Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's all, no need to dig any deeper than it is.
2 - The three last Paradox games are multi-core.
Please stop spreading lies.
This.
As opposed to what?
Nothing wrong with the "rolling updates" strategy, provided one starts with a good product(IP) and gradually builds complexity into it.
The engine is continually improved and iterated, which makes your claim that they're stuck in the past highly suspect and worthless.
and i'm very glad about it. the fact they are still developing EU IV makes PDX imho the best dev-company in the world. So, just stfu troll.
Engine desperately needs to be carried out back and shot, then rebuilt from the ground up but it works fine atleast now.
If you want to know "fun", go and by a pc from 2007 and freshly install hoi3 on it. That was my first taste of modding as a teenager. Game had more leaks than the Prince of Whales. You had to mod the files yourself and rewrite code to get the game to work past 1941. You also had to download and install 3rd party software to allow more cpu\ddr usuage in alot of cases.
1944+ would take you HOURS to get through 1 year. All of that happened on this same engine.
But anyway, Iv never had problem with CK2 engine and Im the type of person that goes by "if it ain't broken, don't fix it".
While HoI3 was a buggy mess, CK2 works like a charm. So it seems they have fix whatever problem they were having.
Because it's literally being constantly developed, the modern engine is not at-all identical or even similar to the old engine. Thus the idea that it should be "taken out back and shot" and that would somehow make things better isn't actually connected to reality.
Exactly this.
BTW, AMD's Threadripper latest(2) generation can have up to 32 cores/64 hypthreads. Nice, aye?
Which underscores my point, you think the engine is the problem while not actually knowing anything about it. Furthermore I've already explained how that's wrong, it's continually developed and as a consequence of that the current Clausewitz engine is completely different from the iteration that existed ten years ago.
Heck this was debunked on this exact page just a few posts up.
The Clauswitz engine as of 2017-2018 on their newest games will at most use 50% of your cpu processing power. Normally only using 1 core to 50%-100% and then spreading out the load on other cores like 5%.
Paradox games are not GPU heavy they arw CPU and Ram heavy.
You can see the obvious issue especially if youve ever played any of their games into the late game where your fps tanks and the game crashes.
Why? Clausewitz even if it needs 200% of the CPU power its using it will only ever use 50% of your CPU cores.
Paradox says "It will only ever use as much as it needs" and that is their official statement. Thats crap. When my i7 is only using around 40% of its actual CPU and the game is chugging\crawling.
So in short yes clausewitz "Technically" uses more than 1 core, but it only uses about 1 core to its maximum potential.
That has been my experience benchmarking Hoi4 and EU3.
7_(´°¬°`)_Г