Imperator: Rome

Imperator: Rome

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Exotic Apr 29, 2019 @ 5:17am
How to get more trade routes?
I need to import some wood into one of my cities i conquered but i cant make any trade routes, it just says "0 of 0"

Meanwhile some of my other cities have like 3 available trade router, so whats the catch here?
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Showing 1-12 of 12 comments
黑树阴 Apr 29, 2019 @ 5:22am 
technologies give new trade route, both for capital and province (remmeber that ''province trade route'' is also 1 in capital)
policies from the government page (costing 50 oratory) can give you +3 route in capital or +1 route in every province if you reach the good technology (6 ans 12 if I remember correctly)

An other way is to grap the ''plutocratic monarchy'' (don't know if ''plutocratic republic'' exists, but in logic, it should)

so, main are tech, and government (event can provide you some perma buff giving supp route, but nothing you can influence yourself)

hope it helps ^^
Last edited by 黑树阴; Apr 29, 2019 @ 5:23am
OvErMiNd Apr 29, 2019 @ 5:24am 
changes the governor's policy by trade, it adds a trade route and +% income
David McMurdo Apr 29, 2019 @ 5:24am 
Aside from the above, inventions and random events are the only ways I know of. No building provides additional trade routes. Ports and their upgrades might, in theory, but of course in Imperator they're already built in set places. I think the idea is that you're meant to make the best of the hand you're dealt and choose your agenda in part based on the resources that you have, and those that you need, which I kinda like.
Last edited by David McMurdo; Apr 29, 2019 @ 5:25am
rakovsky Jan 9, 2023 @ 4:42pm 
- "Encourage Trade" in the Province Administration menu doesn't add any new Import slots.
- "Entice Business Investments" in the Province's own tab will add 1 new trade slot for 72 Political Influence points.
- I don't know what Technology or Government Law adds an Import slot.
[__h.stickeye_] Jan 9, 2023 @ 4:48pm 
David McMurdo, you can build more marketplaces within a province and if you reach I think its about 50% coverage you get another trade route. Note, you can build more than one marketplace in a city.

The other thing that adds trade routes is POPULATION. Every 15 pops or so (someone correct me) you get another trade route. I can't quite remember which pops you need, but I think its citizens.
Last edited by [__h.stickeye_]; Jan 9, 2023 @ 4:52pm
[__h.stickeye_] Jan 9, 2023 @ 4:50pm 
Originally posted by OvErMiNd:
changes the governor's policy by trade, it adds a trade route and +% income
Gov policy 'encourage trade' will not necessarily give you a trade route, unless you have marketplaces and you reach a certain percentage coverage (I think its 50% and each marketplace adds like 3.5-5%). Remember, trade routes go by province, and governships go by GOV AREA (which has many provinces in it usually).
Last edited by [__h.stickeye_]; Jan 9, 2023 @ 4:53pm
Jean-Maurice Nya Jan 9, 2023 @ 10:08pm 
Have a lot of nobles.
in your capital province, you should get as much nobles as you can get there (so it's good to build the associated building in all cities). In the population panel of cities, you'll see how much trade routes your nobles produce (citizen too but a lot less).
Basically, with enough nobles and trade routes in your capital province quickly enough you'll get a lot of innovations and bonuses from trading. And if you really boost your capital province population, a lots of troops.
[__h.stickeye_] Jan 9, 2023 @ 11:46pm 
hmm, im not sure about the nobles adding to trade, Jean-Maurice.
rakovsky Jan 9, 2023 @ 11:48pm 
Where do you look for the statistic on population growth? (Like a yearly +/- rate)
It seems that normally one would want to provide lots of food and population capacity, and then the city would grow naturally. Maybe farms and slave estates would help growth too.

Further, in order to convert more people into freemen/nobles, you build more libraries and academies. There might also be some "omen" or diety with an integration bonus that might have something to do with it. I notice that there is a provincial governance policy that increases promotion/demotion. Maybe one should choose that, and then after one gets enough nobles, then switch to an Encourage Trade policy.
Jean-Maurice Nya Jan 10, 2023 @ 9:21am 
It does apparently "+0.15 Trade Routes (not affected by happiness)"
https://imperator.paradoxwikis.com/Population

That's why usually one of my first goal is to have only cities on non-food provinces in the main province as well as the whole main region. With plenty of granaries you increase the pop growth and get a huge main army by mid-game. You specialize your buildings then: the capital province will have nobles mainly to increase the number of trade routes faster and get country bonuses, other citizen and freemen for manpower and other bonuses, cities with a high valued ressource slaves.
And you'll need trade routes to import food to feed the growing population.

The stat for population growth should on the main city panel. You'll see that having a lot of food reserve is a good way to increase population growth aside from other bonuses. To increase it, you need granaries.
If I remember, it's a monthly growth stat per province as it depends on available reserve. Note that a big populated province consume more food so has less reserve even if you have a lot of granaries. It means a weaker population growth at one point.

As for promotions, you get it. Policies, building and innovations will help in accelerating the process. Integrating a culture and giving it the noble status instead of the citizen one helps too as you'll get more nobles.
But in my opinion, a soft rate is better. I like slaves, they help producing more, so that's more intern trade route for rare ressources in your empire and you'll export or stack bonuses in productive provinces. Usually, I rely on citizen for science output as they increase manpower. Nobles are important to me in the capital province and then in one city, sometimes two, to get some specific bonuses (mostly population happiness for the main group). Overall, they ensure me to produce more science than I can benefit from.
galadon3 Jan 10, 2023 @ 10:29am 
I have considered specializing the capital to nobles, but never went as far in the planing to transform every non-food region in the capital-province into a city, how many traderoutes do you actually need to reserve for food when going that route?
Jean-Maurice Nya Jan 11, 2023 @ 3:59am 
I usually have around 4-5 grain imported above the bonus by mid-mid-game (600 AUC).
You expand depending on your needs. Most games, I don't have a fleet, so I rarely import wood. I has to be a province with a lot of freemen or citizen to do so and get a boost in manpower. And in this kind of regions, I do not hesitate to produce wood, a lot of it, and to import more wood for the wood bonuses to stack in the province.

You'll get more trade routes than you need overall by doing so. You can therefore specialize in almost anything in the capital province.
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Date Posted: Apr 29, 2019 @ 5:17am
Posts: 12