to ensure their loyalty, while simultaneously controlling their powerbases ensuring they don't get too big but stay where you want them.

If all done correctly, you will have gotten all the important strategic resources your nation needed, your nation would be maximizing its potential to produce, generating large wealth for the state, and the important families within it. Lastly, trade all the remaining surplus goods away. Make sure to develop goods that are trading for the most money. Things like precious metals/gold, glass, Earthenware, whatever is trading good in your game.

Now, Dominus, you lead a truly great family, at the head of a truly great nation, what is your next move...
Last edited by damianvincent; Feb 21, 2021 @ 2:36pm
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Showing 1-15 of 15 comments
damianvincent Feb 21, 2021 @ 5:23pm 
Last edited by damianvincent; Feb 21, 2021 @ 5:24pm
Skragglenuts Feb 21, 2021 @ 5:53pm 
Good job man.
jnpoint Feb 21, 2021 @ 11:03pm 
Thanks - all guides are welcome.
Zahn Feb 22, 2021 @ 12:45am 
Good job
damianvincent Feb 22, 2021 @ 8:47am 
Originally posted by Skragglenuts:
Good job man.

Thanks Bud, I hope it helps people out!
Adri Feb 22, 2021 @ 9:01am 
How do I upgrade a settlement to a city ? What are the prerogative ? I've tried to just move the pop in but nothing happens.. ?

EDIT : nvm I found it; you have to get 200 gold and 50 pp in order to upgrade to a city, then clic on the settlement img in the province tab, from there you can click to 'found a city' if you have enough
Last edited by Adri; Feb 22, 2021 @ 9:29am
damianvincent Feb 23, 2021 @ 7:21pm 
Originally posted by Adri:
How do I upgrade a settlement to a city ? What are the prerogative ? I've tried to just move the pop in but nothing happens.. ?

EDIT : nvm I found it; you have to get 200 gold and 50 pp in order to upgrade to a city, then clic on the settlement img in the province tab, from there you can click to 'found a city' if you have enough

Yep you got it. You can also upgrade cities to metropolises from there as well too.
Tanaka Feb 23, 2021 @ 10:43pm 
Thanks for the great tips!
damianvincent Feb 25, 2021 @ 11:57am 
Originally posted by Tanaka:
Thanks for the great tips!

No problem bud, I hope it can help people enjoy this awesome game some more!
damianvincent Feb 27, 2021 @ 12:32pm 
FYI I've created a new guide for the Military as well if anyone is interested in it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2409690163
Last edited by damianvincent; Feb 27, 2021 @ 12:33pm
Rysq Feb 27, 2021 @ 5:57pm 
I actually read all that. lets hope some of it sticks ;)
damianvincent Mar 2, 2021 @ 10:47am 
Originally posted by Rysq:
I actually read all that. lets hope some of it sticks ;)
Once you start to wrap your head around what the mechanics are actually doing it all starts to snap together for you. Next thing you know, you've got major slave estates, and you're on slave raiding runs to pump into the machine!

Let me know if you have any questions bud, I'll be happy to help wherever I can!
damianvincent Mar 5, 2021 @ 8:14pm 
Originally posted by jnpoint:
Thanks - all guides are welcome.


Absolutely, I hope it helps some out. We got a good influx of people with the awesome new 2.0 patch and I hope this helped some people get into the game a little easier!
Slothwhale Mar 5, 2021 @ 9:22pm 
Anyone else having issues promoting pops? Loved the advice but I can't press the button to promote Free Men (or any class) into Citizens. The button is there in the pop/ city interface but it just doesn't work. I've uninstalled and reinstalled the game several times and nothings changed.
This causes me to have VERY few citizens mid game and very poor research rate, which means my armies get slaughtered.

Any advice on how to fix this? Also how could I promote pop's without needing to hit that button?
damianvincent Mar 5, 2021 @ 9:52pm 
The promote, demote, and convert automatically now. Since like 1.2ish...
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Date Posted: Feb 21, 2021 @ 2:33pm
Posts: 15