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What is the "venedi"? The German tribe - you should have no trouble defending against Rome with them to be honest.
It all depends on where you are and how much you can challenge them diplomatically.
For example if playing a Latin minor in Italy, you can ally them at the start and keep them tied in your wars.
If you are further away, (Gaul for example) pick few allies (different region works best, because there are pretty much free CB on many nations in same region) and support them to grow strong.
In any Rome period game you could rely on Carthage or the Greek successors to provide some counter point. You could also rely on civil wars ripping at Rome every hundred years or so.
Not so in this game. Civil wars are pretty worthless and, as i said, the AI doesn't know how to move across water. The Italian region is already so incredibly tall at the start of the game, not even the Greek polis are comparable (and that is historically completely inaccurate). There is no way that Rome doesn't end up owning all of Italy. So no matter how many allies you can find, nobody can actually get to Rome.
I played one campaign as Albion and Rome sort of lost its way across Gaul (because AI and all that).
By that point Pritannia was taller than Italy and unassailable because ... AI can't do water.
You won't see Carthage being a problem to Rome, you won't see smaller nations banding together to a point that they can at least provide some resistance.
You also won't see them having civil wars or internal crisis.
So you really don't have an opportunity to strike, they are always at full power and their full power is absurd compared to everyone else.
this!
they'll probably going to nerf it a little, but Imperator ROME should have a very powerful... well, Rome
Well, you are assuming that beast Rome is sort of a historical "baseline" meaning if we run history over and over again we'll get massive Roman empire most of the time. But we don't know if it's true. It could be that our timeline is unlikely and historical Rome is a result of a unique chain of events.
Another problem with that is that a game primarily needs to be fun to play. Historical accuracy is not the goal but merely one of the tools to achieve that. And for a game to be fun it is important that it is balanced and re-playable (i.e.it doesn't play the same every time).
probably right now they are a tad too fast, but not too strong
The antagonist modifier is simply breaking the game , the developer openly cheats on base game! it's unacceptable , 2.0 is disappointing.
now its just rome steamrolls everything and it makes it feel like its no longer random,
Its fairly easy to snipe a province or too, occupy war target and defend it for 20 ws peace out.
Once you have beaten the AI once or twice and dont suddenly get weak, they wont challenge you again.
Its all about the war target for normal cbs, if they attack, avoid fights and just hold their war target.
Drop good governors for high mil govs.
One of the things that helps Rome is the free techs from military tradition
I like that Rome is OP and steamroll. But it would be nice that tribes were a nuisance for Rome. Or other powerful nations should be more willingly to stop Rome.
I'm playing as Egypt, which it's easy (except with assimilation and religion, it takes more time and you have more region revolts). It was really funny to watch Rome completely stop and being more cautious after I took Magna Graecia.