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People who give a negative review after 50 hours-> clearly whiners who should not be allowed to review since they clearly love the game.
You cannot win.
Btw, the game had a lot more than 6k active players and had a much bigger player drop off than any recent paradox game.
If you decide to take the plunge, you can always refund in two hours if you think it's bad.
There's more players, yeah, some playing on GOG or paradox launcher. The drop isn't quite as dramatic if you compare the games, actually.
On steamcharts you can see that 2K players per day played CK2 when it came to steam and it's been increasing to 10K after a bunch of DLCs have been released.
I guess a good part of the 23 000 who are no more playing were desappointed by the game and gave a thumb down.
Personally I quite enjoy the game as it is despise a few frustrating design choices and tI really hink it has the potential to become a gem over time, but it has been released in a buggy and unpolished state that angered a lot of people.
PDX is working on improving the game with a big patch in June that should add very interesting new features and fix some of the problems, I would advise you wait until that patch is released and check the feedback from player then about how much it added to the game.
Seriously, the game should have been released with an Early Access tag, the map is beautiful
and the choice of playable nations is huge but most of the systems and the UI are half-baked and screaming for polish.
https://steamcharts.com/cmp/203770,236850,859580#3m
Secondly, reviews are about if you recommend or not the game. Not if you willing to continue to play or not. Once the money is spent, whatever you recommend it or not, you may want to do good use of your purchase.
Anyway, Paradox brings regular updates to their games, and if you don't want to buy the DLCs, contrary to other historical strategy games, you'll have free contents. So you can buy it right now and test it. You don't enjoy ? Wait few years to have some free contents and try again. Anyway, Paradox don't lower the price of their games as long as it is upkeeped by DLCs.
Was gonna say the same thing.
I don't recommend it in its current state. I wish I'd waited until it was deeper, but I've already spent the money, and now I've sunk a lot of hours trying to explore the different mechanics and figure out what's fun for me and what's not. So I still play it, but I wouldn't recommend my friends buy it at this point in time.
Reviews aren't as dichotomous as the OP seems to think.
Life is short, spend your freetime doing things you enjoy...
I think watching youtube or twitch let's play streams is the best way to get an impression of gameplay, and also helps more to manage expectations than any written description/review. E.g. the advertisement "mix of CK2 and EU4" is very misleading. Its best described as EU:Rome updated to current gen, but that game is so old/niche, most people don't know about it. So watching gameplay is the best way to realize whether it appeals to you personally.
i gave stellaris negative review, but still (occasionally now) play it.
its still a good game, but worse then it was, and still better then the rest around, so i often still end up with it when i want to play 4x.
similarly for this game people might just play it cause they are bored of previous games and this is just different enough to be a new experience, even tho it might be worse or w/e. plenty of reasons you can still play a game you review badly.
Johan said that their CFO reported I:R beat sales targets.
Also, since people LOVE to use other PDX games as examples to compare and bash I:R:
Going to Steam Charts and looking at all time player count shows you that most PDX titles have a significant drop off after release. Some drop offs are more pronounced, but all of them lost at least 50% of their player base within a month or two.
Stellaris went from 68k at release down to 21k a month later, and then 9k two months after that.
EU4 and HoI4 have been the most consistent, and have seen the most consistent overall growth, but have still lost up to 75% of their player base at one point or another (HoI4).
Crusader Kings 2 has received a metric ♥♥♥♥-ton of DLC yet has only been over 10k concurrent players a handful of times, even seeing the single largest drop-off of players out of every other game they have released.
I:R is basically the straw that broke the camels back, even though the release state of I:R is no different than any other game they have released. This is objective fact.