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Also buying mercenary from carthage to help me is a bad idea since they don't attack carthage armies and just ignore them...
Second, I don't know what the difference is, but I frequently wipe large forces out entirely. If not on the initial battle, it happens a lot when in pursuit. I'd guess that the size, composition and/or speed of your army and possibly commander skill matters.
Something I really like about IR is that commander skill seems to matter a lot. So smaller or better forces with better leadership can whip seemingly stronger large forces (as happened quite a bit throughout history).
>Also buying mercenary from carthage to help me is a bad idea since they don't attack carthage armies and just ignore them...
Again, that sounds kind of realistic so I don't see a problem. Fire the deadbeats.
Pirates can be annoying but they can be overcome by building up your own fleet, stealing ships from pirate fleets. If anything it's too easy to do this and build a huge fleet almost for free.
Did you really compare the Total War games as being more realistic? hehehe Come on.. :)
Yeah this game has its flaws but it's definitely more realistic than any TW game.
The commander is important I see, I'll see it more closely it's interesting thank you for the information, it's true that I have this habit of wanting the largest army possible, you know I had the pleasant surprise to see my reserves were 8000 against a Carthaginian invader of 14500 men, while our morals were high I won by miracle, the composition of the men and the commander will have to inform me right away.
For the mercenaries I don't agree, it's not realistic because at that time treason was common, to see loyal mercenaries is beyond me, we shouldn't be able to hire them to attack Carthage too and also to make them attack Carthage we have to make them travel somewhere else and then make them come back which again is beyond me... this mistake cost me a lot of money and my biggest my biggest Roman army which was left alone and destroyed...
For the pirates I employed mercenaries because I was in the middle of a war against carthage which had destroyed my ships, I had no time to wait because what was left of my lands was going to disappear, between barbarians who plundered my cities in the north, carthage destroying my forts in the south, I drew on my weak resources and by miracle destroyed the carthaginian army, I reconstituted a new army with the little I had left and I launched a 2nd invasion of the Caryhaginian lands.
For Total War I just compare the fact that in Total War an enemy army would never flee towards our capital, in imperator rome this is the case and you can't attack routed armies that flee even if they stupidly run towards my capital rome which is guarded by an army of 8000 men this makes absolutely no sense except to be incredibly stupid and boring because you end up with bugs in your territory and you have to wait and follow them until they are back on their feet in Total War you can make surprise attacks and attack a routed army to destroy it.
I could agree that maybe a bit over .1 might be more realistic, but starting at zero isn't the WORST way they could do it. You might consider that it also abstracts things like logistics and organization that would have to occur before any major army gets fielded, and mercs probably wouldn't get as much lead time that they need to prepare. I'm not sure how they operated historically, though, maybe that's off.
Yes, I've noticed people call heavy infantry "space marines" because they're quite powerful. Heavy cavalry is also very good. Going up against lighter troops or a legion vs levies, they seem to cut through everything.
You may be right about mercs 'loyalty', I could probably be convinced. The reality might be complicated. I remember the hilarious scene in Braveheart where the Irish (mercs?) switched sides though, I guess because "@#$% the English". (I have no idea if this ever actually happened, but I can DEFINITELY see certain mercs refusing some job offers for various reasons)
Yeah, there's a reason I avoided fighting Carthage early on for my first session. :) What you're experiencing sounds quite a lot like some of the early wars they had and Rome still won.
It's terribly annoying how you have to play cat and mouse chasing armies around the map. PDX games have this too, but it doesn't feel nearly as bad to me for some reason, maybe because this is real time vs turn based. If only they'd make TW real time instead of that stupid turn based crap, it'd do a lot better. Or if Paradox would drop province movement and move to absolute movement, that would be huge too.
As for the realism of retreat direction, I don't know how the game decides it, but such randomness wouldn't bother me at all. I imagine trying to get a routed army to retreat in the direction you want them to go, something akin to herding cats. :) Besides that, usually your retreat direction depends on the battle's layout and orientation, which could be any direction.
Regarding "shattered retreat" - while I agree that an option to disable it would be nice, writing an essay on the issue isn't necessary, since the game is extremely moddable. Try looking for a mod to disable it on workshop "Short & Bloody Battles" might be what you're looking for, but there may be a better one out there.
Regarding stackwipes - an army is instawiped if any of these conditions apply:
1. An enemy army is ten times larger.
2. An army is defeated before it can manually be retreated, and the opposing army is at least twice the size.
3. An army's morale is too low to deploy any units.
4. There is nowhere to retreat(not sure if that's possible in IR).
And I believe those rules apply to every PDX game that I tried.
Yeah that must be what he was talking about. That is pretty weird though and maybe it should be changed (unless it would ruin the game?)
I'm pretty sure that if any large roving bands of highly armed jerks were roaming Italy (was this really a thing?), and Carthage dropped a pile of metal in front of them with promises of more, I don't see them leaving the target area first.