Imperator: Rome

Imperator: Rome

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DrwHem Oct 26, 2019 @ 1:46pm
unstoppable disloyalty issues
So this game likes to send slaves to already populated cities. I conquered magna graecia a long time ago and the province is disloyal due to overpopulation. Due to the immediate disloyalty of the province, I cannot build or move pops. therefore it will always be disloyal. ive already done the provincial procurator in the province 3 times but nothing helps. how do i end this?
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Showing 1-9 of 9 comments
DrwHem Oct 27, 2019 @ 6:02am 
anyone have any idea how to solve this?
donder172 Oct 27, 2019 @ 6:18am 
Maybe try to attach a few armies to the region?
Won't help with your current issue, but I read somebody saying that generals prefer to send captured slaves to cities where they have holdings. I'm going to try this, give holdings in my smaller, remote cities to the generals I'm using to occupy territory the most.

Might also explain how the influx to the capital seems to snowball from getting maybe 25% of the captured pops to almost all of them, as it grows it gets more holdings that the generals take for themselves.
The Former Oct 27, 2019 @ 8:17am 
There are two governor policies that should help:

Harsh Treatment improves province loyalty while increasing migration speed and decreasing migration attraction, which combine to encourage people to leave the province for other areas of your empire.

Decentralize Population does this slightly slower, without the loyalty benefit or the hit to population output that Harsh Treatment provides.

You can couple either of these with Centralize Population in another, less populated area, which would stack another migration attraction penalty on the disloyal province (and others) while encouraging refugees to flee to your more stable province.
Last edited by The Former; Oct 27, 2019 @ 8:46am
Damphair Oct 27, 2019 @ 11:50am 
Originally posted by Sheriff of Nothingham:
There are two governor policies that should help:

Harsh Treatment improves province loyalty while increasing migration speed and decreasing migration attraction, which combine to encourage people to leave the province for other areas of your empire.

Decentralize Population does this slightly slower, without the loyalty benefit or the hit to population output that Harsh Treatment provides.

You can couple either of these with Centralize Population in another, less populated area, which would stack another migration attraction penalty on the disloyal province (and others) while encouraging refugees to flee to your more stable province.
Does migration work with neighbouring provinces only? Or can I for instance decentralize Latium and centralize Libya and make the pops move there?
I think if the province has a port they can migrate to any other province with a port, but inland provinces only move to adjacent provinces.
The Former Oct 28, 2019 @ 3:19am 
Originally posted by Draglord:
Originally posted by Sheriff of Nothingham:
There are two governor policies that should help:

Harsh Treatment improves province loyalty while increasing migration speed and decreasing migration attraction, which combine to encourage people to leave the province for other areas of your empire.

Decentralize Population does this slightly slower, without the loyalty benefit or the hit to population output that Harsh Treatment provides.

You can couple either of these with Centralize Population in another, less populated area, which would stack another migration attraction penalty on the disloyal province (and others) while encouraging refugees to flee to your more stable province.
Does migration work with neighbouring provinces only? Or can I for instance decentralize Latium and centralize Libya and make the pops move there?

As far as I'm aware, migration should work anywhere in your kingdom. I had pops moving from Argos across the sea to Knossos. If you click the province, click on View Pops, then look to the right of the panel it'll show you details. It does seem to favor adjacent regions, but they could potentially go anwhere. (Also note that every individual settlement has its own migration statistics.)

It does seem, however, that pops will sometimes go to regions outside your control. So be aware of that.
Seems like the pull is the highest in big cities with multiple aqueducts, too. Each aqueduct in my capital adds 2 migration attraction, though I can't tell if that's a direct bonus of the aqueduct or a derived bonus from spare pop capacity. Either way, my capital ends up with something like +30 attraction pretty quickly. It's a farmland, port, river province and I'm importing salt, too, so I get something like a 155% capacity bonus.
Sadaurkar Nov 1, 2019 @ 1:34pm 
harsh treatment is definitely the solution here. it should make everyone GTFO to nicer places. ideally you would've prepared for the slaves to arrive in advance. :)

with regards to what everyone's saying, i find the migration attraction mechanics are kind of funky. sometimes it seems like everyone in the entire country decides to migrate to the same city at once, then once it's full they'll all collectively pick somewhere else.
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Date Posted: Oct 26, 2019 @ 1:46pm
Posts: 9