Imperator: Rome

Imperator: Rome

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JLHartsock Feb 21, 2020 @ 1:44pm
What's a good army composition?
Not very good at army building and pretty new to the game.
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Showing 1-12 of 12 comments
Tiberius Feb 21, 2020 @ 4:21pm 
I found a mix of Heavy Inf, (any) Cav, and a few archers does the job - I actually don't give it much thought to be honest, and build it more how I envisage the nations armies being.

As long as its not based on light infantry, it seems to do ok - or at least, morale, general's ability, terrain, province ownership, technology all seem to part a bigger factor.
depends on enemy composition, their tactics, your tactics.

always good to have some flanking units (cav)
SumatranRatMonkey Feb 22, 2020 @ 7:17am 
For fighting armies mainstay should be either heavy infantry, horse archers or elephants. Add some flanking cavalry.

For pure siege armies you can build light infantry and donkies.
Twelvefield Feb 23, 2020 @ 1:04am 
Heavy infantry get good bonuses as the game develops, so they should be the backbone of most of your armies. Cavalry for flanking. I like ten-unit armies, say seven heavy infantry, an archer or a light infantry, and two cavalry. I'll add a supply donkey to move the dial up to eleven.

Armies that you supply to governors can be whatever you scrounge. Siege armies can be light as well, but if you have to swing them into a real battle you could get mauled.
Last edited by Twelvefield; Feb 23, 2020 @ 1:06am
trophyskank Feb 23, 2020 @ 7:08am 
I run with two army types in most games. my main/heavy armies will be either archers/heavy cav/or elephants in the middle-what ever you can afford-about 5 or so, then heavy infantry, about 20 or so, and then light cav on the flanks, about 8 with maybe 4 donkeys. these will handle pretty much anything the ai can throw at you and sieging forts. I will also have armies of pure cavalry, usually light cav, but 50/50 light horse archers w/ light cav flanks are awesome if you have access. I use these fast armies to reinforce, quick sieges, barbarians, or any other armies that slip passed my main armies.

Now that we have donkeys, I don't feel light infantry siege armies to be worth it anymore- maybe in the very early game when money and resources aren't available.

As others have stated heavy infantry make a great backbone for your main fighting forces. I like to use anti archer units in the center as the ai likes to put archers there. When playing tribal or in India, I've been experimenting even using chariots in the middle, and it seems to do well enough.

If you absolutely can't get Iron, just use some heavy cavalry with light cav/horse archers/camels on the flanks, and add some light cav to boost cheaper numbers if you have to--with donkeys they siege just fine, but you won't be able to assault forts with pure cavalry.

All that being said, my favorite unit is light cavalry. unless you are facing a ton of heavy infantry, pure light cav armies absolutely wreck the ai. Plus they are so fast that you can catch slower armies out of position, or quickly siege down unfortified cities.
w4ntedm4n92 Feb 23, 2020 @ 1:40pm 
A lot of people ♥♥♥♥ on Light Infantry but I had a run where iron was next to impossible to get early on so I focused on light infantry bonuses. My light infantry were going toe to toe with some mid quality Heavy infantry, so I don't really think it matters much as long as you build your army with a tactic in mind "phalanx, skirmish, evolope" and acquire the bonuses for those troops through trade and tradition.
heavy army also have downside, they're more expensive, use more food and more attrition because increased weigth (but its downside for small countries only)

Having some light armies (especially rearguard) is not a bad idea because it will save lot of money, and food in desert areas (because it's too low production)

Some tactics even ok mixing heavy and light infantry.
Last edited by 僕の名前 (仮); Feb 24, 2020 @ 4:03am
Primarch Timmy Feb 24, 2020 @ 7:14am 
Depending on the region but Archers is a must, if you can get horse archers then get them. They're the best in game just because Elephants are so demanding. I never use heavy infantry, mostly archers, light cav, heavy, and horse archers. If i'm a Central, Northern Euro nation. Chariots, Archers, and Light Cav. Med's Nations Archers, light Cavs and Heavy Cav. Asians Nat Horse Archer, Light Cav and Heavy Cav. Africa Camels, Lights Cavs and Archesr. Only time i use HI is Rome just because the insane amount of buffs you can get with using em. With Rome i just build only Archers and HI with a 5 flank light cav.
stadtpark-hartmut Feb 26, 2020 @ 5:50pm 
Since light cavalry has 3 flanking (can attack diagonally over three units) I always try to have 6 light cav for to have three each for flanking on both sides. I guess you could have 2 light cav and 4 heavy cav instead, but usually my core army is already heavy on supply use.

And to make really use of it, your frontline must be longer than the enemies, so your core army (in my case heavy infantry, as I was playing with greek traditions) must already be big enough to face all enemy units 1v1.

I ended up with 18 Heavy Infantry and 6 light cavalry and 3 donkeys, so to never get attrition from starving even after three long sieges in a row.

Later in the game, when I started having problems to hire enough good (X+) generals, I merged two of those 27-stacks to 54-stacks, to save on generals.

If your individual armies are too small, you always need to be vigilant to keep two or three in close proximity, so that a suddenly united enemy stack won't drive you off and you lose months of sieging progress. - If you have a 54k stack sitting on a siege, that might seem like a great waste, but then you can afford to have the mobile arms of your army carpet-siege further away, and if you have real good general on your siege, you're almost never in need to retreat and give up on the progress.

Because of the movement-restricting nature of uncaptured fortresses and the usual size of provinces, your central stack needs to be able to hold out long enough in a fight, until you bring the two (or three) "mobile" arms of your force back in to help out from two (or sometimes even three) territories away.

Of course in the beginning of the game your stacks will be smaller, but that is what I ended up with in mid-to-late-game.

In cases, where you use Mercenaries attached for their good generals, you might consider going with less of your core stacks, as they bring often quite sizeable units of their own. I usually try to hire the best Mercenary-General from the region I am attacking. just so that the enemy won't hire him. And always keep some money in the bank, so that you can try bribing enemy mercs to change sides, which costs quite some money, but sometimes can save you the annoyance of diverting from your original plans (- which usually are to get enough warscore to complete your objective as fast as you can).
totalwar360 Feb 29, 2020 @ 2:57pm 
light infantry with levante bonuses > anything
Crim Mar 2, 2020 @ 11:42am 
High Maneuver unit on the Flank (HCav, LCav, Camel, HArcher)

Whatever is strong for your country on the center


It's not very complicated if you follow those 2 basic rules.
HInf, HArcher, or Elephants have the strongest base stats in the game, but Barbarians (and others) can get such huge bonuses for Archers, LInf, or Chariots; that those become better for them than HInf, and/or Elephants. Except for HArcher, HArchers are OP.

Edit
Oh, and Chariots used to be trashy mctrash trash on release, but after nerfs to LInf, Archers, and a few buffs to Chariots they are perfectly good.
Last edited by Crim; Mar 2, 2020 @ 11:45am
Sabahel-Tep Mar 2, 2020 @ 3:04pm 
What is good comp for triplex acies? Should i remove my achers in the first battle line and take instead light Inf? So first Cohort LI, second HI and third LC/HC ?
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Date Posted: Feb 21, 2020 @ 1:44pm
Posts: 12