Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its not possible if you are conquering but min 1-2 cities per province would be generally a good thing, in relation to nearly every thing ie income,levy,happiness etc
A strategic placed city in new conquered lands can be used to convert more efficiently in both culture and religion.
Build slave cities with foundry and slave pit on high income trade goods and noble cities with academy and library on low income trade goods.
Look at a mission that is to boost a region you own:
Food - increases growth and boosts food for war and happiness
Mines- Increases income and can boost commerce income if slaves push out another trade good
Cities - Increases income, pops and allows specialisation.
Trade - Increases commerce income(the money maker)
Increase trade routes - Increases commerce income and nation boosts
If you want cities you need PI inventions to boost PI growth
So hope that helps
I've found that there's a better way to farming p. I.
the character interaction for the ruler "seek support" (or something similar) not only will increase pi by 20%, but for the duration it gives the chance of events that gives good chunks of pi all at once.
I've funded several cities thanks to it.
it trades popularity for pi, so you'll have to offset it at some point
Hadnt seen that one thanks mate
No problem mate, it's something few people knows. I wish the game will improve in comunicating to the player his options, right now it's like treasure hunting finding these things!
Huh, the seek support scheme was one of the first things I noticed, what did take me awhile was realizing that the pi you get from offices is based on loyalty, and only loyalty. Cycling around characters to keep only extra loyal ones in offices can be a handy way to boost up pi generation, and if the office isn't terribly important for whatever reason their other stats don't really matter.
well, a bribe and a free hands give a +30 loyalty (i think) plus the +15 from the job that's a whopping +45 off the bat. picking someone with at least 50 loyalty is enough.
Off course, all of this is with rome, that between ideas and laws can get a -0.20 corruption per month. I usually cope it with high pay too, that immensely helps with overall corruption and corruption from bribes and free hands.