Imperator: Rome

Imperator: Rome

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Pope Apr 26, 2019 @ 1:51am
Slaves are they needed and why?
Do i really need slaves? and why? what is the benefit? Any tips for pop ratio?
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Showing 1-15 of 16 comments
Wyrtt Apr 26, 2019 @ 1:56am 
They are the only guys to make money. Just hover over population and read waht each pop does.
Citizen are research and commerce.
Freeman are manpower
Tribe are taxes nad manpower
Slaves are taxes.
Yskas Apr 26, 2019 @ 1:57am 
"Do i really need slaves?" - Said no one ever.
pmpdadypenguinmn Apr 26, 2019 @ 1:57am 
Slaves provide tax income. Freemen, manpower. Citizens, research. If you have no slaves then your only income will be from trade routes. Which wont be enough to field an army. In a perfect world you want an even split. I personally go a little heavy on the citizens and lighter on the freemen. Being ahead of time in tech is a big deal. I'm only about 115 years into the game and I'm 100 years head of time in tech because early game I blasted ahead. I wrecked Rome because I had double the tech he did. So my armies wrecked him. If you have less citizens you'll have more manpower and money from slaves, but fall behind in tech. Big nations it's not feasible to be able to adjust the ratio because you wont have enough points to do so unless you set the governor policy to spread them out. But they will give an even ratio. But yeah, slaves are important. The only ones that you don't want are tribesmen, unless you are a tribe
Pope Apr 26, 2019 @ 1:57am 
taxes i understand but there is also something regarding surplus? What does it mean about surplus?
Wyrtt Apr 26, 2019 @ 2:00am 
Originally posted by Pope:
taxes i understand but there is also something regarding surplus? What does it mean about surplus?
If you have more than 1 trade good of each type you get additional bonus descrived there on top of basic benefit from trade good.
WIthout iron you cant built heavy infantry but more iron will just give you bonuses and will not change base benefit
Sabahel-Tep Apr 26, 2019 @ 2:05am 
How do you get more slaves?
warcat Apr 26, 2019 @ 2:19am 
For every 15 slaves living in the city, you get an extra trading goods from it.
So let's say you are producing glass, move in/breed extra slaves,when you reach 15, you get 2 glass from there.Certain Laws, inventions etc may lower the slaves required, i think "farmlands" gives -2.
Then you can trade it away for big bucks, or keep it for the 'Surplus in capitol' bonus.
It should be noted that the required number is a hard cap,meaning they won't produce 0.5 glass.You have to reach the required number for the extra, or it's nothing.
This means that you should move your slaves around if you can afford the power cost. Slaves producing extra goods is much better than groups of 3-4 living elsewhere
Rick Apr 26, 2019 @ 2:24am 
Originally posted by Antipazifist:
How do you get more slaves?

The main way you get slaves is by attacking other countries. When you occupy a province there is a chance that local pops will be killed or captured. Some traits will increase the chance of taking a slave pop if the character is a general.

You can also get them through events, such as being a cruel leader when people immigrate to your country and you enslave them instead.

If you have a large Slave population in a city, they will naturally produce more slaves.

And lastly, sometimes tribesman pops will become slaves rather than becoming Freemen. I think this might be dependent on if they are part of your culture group and what your civilization level is, but that's purely conjecture on my part.
Pope Apr 26, 2019 @ 7:15pm 
slaves needs to get a buff....
Dray Prescot Apr 26, 2019 @ 7:50pm 
Slaves produce ALL of your trade able goods in Monarchies and Republics. You need those trade goods not just for money but for a lot of special benefits, as well as to build many of the better military unit types. Tribal States may be a little different, but only because they do not produce much of anything.

Until such time as the game gets (IF) changed to let Freemen produce those Trade able goods, the game will not function properly with no Slaves.

So if Slavery offends you, do not play this game. There is not a lot to choose from between slavery, serfs, indentured servants, and many other forms of forced labor in history and any game (including all of Paradox's strategy games) that tries to model those time periods. All are objectionable to many modern societies, and yet we are not that far removed from the Totalitarian states (which were almost totally forced labor) of the 20th century in terms of time and living memory (and most of us would not prosper or even survive in such societies based on forced labor).

If you object to slavery in the game then you will have to limit yourself to ways of getting more territory without conquering it by military force, because every time you conquer a city you reduce it's freemen to slaves.
Last edited by Dray Prescot; Apr 26, 2019 @ 7:56pm
Pope Apr 27, 2019 @ 3:00am 
No you are wrong, they just produce surplus and some tax. So 1 x good per 15 slaves. they need buff
redned Apr 27, 2019 @ 3:14am 
OP: Slaves are they needed and why?
Me: no, but we do need gender equality. we will fix 3rd world problems when wamen are equal


but seriously having surplus gives pretty good bonus. tho 1 surplus to every 10 slaves would be better. should be 10-1 for first 20 slaves then 15-1 for next 30 and so on
Originally posted by Pope:
No you are wrong, they just produce surplus and some tax. So 1 x good per 15 slaves. they need buff
Pope Apr 27, 2019 @ 4:04am 
yes but u get surplus from trade, and only some goods are worth having like iron
Michael Sep 10, 2019 @ 12:46pm 
Originally posted by Wyrtt:
They are the only guys to make money. Just hover over population and read waht each pop does.
Citizen are research and commerce.
Freeman are manpower
Tribe are taxes nad manpower
Slaves are taxes.

I reliize that...
AFTER I promoted them....
Tanya Degurechaff Sep 11, 2019 @ 5:12am 
Originally posted by Bluegoon:
"Do i really need slaves?" - Said no one ever.
people died for their slaves.... to keep them i mean.
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Date Posted: Apr 26, 2019 @ 1:51am
Posts: 16