Imperator: Rome

Imperator: Rome

View Stats:
BitterKlinger Mar 28, 2021 @ 11:23am
Should you be trying to turn all your provences into cities?
The above.
< >
Showing 1-8 of 8 comments
sammwich Mar 28, 2021 @ 11:43am 
No, they will starve. I don't like to have more than three cities per province.
Razor Feather Mar 28, 2021 @ 7:54pm 
Generally its best to leave food producing territories as settlements to avoid having undue food issues. Cities also really aren't that useful if they don't have any pops in them, and larger cities make better use of pops than smaller ones, since they can stack bonuses higher to get more per pop output. So you want to focus on making a modest number of large, well developed, high population cities, instead of loads and loads of smaller ones.
Rooter Mar 28, 2021 @ 8:55pm 
Ive noticed there tends to be high yield trade goods hidden under food settlements.
Its not possible if you are conquering but min 1-2 cities per province would be generally a good thing, in relation to nearly every thing ie income,levy,happiness etc
A strategic placed city in new conquered lands can be used to convert more efficiently in both culture and religion.
Build slave cities with foundry and slave pit on high income trade goods and noble cities with academy and library on low income trade goods.
Look at a mission that is to boost a region you own:
Food - increases growth and boosts food for war and happiness
Mines- Increases income and can boost commerce income if slaves push out another trade good
Cities - Increases income, pops and allows specialisation.
Trade - Increases commerce income(the money maker)
Increase trade routes - Increases commerce income and nation boosts

If you want cities you need PI inventions to boost PI growth

So hope that helps
spike86 Mar 29, 2021 @ 3:57am 
Originally posted by Rooter:


If you want cities you need PI inventions to boost PI growth

So hope that helps

I've found that there's a better way to farming p. I.
the character interaction for the ruler "seek support" (or something similar) not only will increase pi by 20%, but for the duration it gives the chance of events that gives good chunks of pi all at once.

I've funded several cities thanks to it.
it trades popularity for pi, so you'll have to offset it at some point
Rooter Mar 29, 2021 @ 12:01pm 
Originally posted by spike86:
Originally posted by Rooter:


If you want cities you need PI inventions to boost PI growth

So hope that helps

I've found that there's a better way to farming p. I.
the character interaction for the ruler "seek support" (or something similar) not only will increase pi by 20%, but for the duration it gives the chance of events that gives good chunks of pi all at once.

I've funded several cities thanks to it.
it trades popularity for pi, so you'll have to offset it at some point

Hadnt seen that one thanks mate
spike86 Mar 29, 2021 @ 1:30pm 
Originally posted by Rooter:

Hadnt seen that one thanks mate

No problem mate, it's something few people knows. I wish the game will improve in comunicating to the player his options, right now it's like treasure hunting finding these things!
Razor Feather Mar 29, 2021 @ 2:52pm 
Originally posted by spike86:
Originally posted by Rooter:


If you want cities you need PI inventions to boost PI growth

So hope that helps

I've found that there's a better way to farming p. I.
the character interaction for the ruler "seek support" (or something similar) not only will increase pi by 20%, but for the duration it gives the chance of events that gives good chunks of pi all at once.

I've funded several cities thanks to it.
it trades popularity for pi, so you'll have to offset it at some point

Huh, the seek support scheme was one of the first things I noticed, what did take me awhile was realizing that the pi you get from offices is based on loyalty, and only loyalty. Cycling around characters to keep only extra loyal ones in offices can be a handy way to boost up pi generation, and if the office isn't terribly important for whatever reason their other stats don't really matter.
spike86 Mar 29, 2021 @ 4:19pm 
Originally posted by Razor Feather:
Originally posted by spike86:

I've found that there's a better way to farming p. I.
the character interaction for the ruler "seek support" (or something similar) not only will increase pi by 20%, but for the duration it gives the chance of events that gives good chunks of pi all at once.

I've funded several cities thanks to it.
it trades popularity for pi, so you'll have to offset it at some point

Huh, the seek support scheme was one of the first things I noticed, what did take me awhile was realizing that the pi you get from offices is based on loyalty, and only loyalty. Cycling around characters to keep only extra loyal ones in offices can be a handy way to boost up pi generation, and if the office isn't terribly important for whatever reason their other stats don't really matter.

well, a bribe and a free hands give a +30 loyalty (i think) plus the +15 from the job that's a whopping +45 off the bat. picking someone with at least 50 loyalty is enough.

Off course, all of this is with rome, that between ideas and laws can get a -0.20 corruption per month. I usually cope it with high pay too, that immensely helps with overall corruption and corruption from bribes and free hands.
Last edited by spike86; Mar 29, 2021 @ 4:19pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 28, 2021 @ 11:23am
Posts: 8