Imperator: Rome

Imperator: Rome

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Rooter May 22, 2019 @ 12:37am
Imperator Rome strategy guide
1. Pick small country near you and fabricate.
2. Declare war and take country as feudatory or client state.
3. Improve relations with new client state.
4. With game on high speed make a coffee, go to toilet, cook lunch, etc Check regularly for annoying pop up to close.
5. Pick small country near you and fabricate.
6. Declare war and take country as feudatory or client state.
7. Improve relations with new client state.
8. With game on high speed make a coffee, go to toilet, cook lunch, etc Check regularly for annoying pop up to close.
9. Repeat as required.
10. When you are sick of making client states start taking land yourself.
11. If you feel like it, integrate your client states.
12. Culture/religious convert new lands via governor. Culture is priority
13. Go to step 1 or step 10 as the mood takes you.
14. Stay positive
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Showing 1-4 of 4 comments
Potato May 25, 2019 @ 12:01am 
10/10 did a world conquest
Captain_Narol May 25, 2019 @ 5:18pm 
Quite true, indeed.

But I'm getting addicted to it like a hamster to his wheel. It's a fun game of map painting, but sadly not really a deep and complex game like CKII yet.

Who? May 25, 2019 @ 5:22pm 
yeah, that why this game suck, boring game, no soul of culture, no motivation to war or expand territory.
Captain_Narol May 25, 2019 @ 5:33pm 
I'm not that bored , as I am naturally inclined to make wars and expand in such games and don't need motivation for that !

I'm only bored while I wait for my stock of oratory points to refill (as it's sadly the only way to get CLAIMS) or when I have to take a break in my expansion because my AE counter is over 50 and internal situation starts to get tense becauce of all the unrest it indirectly generates.

Still, more cultural flavor will indeed be a much needed addition to make the world feel alive and breathing.
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Showing 1-4 of 4 comments
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Date Posted: May 22, 2019 @ 12:37am
Posts: 4